Search found 7 matches

by Ritor1
06 Mar 2016, 19:08
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 434472

Re: MM 6/7/8 Total Remake

Now added change day / night, bonfire and mobs. Help - button F1. Archery - left ctrl. https://www.facebook.com/mm7engine/photos/pcb.578127035689131/578126349022533/?type=3&theater https://www.facebook.com/mm7engine/photos/pcb.578127035689131/578126342355867/?type=3&theater https://www.faceb...
by Ritor1
14 May 2015, 04:47
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 434472

No, Project move in the same direction. We have optimized the previously decompiled code. Now we are working on drawing the terrain in DX11. But Unity files it's just alternative direction. It made one programmer from a group. Can will be continue.:) WE ARE SEARCHING FOR PROGRAMMERS, 2D ARTISTS TO D...
by Ritor1
11 Oct 2014, 11:08
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 434472

Direct 3D 11:)

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We intend to use Direct3D 11
by Ritor1
05 Nov 2013, 12:31
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 434472

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please vote for an interface
by Ritor1
02 Oct 2013, 13:18
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 434472

Image

Range rendering 3D models become more
by Ritor1
21 Feb 2013, 15:53
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 434472

by Ritor1
29 Dec 2012, 10:55
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 434472

Hello! Project Bight and Bagic 7 temporarily stopped. There is https://www.assembla.com/spaces/might-a ... ilogy/team. Decided to first decompile original MM7. If want to help then write to the project Might-and-magic-trilogy.
Searching for people with experience in IDA, C/C++ programmers.

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