Search found 20 matches
- 09 Nov 2009, 21:30
- Forum: Might and Magic
- Topic: Who feels that MM8 character gen is less then MM7's
- Replies: 19
- Views: 9221
Personally, I think the minotaur is kinda cool. Same with the dragon, though I would much prefer something like the dragon hatchling from the MM7 warlock promotion quest. Too bad I have to go the dark side just for it. So, if there's one change I'd be happy to accept, it's the minotaur. Speaking of ...
- 06 Nov 2009, 21:40
- Forum: Might and Magic
- Topic: Cheating without breaking the game.
- Replies: 42
- Views: 12093
- 06 Nov 2009, 10:42
- Forum: Might and Magic
- Topic: Cheating without breaking the game.
- Replies: 42
- Views: 12093
Here's another example. When playing MM7 I was trying to clear all the trolls out of Tatlia. Now, I could do it using the run and fire arrows the whole time trick BUT... I didn't want to spend an hour or more at it. So, it was inevitable I was gonna win so why not speed it up with a few meteor showe...
- 06 Nov 2009, 00:31
- Forum: Might and Magic
- Topic: Cheating without breaking the game.
- Replies: 42
- Views: 12093
Cheating without breaking the game.
I've always believed its possible. In some cases [such as getting around or fixing glitches caused by bugs] it can enhance the playability of the game, especially if you've already played through it a few times. Sometimes you can cheat to make it harder like the old NES "cheats" that would...
- 05 Nov 2009, 06:30
- Forum: Might and Magic
- Topic: Who feels that MM8 character gen is less then MM7's
- Replies: 19
- Views: 9221
just do it with photoshop! blend faces from mm7 to mm8 paper dolls and be happy =) mm8 paper dolls are almost 100% anatomically correct then mm6 or mm7 dolls, so i like them. maybe they've designed a little bit strange but still the best ones. I've never touched Photoshop, ever. I'd be happy enough...
- 05 Nov 2009, 06:05
- Forum: Might and Magic
- Topic: Who feels that MM8 character gen is less then MM7's
- Replies: 19
- Views: 9221
Who feels that MM8 character gen is less then MM7's
In my personal opinion, the character creator for MM8 is inferior because it lacks a huge amount of customizability. The classes feel forced on me, They're not the traditional ones I'm used to, no dwarves, no elves [like the ones from MM7 at least, and the paper dolls look entire different so even i...
- 03 Nov 2009, 19:31
- Forum: Might and Magic
- Topic: Do you make small customizing edits to your MM7?
- Replies: 6
- Views: 2380
But still the edit feels like cheating so i won't do it. I mean a strong artifact like wallace change into a cheap normal Emerald island Dagger, doesn't make sense to me..... Yeah, I wasn't talking about switching out the damages to make a cheap dagger super powerful. I meant exchanging the damage ...
- 03 Nov 2009, 06:17
- Forum: Might and Magic
- Topic: Ancient Wyvren Instant Death
- Replies: 13
- Views: 5301
Ancient Wyvren Instant Death
Is there anyway to avoid or negate it?
It's absolute hell when trying to go through with a single person. In melee I can beat the suckers into the dirt, ranged not so much. But its hard to mash them into the dirt when they do that insta kill thing.
It's absolute hell when trying to go through with a single person. In melee I can beat the suckers into the dirt, ranged not so much. But its hard to mash them into the dirt when they do that insta kill thing.
- 02 Nov 2009, 23:45
- Forum: Might and Magic
- Topic: Do you make small customizing edits to your MM7?
- Replies: 6
- Views: 2380
Do you make small customizing edits to your MM7?
For example, here's one I just made: I switched the damages of Charelle and Gibbet. Charelle is just something done by a pirate king for his wife. Gibbet was done by Mekorig himself for the sheer purpose of ending an entire age [of monsters] and bringing about the age of man. Yeah, I guess it is pos...
