Search found 15 matches

by Xography
30 Jan 2013, 10:30
Forum: Might and Magic
Topic: World of Xeen, DosBOX, Music and SFX
Replies: 11
Views: 10079

Well, without a sound card that can do Midi, I have not found a way to make a virtual midi interpreter. Guess I'll have to play with boring old Sound Blaster Pro. You could try BassMidi + some Soundfonts, works quite well for me using Windows 7 and an onboard Realtek HD audio chip: http://blog.ginc...
by Xography
26 Mar 2012, 15:53
Forum: Might and Magic
Topic: The Legend of Erthia Website Update (Clean and Easy)
Replies: 12
Views: 5086

Looking good, I like it. :D One thing I've noticed: In my Firefox the main menu items turn white when hovering, making them disappear on mouse over, which looks a bit awkward.
by Xography
03 Sep 2011, 09:46
Forum: Might and Magic
Topic: Might & Magic X Project Update (September 2011)
Replies: 33
Views: 12275

There's even the CryEngine3 SDK out there: http://www.crydev.net/ . The main issue with all those engines is, that they're either tailored for a specific genre or general use. Since you don't have access to low-level code & shaders, UDK will always look like Unreal, not like M&M and CryEngin...
by Xography
16 Aug 2011, 12:09
Forum: Might and Magic
Topic: Might & Magic X Project Status: August 2011
Replies: 37
Views: 14001

I never heard of Horizon. What does assembler have to do with it?? AFAIK Horizon is the codename of the Game Engine NWC used in MM7-8 (The MM6 Engine was called Landscape or something). It has nothing to do with Assembler, what he wanted to say is that they edit existing maps with a Hex Editor (mod...
by Xography
22 May 2011, 20:01
Forum: Might and Magic
Topic: Might and Magic The Dreamwright help please
Replies: 7
Views: 3430

Charming attitude, really.

What about translating it using a machine translator.
Or find it using Google.

Let me google it for you:
http://deletionpedia.dbatley.com/w/inde ... t_20:55%29

;|
by Xography
30 Mar 2011, 18:51
Forum: Might and Magic
Topic: Might & Magic 10: Artists & Writers Wanted!
Replies: 34
Views: 15018

So, if I get it right, you are currently in a kind of elaboration phase of your concepts? Whereas strict deadlines are basically a good idea, there is a certain common misconception regarding computer software. It will never be a physical product, nothing to really grasp, to hold in your hands. This...
by Xography
29 Mar 2011, 18:09
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 445654

Since I'm "some other guy" I'll make brief comments on this. If you want to discuss it further, start a new thread and send me an email or pm about the thread as I don't check the forums all that often. Whoops, sorry then. Until now I was only aware of AngelDeath's (=AD) Map Viewers http:...
by Xography
29 Mar 2011, 17:32
Forum: Might and Magic
Topic: Might & Magic 10: Artists & Writers Wanted!
Replies: 34
Views: 15018

Hey there, as a longtime M&M enthusiast I've been browsing several M&M boards on an irregular basis since around 2003 without really participating actively, so you may call me a lurker. I'm aware of the "old" 50+ page thread and read a large portion of the posts in there over the p...
by Xography
26 Mar 2011, 21:53
Forum: Might and Magic
Topic: Might and Magic VII - New music!
Replies: 5
Views: 2815

Uh, Might&Magic Dubstep - that's rare. Made my room wobble ;)
For those unfamiliar with the genre it might sound a bit extreme, tho. But I like it, keep up the good work =)
by Xography
24 Mar 2011, 19:36
Forum: Might and Magic
Topic: MM 6/7/8 Total Remake
Replies: 306
Views: 445654

I second OGRE 3D. It is the best Open Source C++ 3D Engine by far. Being not a "Game Engine" it lacks audio and input support tho - but there are a many addons/plugins (OIS / OgreAL for instance) to add support for almost anything a game needs. Ogre seems good to me, it's multiplatform, ha...
by Xography
17 Jan 2011, 19:27
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 26762

One more, thing, how do you clean the SDL event queue/prevent SDL from capturing clicks while the animation/enemy is playing, so you couldn't accidentally click the card twice? As soon click on card gets processed, an animation starts and I simply lock the UI, preventing other clicks from being pro...
by Xography
16 Jan 2011, 23:10
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 26762

I'll have a look through it, then. Hmm, could you briefly describe the way the lua code interfaces with the program? Or which file is responsible for that? By the way, I'm thinking about interfacing D static libraries to use with the C executable so it would be easier for me to program things (I'm ...
by Xography
16 Jan 2011, 21:05
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 26762

I have things like exchanging information in mind. For one, it would be very neat to utilise the same card creation system you guys have in the clone project. And how are you managing configuration right now, if you are looking into it at all? We're using Redmine for Project Management, with GIT fo...
by Xography
16 Jan 2011, 20:00
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 26762

Huh, that's pretty neat. My goals are basically the same here. I want to have mod deck support as well. Though my project is more faithful to the original and includes customisation and more polish right now. Though less graphics. I'd say it would be neat to coordinate the efforts, if you were up t...
by Xography
07 Jan 2011, 19:16
Forum: Might and Magic
Topic: Arcomage 0.3
Replies: 58
Views: 26762

I am using Visual Stuido, not mingw. When I was using makefile, it tried to build a console app and I've got "uresolved external _console_main referenced in SDLmain.a". I've digged into SDLMain.a and found a reference to WinMain, so I manually switched to Win32 app. This time linker compl...

Go to advanced search