Search found 105 matches
- 29 Mar 2011, 18:24
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 439875
- 29 Mar 2011, 17:51
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 439875
Speaking of which: it seems that AngelDeath, GrayFace aka sergroj and some other guy are collaborating in a project which aims to revive the old MM8-Leveleditor: http://sourceforge.net/projects/mm8leveleditor/ It's written in Java, looks like the third attempt of AD for a level editor, but this one...
- 19 Jan 2011, 13:34
- Forum: Might and Magic
- Topic: MM7 Question - Who are Ressurectra, Shelton, and Korak?
- Replies: 13
- Views: 7041
- 14 Jan 2011, 01:43
- Forum: Might and Magic
- Topic: MM 6/7/8 Total Remake
- Replies: 306
- Views: 439875
It's not really that big a deal. The model is just broken up into 64-polygon sub-models. Many of the models you see in Might and Magic 6-8 are really multiple models.GreatEmerald wrote:They were still using the same engine, just with enhancements, last time I checked. Nobody said they removed the vertex limit.
- 23 Jul 2010, 18:54
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 23565
- 13 Jul 2010, 14:44
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 23565
Re: Status??
After things 'settle down' and you complete the three-year project, take a month off with pay and then slowly phase back into the editor. We can wait. Thanks for all of your efforts thus far and for the update. BDJ I wish :) I'm a self-employed computer programmer. "time off" and "wi...
- 12 Jul 2010, 14:44
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 23565
Re: Status??
Hey Mike, It's been a while since you posted a status on the editor update. How are things progressing? Inquiring minds want to know. BDJ I moved the event editing stuff over from the old editor to the new editor before the birth of my son. It wasn't completely finished, though. Since the birth of ...
- 16 Jun 2010, 22:54
- Forum: Might and Magic
- Topic: Might and Magic multiplayer?
- Replies: 9
- Views: 4991
LoMM is said to be mediocre because it was basically a Counter Strike clone. Though it would still be interesting to see it, especially since I have never played CS myself :) I have two copies of it -- I must have gotten them cheap. Only played one of them for a few minutes. I knew one of the devel...
- 15 May 2010, 15:56
- Forum: Might and Magic
- Topic: [MM6mod] Suicide Squad
- Replies: 8
- Views: 13516
Have few moding questions npctext.txt When am change even single letter in this file it replace viewed lines. For example message from goblin urok, i changed it and view something about pearl from other lines. I dont known why this happend and how edit that file. Maybe you changed the line ending f...
- 05 May 2010, 20:51
- Forum: Might and Magic
- Topic: Porting content between MMs?
- Replies: 9
- Views: 4963
I'm familiar with BSP, although I don't see why they'd need it... Terrain is basically a replacement for BSP, since it usually uses heightmaps... I do understand why they need it in the Labyrinth engine, though. Yes, this is why I suspect it's only computed at runtime and the values are not actuall...
- 05 May 2010, 20:04
- Forum: Might and Magic
- Topic: Porting content between MMs?
- Replies: 9
- Views: 4963
- 05 May 2010, 19:31
- Forum: Might and Magic
- Topic: Porting content between MMs?
- Replies: 9
- Views: 4963
- 27 Apr 2010, 01:00
- Forum: Might and Magic
- Topic: MM6 & MM7: Shield (the Air Magic spell)
- Replies: 19
- Views: 14037
Oh, so attacks are projectiles, I see. But does magic really always work? I mean, things like Finger of Death, as you see by battling minotaurs in MM6, don't always work on you, same with fire arrows from mages, although they hit a lot more often that your do, which is odd. I was speaking in genera...
- 26 Apr 2010, 21:02
- Forum: Might and Magic
- Topic: MM6 & MM7: Shield (the Air Magic spell)
- Replies: 19
- Views: 14037
- 26 Apr 2010, 14:11
- Forum: Might and Magic
- Topic: MM6 & MM7: Shield (the Air Magic spell)
- Replies: 19
- Views: 14037
Huh? What's the difference between projectiles and spells? Projectiles can miss. Spells don't miss. Spells are resisted. I don't remember if you can resist projectiles. Projectiles also have their own set special damage ranges whereas the spells are based on the spell and level and rank. For exampl...
- 26 Apr 2010, 12:47
- Forum: Might and Magic
- Topic: MM6 & MM7: Shield (the Air Magic spell)
- Replies: 19
- Views: 14037
- 23 Apr 2010, 22:02
- Forum: Might and Magic
- Topic: Where do we go from here? (Buffy)
- Replies: 14
- Views: 7763
My suggestion tho, and I know I have mentioned this to a few of you and I know some of you are already attempting this, but rather than having 3 or 4 people creating 3 or 4 modding tools why not all just use your various skills to come up with one complete tool that can include all of these feature...
- 23 Apr 2010, 12:50
- Forum: Might and Magic
- Topic: Where do we go from here? (Buffy)
- Replies: 14
- Views: 7763
Well, coding can't be GUI-fied too well. With the limited event code instruction set available to the 'native' MM6,7,8 games, an entire and very intricate game storyline can easily be implemented from a pure GUI. I know this to be a fact because I've just accomplished most of my programming doing i...
- 23 Apr 2010, 12:22
- Forum: Might and Magic
- Topic: MM6 - Cursed. What exactly does it do?
- Replies: 21
- Views: 15359
- 21 Apr 2010, 21:06
- Forum: Might and Magic
- Topic: 3d models wanted for testing MM6 outdoor map editor
- Replies: 67
- Views: 23565
Funny you should ask just now -- I just started looking at it again 5 minutes ago. I think the 3d model import/export works at this point. These are the issues I would like to fix before making a public release: -- bug: bmodels not selectable once moved (lost bounding box?) -- bug: Textures get lost...