Search found 5 matches

by bread smith
07 Jul 2009, 12:02
Forum: Mapmaking Guild
Topic: [H5-TotE Editor] Rumors in the tavern
Replies: 4
Views: 2823

Ah, that was it! Thanks alot.
by bread smith
02 Jul 2009, 18:09
Forum: Mapmaking Guild
Topic: [H5] Restricting AI Player from passing Gates?
Replies: 6
Views: 4449

very nice - and easy! Thanks alot for your help!

Anyway, I think I'll have to dig in the whole scripting thing soon...
by bread smith
02 Jul 2009, 12:45
Forum: Mapmaking Guild
Topic: [H5] Restricting AI Player from passing Gates?
Replies: 6
Views: 4449

[H5] Restricting AI Player from passing Gates?

On my current map project (my first one) I have a huge swamp where I would like to place an AI Player who actually cannot leave the swamps. There is only one Gate leading to that area. Now I'm thinking about a way to restrict the AI to pass that gate. Like you can ban a race from towns perhaps...? I...
by bread smith
02 Jul 2009, 12:36
Forum: Mapmaking Guild
Topic: [H5-TotE Editor] Rumors in the tavern
Replies: 4
Views: 2823

I bought about 10 or so rumors in the tavern and no one of them was mine. Although I gave it 100% chance to be shown...
by bread smith
01 Jul 2009, 18:22
Forum: Mapmaking Guild
Topic: [H5-TotE Editor] Rumors in the tavern
Replies: 4
Views: 2823

[H5-TotE Editor] Rumors in the tavern

I'm working on a Multiplayer map where I want to add some flavor through different rumors in the tavern. So, I've created a few rumors through "map properties/rumors" and started the map. But they are not shown up in the tavern. I've tried around a bit with the different settings for races...

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