Search found 4 matches
- 22 Mar 2012, 16:44
- Forum: Heroes I-IV
- Topic: Announcing Project Ironfist, new HoMM II mod
- Replies: 101
- Views: 173533
I dont know if I did this right... I used windows paint and opened the image which was a PNG and saved it as 256 colours. Then all the colours changed a bit. Hmm... Well, unless you somehow informed Paint of the appropriate Palette*, it's pretty much impossible for it to have found the correct one....
- 22 Mar 2012, 16:29
- Forum: Heroes I-IV
- Topic: Announcing Project Ironfist, new HoMM II mod
- Replies: 101
- Views: 173533
The palette is very suited to the typical style of pixel art with saturated, primary colors; there's a lot of variation in luma but very limited selection in chroma. It should be relatively easy to convert your sprite art to the palette automatically or at least relatively painlessly, because you're...
- 22 Mar 2012, 13:22
- Forum: Heroes I-IV
- Topic: Announcing Project Ironfist, new HoMM II mod
- Replies: 101
- Views: 173533
The shape is good, but something is really off as of the moment. Thanks for the critique. Do you mean off in a technical/anatomical sense or a more intangible sense? Should the base image in the first frame stay roughly as-is or is the problem with the basic design/shading? You probably know this a...
- 22 Mar 2012, 04:14
- Forum: Heroes I-IV
- Topic: Announcing Project Ironfist, new HoMM II mod
- Replies: 101
- Views: 173533