Search found 7 matches
- 06 Mar 2016, 19:08
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 434472
Re: MM 6/7/8 Total Remake
Now added change day / night, bonfire and mobs. Help - button F1. Archery - left ctrl. https://www.facebook.com/mm7engine/photos/pcb.578127035689131/578126349022533/?type=3&theater https://www.facebook.com/mm7engine/photos/pcb.578127035689131/578126342355867/?type=3&theater https://www.faceb...
- 14 May 2015, 04:47
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 434472
No, Project move in the same direction. We have optimized the previously decompiled code. Now we are working on drawing the terrain in DX11. But Unity files it's just alternative direction. It made one programmer from a group. Can will be continue.:) WE ARE SEARCHING FOR PROGRAMMERS, 2D ARTISTS TO D...
- 11 Oct 2014, 11:08
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 434472
Direct 3D 11:)
We intend to use Direct3D 11
- 05 Nov 2013, 12:31
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 434472
- 02 Oct 2013, 13:18
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 434472
- 21 Feb 2013, 15:53
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 434472
- 29 Dec 2012, 10:55
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 434472
Hello! Project Bight and Bagic 7 temporarily stopped. There is https://www.assembla.com/spaces/might-a ... ilogy/team. Decided to first decompile original MM7. If want to help then write to the project Might-and-magic-trilogy.
Searching for people with experience in IDA, C/C++ programmers.
Searching for people with experience in IDA, C/C++ programmers.