Search found 80 matches
- 03 Jan 2024, 19:17
- Forum: Might and Magic
- Topic: Multiplayer for MMMerge [beta 30.09.2024/1]
- Replies: 287
- Views: 122216
Re: Multiplayer for MMMerge [beta 23.07.2023/17]
A little bit of feedback from me and my friend playing this jewel of a mod. OS type: Windows 11 (myself, host) and Windows 10 (friend, client). Win XP sp2 compatibility mode for both. Connection: p2p. Starting location: Enroth (MM6). Encountered bugs: Items are sometimes duplicated when repeatedly ...
- 27 Oct 2019, 18:36
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9341966
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
There is also a rather easy-to-catch opportunity to get stuck forever between the corner of the Buccaneers' Lair and a nearby tree in an unsuccessful attempt to jump while desperately pressing Use key trying to get to the NWC dungeon.
- 24 Oct 2019, 16:13
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9341966
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
In my opinion, trying to re-balance the vanilla weapons/armors and not doing anything to the original flaws of the game is outright pointless. A game requiring the player's personal decision to not use exploits which are known from the start (MM6 is a very old game) is a badly designed game. It is d...
- 24 Oct 2019, 08:00
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9341966
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Errr... Please read carefully. The meant exploit is in the fact that no one needs that said Fly scroll. The NWC Dungeon is reachable with simple mouse look+clicking. Personally, I never knew about the hidden Fly scroll, and it does not work with Knights anyway. The fact that a player can bring only...
- 23 Oct 2019, 06:02
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9341966
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
The dispenser does work. Yet, the original game was designed in the way that the player normally doesn't reach it. In this modification, food is no longer a problem and the option to buy food from taverns is useless. 1. That is in vanilla (I am currently playing vanilla MM6). 2. Um, I got there in ...
- 22 Oct 2019, 09:56
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9341966
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Again, a handful of reports on the MM6 section. 1. Nicolai Disappearance Bug: the message doesn't fit the text bar , and appears regardless of the party resting or being awake (I got it while being engaged in a turn-based fight, but the message classically says that Nicolai fled while I was resting)...
- 21 Oct 2019, 18:51
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9341966
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Got it, thanks. The reputation rating system in MM6 might be the reason I never noticed problems.
- 21 Oct 2019, 07:22
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9341966
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
The bones can be found from various places, not only the Cannibal Temple. I recall stumbling upon some of them in some other location, possibly Temple of Baa. Other than that, the reputation feature is too implicit - usually, in MM6-8 such things were more clearly stated in object descriptions and s...
- 20 Oct 2019, 16:52
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9341966
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
All of a sudden, a little while after I get my first class promotion and visit Training Grounds in Free Haven, my reputation drops from +8 to -54 (while I did absolutely nothing) and I cannot even seem to find a way to get it back. Not only that, but the shopkeepers started buying my stuff for 1 gol...
- 17 Oct 2019, 18:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9341966
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Thanks. I added a little bit of info in the message above, didn't notice the reply at first. Don't know if I will have some chances to keep eye on bug trackers constantly though, much sorries. Moreover, it's damn heavy to load as a webpage. 2. Phirna Root from MM6 can be eaten (I am playing solo Kni...
- 17 Oct 2019, 17:38
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8559
- Views: 9341966
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Thanks for the wonderful development. Sorry for not being able to read the thread, it seems to be quite active lately. So, probably some of my reports are old news. I might still be able to post here from time to time, hope this helps. Currently playing the latest build (upd. 22.09 + merge patch 8.1...
- 25 Jul 2018, 06:43
- Forum: Modcrafting Guild
- Topic: ..........
- Replies: 21
- Views: 24732
Re: ..........
Something hints me that the conflict above is not about modding and/or moderation issues. Anyhow, world has changed and there is no practical sense in hoping that your creative will find its way to users without your input. Forums are only the start, but there are much more sources to begin with. 0...
- 24 May 2018, 17:44
- Forum: Modcrafting Guild
- Topic: Heroes of Might and Magic III: The Succession Wars
- Replies: 5
- Views: 18417
Re: Heroes of Might and Magic III: The Succession Wars
Besides graphics, Heroes of Might and Magic II original soundtrack was one of the main features responsible for the unique gaming atmosphere. Since the objectives of Heroes of Might and Magic III: The Succession Wars include enrichment of Heroes II legacy as well as preserving the mentioned atmosphe...
- 11 May 2018, 09:32
- Forum: Modcrafting Guild
- Topic: Heroes of Might and Magic III: The Succession Wars
- Replies: 5
- Views: 18417
Heroes of Might and Magic III: The Succession Wars
Heroes of Might and Magic III: The Succession Wars is a fan-made total conversion modification of Heroes of Might and Magic III, which aims to recreate the unique atmosphere of its prequel, Heroes of Might and Magic II, and to provide qualitatively new gaming impressions to the fans of both games. ...
- 03 Jan 2018, 17:31
- Forum: Heroes I-IV
- Topic: what are the lyrics to the H4 town themes?
- Replies: 5
- Views: 13140
Re: what are the lyrics to the H4 town themes?
Since H2 OSTs had lyrics from the Bible in German for good factions and from Nietzsche for evil factions, perhaps this might give a clue to those who still tries to figure out the lyrics. Not sure if NWC decided to stick to the same system for H4 though.
- 07 Mar 2016, 09:11
- Forum: Might and Magic
- Topic: Might and Magic mods, projects and stuff (updated)
- Replies: 74
- Views: 238674
- 07 Feb 2016, 15:31
- Forum: Might and Magic
- Topic: My M&M Mods
- Replies: 5
- Views: 10001
Re: My M&M Mods
A ModDB upload would be also awesome.
- 12 Oct 2015, 07:14
- Forum: Heroes I-IV
- Topic: H2-3: Lord Haart
- Replies: 5
- Views: 4950
Re: H2-3: Lord Haart
Well, as we know nothing except the Terrans from MM3 and Morglin Ironfist+Lord Kilburn from MM1 is related to Enroth. NWC just put everything as tributes/fun references.
- 09 Oct 2015, 05:16
- Forum: Heroes I-IV
- Topic: H2-3: Lord Haart
- Replies: 5
- Views: 4950
Re: H2-3: Lord Haart
You were asked the reason why he helped the Necromancers prior to poisoning King Gryphonheart . Don't misinform people. The reasons for Haart's affiliation towards the Enrothian Necromancers are generally unknown and are not covered in any way until the events of Heroes 3. It can be a some kind of r...
- 02 Aug 2015, 19:27
- Forum: Heroes I-IV
- Topic: A new Heroes II Forum - Forums of Enroth.
- Replies: 9
- Views: 6253
Re: A new Heroes II Forum - Forums of Enroth.
The only issues I try to fix asap are my mistakes in English grammar ![Image](http://r11.imgfast.net/users/1112/86/44/25/smiles/364394463.gif)
![Image](http://r11.imgfast.net/users/1112/86/44/25/smiles/364394463.gif)