- 02 Nov 2009, 20:41
- Forum: Might and Magic
- Topic: Describe how you feel when you play Might and Magic
- Replies: 22
- Views: 7902
- 01 Nov 2009, 07:25
- Forum: Might and Magic
- Topic: Some Questions
- Replies: 13
- Views: 3980
- 30 Oct 2009, 18:44
- Forum: Might and Magic
- Topic: MM7 - Your hardest dungeon
- Replies: 15
- Views: 8673
Warlock promotion quest only doable when the game is near over... hm. Well, already I'm contemplating trying to reach Nighorn for some trainers before I even choose a particular path. My party is already up to their 30's because I did stuff like all the promotion quests before helping the dwarves. I...
- 29 Oct 2009, 18:50
- Forum: Might and Magic
- Topic: Increase spawn rates?
- Replies: 34
- Views: 12480
- 29 Oct 2009, 18:48
- Forum: Might and Magic
- Topic: MM7 - Your hardest dungeon
- Replies: 15
- Views: 8673
@ Castle Harmondale oooh, right. Forgot to mention the air and fire resistances. Yeah, this playthrough [my smartest and most thought out playthrough so far] I used those, the pedastal, and fire aura and the place was a breeze. Thanks for the advice with Thunderfist mountain. The first time I cleare...
- 28 Oct 2009, 23:57
- Forum: Might and Magic
- Topic: MM7 - Your hardest dungeon
- Replies: 15
- Views: 8673
MM7 - Your hardest dungeon
In another thread the topic of which dungeons were the hardest came up... in an indirect way. I noticed that some people had an easier time then others. Here are two exampls: The Temple of the Moon on Emerald Island, and Castle Harmondale. But to make this thread interesting, what are your solutions...
- 28 Oct 2009, 18:47
- Forum: Might and Magic
- Topic: Increase spawn rates?
- Replies: 34
- Views: 12480
Yeah, there's a really really long reason why I call it Mist, so thanks for understanding. Also, I call those reagents and piles of coin gifts from the sky because I've actually transtioned between maps and caught one of their little scatter patterns literally falling from the sky. Some of them even...
- 28 Oct 2009, 15:16
- Forum: Might and Magic
- Topic: Increase spawn rates?
- Replies: 34
- Views: 12480
Wow, interesting mix. Oh, when it comes to Red Dwarf mines... fire aura ftw. Also, I'd always skip the medusa part when rescuing the dwarves. I'd come back later for the promotion quest. As for the temple of the moon on Mist, are you using the day of the gods pedastal located near the cannon north o...
- 27 Oct 2009, 18:23
- Forum: Might and Magic
- Topic: Increase spawn rates?
- Replies: 34
- Views: 12480
http://sourceforge.net/projects/mm8leveleditor/
I believe this is the one I used.
And thanks for telling me about the appear#
I'd still like to know if the variable for the monster variety is editable or if its part of the game .exe
I believe this is the one I used.
And thanks for telling me about the appear#
I'd still like to know if the variable for the monster variety is editable or if its part of the game .exe
- 27 Oct 2009, 09:42
- Forum: Might and Magic
- Topic: Increase spawn rates?
- Replies: 34
- Views: 12480
Hm... the order I use is... Dragonflies Temple of the Moon Kill the Dragon Castle Harmondale Goblins in the surrounding area [non-turn based combat ftw] Shades and Ghosts [but leave those gog thingies alone] Trogdolytes [sp?] and that's as far as I've gotten in this particular playthrough. Usually I...
- 27 Oct 2009, 05:41
- Forum: Might and Magic
- Topic: Increase spawn rates?
- Replies: 34
- Views: 12480
I would like to support this question as well. It's not an issue with levelling that I'm worried about. It's a case of boredom. I must have played through MM7 a dozen times by now and I'd like more monsters on the overworld maps just to keep them from being so... boring. I'm also not sure if this is...