Well, normally in game it's connected to .xdb file which follows .ogg file.
But I will check that.
C'mon scripters, help me
Search found 7 matches
- 30 Nov 2012, 09:10
- Forum: Mapmaking Guild
- Topic: Music-Script Problem
- Replies: 4
- Views: 4947
- 29 Nov 2012, 10:57
- Forum: Mapmaking Guild
- Topic: Music-Script Problem
- Replies: 4
- Views: 4947
- 28 Nov 2012, 17:21
- Forum: Mapmaking Guild
- Topic: Music-Script Problem
- Replies: 4
- Views: 4947
Music-Script Problem
I tried to start exact music during the battle. But my battle script is not working: VOICEOVER_TEST_MUSIC ="/Editor/H5MMods/TestScript4/Maps/SingleMissions/TestScript4/TestScript4_Test_Sound.xdb#xpointer(/Sound)"; function Music Play2DSound( VOICEOVER_TEST_MUSIC ); end; startThread ("...
- 28 Nov 2012, 11:35
- Forum: Mapmaking Guild
- Topic: Battle on day 1- script problem
- Replies: 1
- Views: 3435
Ok. I got it.
Just need to add
to the end of the script.
Just need to add
Code: Select all
startThread(StartInitialCombat);
- 27 Nov 2012, 08:27
- Forum: Mapmaking Guild
- Topic: Battle on day 1- script problem
- Replies: 1
- Views: 3435
Battle on day 1- script problem
Problem solved.
- 26 May 2012, 19:17
- Forum: Mapmaking Guild
- Topic: CutScene script
- Replies: 1
- Views: 3447
- 25 May 2012, 06:21
- Forum: Mapmaking Guild
- Topic: CutScene script
- Replies: 1
- Views: 3447
CutScene script
Hello there!
Heroes V ToTE.
How can I use StartCombat function? (I mean using EnemyHero)
When I used it shows: ""EnemyHero" is not reserved".
What does it mean?
Heroes V ToTE.
How can I use StartCombat function? (I mean using EnemyHero)
When I used it shows: ""EnemyHero" is not reserved".
What does it mean?