Search found 17 matches
- 13 Feb 2015, 22:55
- Forum: Heroes I-IV
- Topic: Heroes 3 fan-made balance patch (mod) updated!
- Replies: 140
- Views: 140119
Re: txt editing
Does anybody know what the Fight Value and AI value in CRTRAITS.TXT refer to? I have written about it here: http://heroescommunity.com/viewthread.php3?TID=19321&pagenumber=4 That's all I know. @salamandre Man, could you keep your obsession for ERA or WOG for another thread? There are people who...
- 04 Feb 2012, 21:57
- Forum: Heroes I-IV
- Topic: HoMM II & III The Succession Wars Mod
- Replies: 12
- Views: 12858
- 29 Jul 2011, 18:27
- Forum: Heroes I-IV
- Topic: Heroes 3 fan-made balance patch (mod) updated!
- Replies: 140
- Views: 140119
- 07 Jul 2011, 09:49
- Forum: Heroes I-IV
- Topic: Heroes 3 fan-made balance patch (mod) updated!
- Replies: 140
- Views: 140119
Wow, that's a nice surprise for me. Very well, let's do the change. I found the crucial point in subroutines, everything's ready. All I need now is to know how the creature level is stored. Not very easy to see (it is almost unused bar probably the map creation), will take some more time. There are ...
- 07 Jul 2011, 09:22
- Forum: Heroes V-VI
- Topic: New unofical AI patche for h5
- Replies: 71
- Views: 74567
Hi Quantomas, the project website gives some very interesting reading about AI conceptions. Thanks for sharing your thoughts. I have not played Homm V yet (being warned off by poor AI reports). Seeing your plans, I really should. Also: Of course I have full access to the AI source code because I dev...
- 06 Jul 2011, 00:45
- Forum: Heroes I-IV
- Topic: Heroes 3 fan-made balance patch (mod) updated!
- Replies: 140
- Views: 140119
I'm sure you'll find they still don't cost enough You are right. :) The big problems with mass 1st level spells for me: - they make the game too easy in an early stage - the expertize (secondary) is more important than primary skills like Spell power or Knowledge, which erases Magic heroes advantag...
- 04 Jul 2011, 06:36
- Forum: Heroes I-IV
- Topic: Inner workings of the HoMM II AI
- Replies: 16
- Views: 11112
- 03 Jul 2011, 17:03
- Forum: Heroes I-IV
- Topic: Inner workings of the HoMM II AI
- Replies: 16
- Views: 11112
- 03 Jul 2011, 17:02
- Forum: Heroes I-IV
- Topic: Heroes 3 fan-made balance patch (mod) updated!
- Replies: 140
- Views: 140119
I said scary because it changes completely the game and the long time legacy coming with. What you propose will make unplayable the million maps and campaigns done until now Please, cite 10 single players maps (not Jebus or other template, but a premade map, if I understood you correctly) that have...
- 02 Jul 2011, 20:24
- Forum: Heroes I-IV
- Topic: Heroes 3 fan-made balance patch (mod) updated!
- Replies: 140
- Views: 140119
kyrub, most of the changes you'd like, I am unable to do. I can do any of these changes (in exe files), the question is, which ones should / should not be done. learning is a waste of a skill, it is useful only in WoG, if 12 available skills are selected. In SOD, even with higher percentages, will ...
- 01 Jul 2011, 23:07
- Forum: Heroes I-IV
- Topic: Heroes 3 fan-made balance patch (mod) updated!
- Replies: 140
- Views: 140119
Finally, a non Wog thing. Is this mod dead or are you planning to update it? ------- Suggestions: CREATURES effects (improve wimps) Wraith should drain more MP, I'd say 5. Pegassi effect: spells cost 5 more. Wyvern poison lasts for 6 turns. Imps - 33% of mana spent goes for hero. Scorpicore - 30% to...
- 20 Jun 2011, 13:28
- Forum: Heroes I-IV
- Topic: The infamous Heroes 3 armorer turret bug
- Replies: 21
- Views: 19473
- 19 Jun 2011, 22:46
- Forum: Heroes I-IV
- Topic: The infamous Heroes 3 armorer turret bug
- Replies: 21
- Views: 19473
And Air Magic is much more useful now, since you just made Air Shield one of the best spell to cast when attacking a castle, having all your units take 1/2 damage from enemy shooters AND turrets? Exactly, that's the point. This bug was simply infuriating, every time I played. The one thing that sho...
- 18 Jun 2011, 23:50
- Forum: Heroes I-IV
- Topic: The infamous Heroes 3 armorer turret bug
- Replies: 21
- Views: 19473
- 18 Jun 2011, 23:01
- Forum: Heroes I-IV
- Topic: The infamous Heroes 3 armorer turret bug
- Replies: 21
- Views: 19473
- 18 Jun 2011, 21:40
- Forum: Heroes I-IV
- Topic: The infamous Heroes 3 armorer turret bug
- Replies: 21
- Views: 19473
- 18 Jun 2011, 20:50
- Forum: Heroes I-IV
- Topic: The infamous Heroes 3 armorer turret bug
- Replies: 21
- Views: 19473
Fix for Siege + Armorer bug
This is hard-code fix for the thing, armorer trait gives now the bonus instead of malus.
http://www.mediafire.com/download.php?2seuj7s4cmrpxj2
http://www.mediafire.com/download.php?2seuj7s4cmrpxj2