Search found 188 matches
- 11 Feb 2021, 19:32
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 939
- Views: 549817
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Small question. There is possibility to get in script information about which video mode is active (hardware or software)? I wan't to make some special colored lights invisible in software mode, because in this mode they looks bad. Ofcourse I can reccomend to play my mod only in hardware but heh......
- 09 Feb 2021, 21:09
- Forum: Might and Magic
- Topic: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
- Replies: 939
- Views: 549817
Re: MMExtension v2.2 + MMEditor v2.1 Level Editor [June 4, 2019]
Small question. There is possibility to get in script information about which video mode is active (hardware or software)? I wan't to make some special colored lights invisible in software mode, because in this mode they looks bad. Ofcourse I can reccomend to play my mod only in hardware but heh... ...
- 08 Feb 2021, 19:41
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
Testing new lighting possibilities in hardware graphic mode Testing on the last dungeon I'm working on (the Mine) for the first, starting map.
- 24 Dec 2020, 13:31
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 276310
Re: GrayFace MM8 Patch v2.4.1 [Sep 20, 2019]
GrayFace, I saw someone was writing about bug with consuming potions etc. when using UI layout. I have the same. And I saw something confusing. Problem disappears after instaling MMMerge mod, also with newest updates where is used that newest MM8 patch. So maybe Rodril have found some way to fix it?...
- 22 Dec 2020, 14:29
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
Strarted works on next dungeon - Crypt. Textured model in finished but there are still many things to do with it.
- 17 Dec 2020, 20:07
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
Update of vision.
Edit: And divided by levels:
Edit: And divided by levels:
- 16 Dec 2020, 20:05
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
My workmate painted for me this concept for creature that will be in the first map. It will be Stone eater/Weremole. You can suggest yours propositions of names for it. ;) But the concept may still change a little and 3D model will not be a representation 1 to 1. Besides, probably the other two leve...
- 14 Dec 2020, 19:16
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
And one more screenshot as a proof that something more is happening. I started little rebuilding of first map and added few more graphics upscaled with ESRGAN.
- 12 Dec 2020, 21:55
- Forum: Might and Magic
- Topic: Might & Magic VII - Remake?
- Replies: 19
- Views: 16693
Re: Might & Magic VII - Remake?
Very interesting. Keep going! Even if you won't finish it, you will get some experience. I have last time thoughts about to make some RPG like MM6-8 on UE4, but the biggest problem is to make all technical base. I'm mainly graphic designer, not programmer etc.
- 12 Dec 2020, 21:40
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
Hi, I just looked for a while into my mod and I have refined the bottom screen bar with quick spells icons. I set only 3 per character because of interface space limits :rolleyes: I think I will made empty icon darker and maybe I will add only function to show spell name after clicking (I think usin...
- 29 Jul 2020, 10:06
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
I want to make for first in Polish and later in English, so probably yes.HeroOfPunk wrote:Will this mod be in English as well?
- 15 Jul 2020, 21:00
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
Yep, I have problem with that disapeared pictures.
- 14 Jun 2020, 11:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321662
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Inspired by new possibility in Merge mod of setting four quick spells for each party member I have made new element of interface (mainly for UI Layout in Hardware mode but it can be also viewed in normal mode). I just thought that with so many quick spells it can be difficult to remember where is w...
- 13 Jun 2020, 16:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321662
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 19.04.2020]
Inspired by new possibility in Merge mod of setting four quick spells for each party member I have made new element of interface (mainly for UI Layout in Hardware mode but it can be also viewed in normal mode). I just thought that with so many quick spells it can be difficult to remember where is wh...
- 11 Jun 2020, 12:48
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
Here you can see bigger terrain textures. One part on the path crossing is still in original resolution, so you can compare it to the upscaled textures. Original is very blured on this screen because in Hardware Mode pixels borders are smothed, and I must say that when now I launched game in origila...
- 09 Jun 2020, 18:26
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
Quick test of ESRGAN upscaling possibilities. And I see that Hardware Accelerated Mode is future (second screen is from this mode).
- 24 Apr 2020, 17:05
- Forum: Might and Magic
- Topic: Rebirth of M&M8 - "The Lord of the Damned" modification
- Replies: 44
- Views: 31441
Re: Rebirth of M&M8 - "The Lord of the Damned" modification
Quickly made short video.
https://www.youtube.com/watch?v=ofdkGU2N1OA
https://www.youtube.com/watch?v=ofdkGU2N1OA
- 04 Apr 2020, 09:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9321662
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 29.03.2020]
Hello, can anyone help me? I'm using in my mod some scripts from Merge, and last time I noticed that "Class Starting Stats" table is available from the level of game by scripts, but the values in it are not changing anything in game and all classes have default stats. Maybe this is related...
- 13 Jul 2019, 13:35
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 276310
Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]
I use a laptop also and I have two integrated vgas. One from Intel and another from Nvidia. I have solved some problems limiting the vars: WindowWidth=1920 WindowHeight=1080 RenderMaxWidth=1920 RenderMaxHeight=1080 (and press F4 for FullScreen). Also, maybe it is needed to change the DeviceID detec...
- 12 Jul 2019, 11:14
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 276310
Re: GrayFace MM8 Patch v2.3.1 [June 10, 2019]
Hi, I have a problem with all your patches (2.0 and 2.3.1 tested) on Windows 10. I can normally run clear game but with your patch I can enter main menu, creation of character and game have crash after clicking to start playing. I found this problem after move with M&M games from my PC with Win8...