Search found 9 matches

by gurthaur
27 Mar 2021, 16:03
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8479
Views: 9182315

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]

Greetings, I decided to start a new playthrough with MMMerge fully featured. My issue is that I want to start in Enroth with classes available in later games, particularly the thief. There is no thief option in Enroth, though I could do it in older pre-MMMerge. Also, there were no Dragon characters ...
by gurthaur
27 Sep 2019, 00:27
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8479
Views: 9182315

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

You can edit skills at data/tables, I edited them to suit my liking. So if you want to play Dark Elf Druid with GM Axe, you can lol, I'll do something like that on my next run. If you think it makes game cheesy, increase bolster monster modifier. And you can edit classes too. I am going to transmut...
by gurthaur
26 Sep 2019, 16:30
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8479
Views: 9182315

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I see you've updated the Racial Skills mod. Looks great! I also thought about making humans jacks of all trades, but finally I've decided that it'll be too much and didn't propose it. But imho they still need one level in bow, for example dwarfen rangers now looks very promising, they are truly jac...
by gurthaur
26 Sep 2019, 14:11
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8479
Views: 9182315

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

I submitted the one above, couldn't know if I should it put on tracker or here. So I went back to Jadame to do some massacre on Temple of the Sun instead, but Temple of the Sun secret button upstairs doesn't show up after jumping down (with GM Perception). Tried clicking on the spot, killing priests...
by gurthaur
25 Sep 2019, 20:12
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8479
Views: 9182315

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]

Greetings. There is no vase over fireplace at Markhams Manor in Tatalia. I believe the code is "7OBJ268", or perhaps maybe something else. Can I add it to myself with console commands?
by gurthaur
21 Sep 2019, 16:55
Forum: Might and Magic
Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Replies: 8479
Views: 9182315

Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]

Greetings. I must say that this mod is a dream come true. I hope that NWC employees see that people are still playing and improving their games.

My issue is: started a new party in MM6, I cannot initiate dialogue options that give quests or memberships etc. I could not find it in tracker
by gurthaur
07 Mar 2012, 14:36
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 544
Views: 429632

Greetings, is this compatible with Grayface's MM7 patch?
by gurthaur
17 Sep 2011, 17:00
Forum: Might and Magic
Topic: Might & Magic X: Character Races?
Replies: 72
Views: 31700

Who really voted for Angel anyway? 13 y/o's? I voted for Dark Elf. I was in love with my dark elf girl in MM8.
by gurthaur
21 Feb 2010, 13:29
Forum: Might and Magic
Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
Replies: 544
Views: 429632

Greetings, I think I've found some kind of bug. In the Harmondale Castle, there are I cant see the stairs going up. I can sense the enemies from upstairs, I also see stairs on minimap as well, yet when I go to that location there is only a wall there?

edit: I figured it out-

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