Search found 84 matches
- 15 Mar 2024, 10:56
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 251439
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
First challenge chest was. Second challenge chests both together, had less than first one. And third one was the poorest. Btw, does regenerate spell spoints supposed to stack? Cause it does, 6-8SP per tick per item. So if you want to, you can pump like 100sp+ regen per 10s. I think magic is complete...
- 15 Mar 2024, 08:35
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 251439
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Yesterday finished first part. Got into arena with 3 challenges. Completed first, and was told I can go to the new world, but decided to finish rest challenges. Was really hard, used every dirty trick and glitch I know. After over 2 hours of doing challenge3, I open reward chest, and it has 5k gold ...
- 13 Mar 2024, 00:44
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 251439
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Is it possible to implement more quick spells, like how it was done in MMMerge Mod? Its a big pain to constantly open spellbook when you need to heal or remove status effect.
- 11 Mar 2024, 14:49
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 251439
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
https://mm6.wiki/w/Shops#Armor_Shops After using this link, I tested, that lvl3 shops are able to generate purple items, lvl4 ancestral and lvl5 primodial. Might be wrong on this one, but also it seems that, the higher the level you are, the better the equipment is generated. My question is - were t...
- 06 Mar 2024, 17:06
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 251439
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Well, Im at master, and increment, as you can see is 22-23exp per learning lever. Out of points to test further.
- 06 Mar 2024, 15:06
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 251439
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Bonus exp cap is at 60% making any skill point past lvl 12 being wasted. Are you sure that this is the case? I got Instructor+Teacher, and these are my results of killing diamond gargoyle: teacher+instructor base: 716010 learning7: 716765 learning9: 716810 learning10: 716832 learning11: 716854 learn...
- 02 Mar 2024, 21:27
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 251439
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Any guide on those new classes?
- 28 Feb 2024, 17:48
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 251439
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Is there any way to upscale resolution or graphics? Quite pixelated. And how to activate true nightmare?
- 24 Jan 2024, 21:15
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Currently playing races unlocked with melee party of 3 human monks, 1 minotaur druid, 1 troll cleric. These monks can GM armsmaster, on top of GM unarmed and staff, which pumps a lot of dmg. My minotaur druid also can GM armsmaster, so no pushover either. Would have used minotaur cleric too, for mo...
- 23 Jan 2024, 15:53
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Currently playing races unlocked with melee party of 3 human monks, 1 minotaur druid, 1 troll cleric. These monks can GM armsmaster, on top of GM unarmed and staff, which pumps a lot of dmg. My minotaur druid also can GM armsmaster, so no pushover either. Would have used minotaur cleric too, for mor...
- 01 Jan 2024, 22:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
For streaming purposes. Also, is there a character editor for merge?
- 24 Dec 2023, 18:05
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Is there a way to make a game not pause, when alt tabbing?
- 24 Dec 2023, 11:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Gotcha, I thought its catalyst + potion that makes a sum.
- 24 Dec 2023, 00:33
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 23.07.2023]
-- Catalyst potions will sum up their powers, when mixed together. I think, it makes alchemy viable in late game: blue and red potions with 200+ power are worth using. Dunno, maybe doing something wrong patching the game, its not summing up potion power, but taking the power of the catalyst, regard...
- 23 Dec 2023, 02:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Cant find Merge Tracker, with all the features listed, anybody got the link?
- 25 Jan 2022, 06:23
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 04.01.2022]
Hey, downlaoded new patch, whats tldr on it? Also water in Emerald isle looks like piss https://gyazo.com/f7cbb552086b816e243ece5704c2d735
- 22 Nov 2021, 12:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
- 23 Mar 2021, 22:59
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Once I got to Erathia, I got invitation to participate in competition for Harmondale Castle ownership. Then you get option to travel to Emerald Isle by boat.
- 18 Sep 2020, 06:45
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
If you go to Erathia, you will be invited for a Harmondale competition, and ship from Erathia leaves on Sunday. NPC will talk to you once you enter Erathia.
- 05 Sep 2020, 21:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8558
- Views: 9314360
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Yeah, if you would play MM8 world, you could savescum so many easy artifacts. Tree chest in Ravenshore. Chest behind Ogre Fortress in Alvar. Stone chest next to cyclops chest in Ironsand. 2-3 chests in dragon cave in Ironsand. Chest in tunnel under lava (heavily trapped). Its not a bad thing to give...