Search found 9 matches
- 27 Mar 2021, 16:03
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9182315
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 12.07.2020]
Greetings, I decided to start a new playthrough with MMMerge fully featured. My issue is that I want to start in Enroth with classes available in later games, particularly the thief. There is no thief option in Enroth, though I could do it in older pre-MMMerge. Also, there were no Dragon characters ...
- 27 Sep 2019, 00:27
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9182315
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
You can edit skills at data/tables, I edited them to suit my liking. So if you want to play Dark Elf Druid with GM Axe, you can lol, I'll do something like that on my next run. If you think it makes game cheesy, increase bolster monster modifier. And you can edit classes too. I am going to transmut...
- 26 Sep 2019, 16:30
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9182315
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I see you've updated the Racial Skills mod. Looks great! I also thought about making humans jacks of all trades, but finally I've decided that it'll be too much and didn't propose it. But imho they still need one level in bow, for example dwarfen rangers now looks very promising, they are truly jac...
- 26 Sep 2019, 14:11
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9182315
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
I submitted the one above, couldn't know if I should it put on tracker or here. So I went back to Jadame to do some massacre on Temple of the Sun instead, but Temple of the Sun secret button upstairs doesn't show up after jumping down (with GM Perception). Tried clicking on the spot, killing priests...
- 25 Sep 2019, 20:12
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9182315
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 22.09.2019]
Greetings. There is no vase over fireplace at Markhams Manor in Tatalia. I believe the code is "7OBJ268", or perhaps maybe something else. Can I add it to myself with console commands?
- 21 Sep 2019, 16:55
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8479
- Views: 9182315
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 08.09.2019]
Greetings. I must say that this mod is a dream come true. I hope that NWC employees see that people are still playing and improving their games.
My issue is: started a new party in MM6, I cannot initiate dialogue options that give quests or memberships etc. I could not find it in tracker
My issue is: started a new party in MM6, I cannot initiate dialogue options that give quests or memberships etc. I could not find it in tracker
- 07 Mar 2012, 14:36
- Forum: Might and Magic
- Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
- Replies: 544
- Views: 429632
- 17 Sep 2011, 17:00
- Forum: Might and Magic
- Topic: Might & Magic X: Character Races?
- Replies: 72
- Views: 31700
- 21 Feb 2010, 13:29
- Forum: Might and Magic
- Topic: MM7Rev4modR1 a mod for might and magic 7 has been released!
- Replies: 544
- Views: 429632