Search found 15 matches
- 30 Jan 2013, 10:30
- Forum: Might and Magic
- Topic: World of Xeen, DosBOX, Music and SFX
- Replies: 11
- Views: 10079
Well, without a sound card that can do Midi, I have not found a way to make a virtual midi interpreter. Guess I'll have to play with boring old Sound Blaster Pro. You could try BassMidi + some Soundfonts, works quite well for me using Windows 7 and an onboard Realtek HD audio chip: http://blog.ginc...
- 26 Mar 2012, 15:53
- Forum: Might and Magic
- Topic: The Legend of Erthia Website Update (Clean and Easy)
- Replies: 12
- Views: 5086
- 03 Sep 2011, 09:46
- Forum: Might and Magic
- Topic: Might & Magic X Project Update (September 2011)
- Replies: 33
- Views: 12275
- 16 Aug 2011, 12:09
- Forum: Might and Magic
- Topic: Might & Magic X Project Status: August 2011
- Replies: 37
- Views: 14001
I never heard of Horizon. What does assembler have to do with it?? AFAIK Horizon is the codename of the Game Engine NWC used in MM7-8 (The MM6 Engine was called Landscape or something). It has nothing to do with Assembler, what he wanted to say is that they edit existing maps with a Hex Editor (mod...
- 22 May 2011, 20:01
- Forum: Might and Magic
- Topic: Might and Magic The Dreamwright help please
- Replies: 7
- Views: 3430
Charming attitude, really.
What about translating it using a machine translator.
Or find it using Google.
Let me google it for you:
http://deletionpedia.dbatley.com/w/inde ... t_20:55%29

What about translating it using a machine translator.
Or find it using Google.
Let me google it for you:
http://deletionpedia.dbatley.com/w/inde ... t_20:55%29

- 30 Mar 2011, 18:51
- Forum: Might and Magic
- Topic: Might & Magic 10: Artists & Writers Wanted!
- Replies: 34
- Views: 15018
So, if I get it right, you are currently in a kind of elaboration phase of your concepts? Whereas strict deadlines are basically a good idea, there is a certain common misconception regarding computer software. It will never be a physical product, nothing to really grasp, to hold in your hands. This...
- 29 Mar 2011, 18:09
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 445654
- 29 Mar 2011, 17:32
- Forum: Might and Magic
- Topic: Might & Magic 10: Artists & Writers Wanted!
- Replies: 34
- Views: 15018
- 26 Mar 2011, 21:53
- Forum: Might and Magic
- Topic: Might and Magic VII - New music!
- Replies: 5
- Views: 2815
- 24 Mar 2011, 19:36
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 445654
- 17 Jan 2011, 19:27
- Forum: Might and Magic
- Topic: Arcomage 0.3
- Replies: 58
- Views: 26762
One more, thing, how do you clean the SDL event queue/prevent SDL from capturing clicks while the animation/enemy is playing, so you couldn't accidentally click the card twice? As soon click on card gets processed, an animation starts and I simply lock the UI, preventing other clicks from being pro...
- 16 Jan 2011, 23:10
- Forum: Might and Magic
- Topic: Arcomage 0.3
- Replies: 58
- Views: 26762
I'll have a look through it, then. Hmm, could you briefly describe the way the lua code interfaces with the program? Or which file is responsible for that? By the way, I'm thinking about interfacing D static libraries to use with the C executable so it would be easier for me to program things (I'm ...
- 16 Jan 2011, 21:05
- Forum: Might and Magic
- Topic: Arcomage 0.3
- Replies: 58
- Views: 26762
I have things like exchanging information in mind. For one, it would be very neat to utilise the same card creation system you guys have in the clone project. And how are you managing configuration right now, if you are looking into it at all? We're using Redmine for Project Management, with GIT fo...
- 16 Jan 2011, 20:00
- Forum: Might and Magic
- Topic: Arcomage 0.3
- Replies: 58
- Views: 26762
Huh, that's pretty neat. My goals are basically the same here. I want to have mod deck support as well. Though my project is more faithful to the original and includes customisation and more polish right now. Though less graphics. I'd say it would be neat to coordinate the efforts, if you were up t...
- 07 Jan 2011, 19:16
- Forum: Might and Magic
- Topic: Arcomage 0.3
- Replies: 58
- Views: 26762