Search found 140 matches
- 09 Nov 2024, 00:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173338
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
Thanks for help. How can i change portrait of hero? `Party[0].Face` to see which "face" the first character of your party uses. `Party[0].Face = 6` to assign "face" 6 to the first character (I don't have a list of faces here, you can just try any number) After changing the "...
- 08 Nov 2024, 23:50
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 31
- Views: 16961
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Hey tomchen! Can you try it? It's been years since my last login to the forum and I totally don't remember this post. I'm a little lost. Did you want me to try this ?: I don't mean to resurrect an old thread, but did you ever find the solution? i'm dealing with the same issue I was checking a wrong...
- 08 Nov 2024, 23:41
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 31
- Views: 16961
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
I also have this problem, except the game is completely unplayable using the integrated graphics. It looks something like this: https://imgur.com/9ofzZmD It just flickers wildly and you basically can't see a thing. I had this problem with Intel Irix Xe untill one of last drivers update. If drivers ...
- 08 Nov 2024, 23:17
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173338
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
My party is ---> Sorc-Sorc-Archer-Cleric-Paladin left to right How can i change the characters placement. I want to set the first characters (left to right) as Archer then cleric then sorcerer, sorcerer, paladin. Any button to change character. Or clicking mechanism? One main in-game solution is ju...
- 23 Dec 2021, 11:49
- Forum: Might and Magic
- Topic: GrayFace MM8 Patch v2.5.7 [Mar 4, 2022]
- Replies: 366
- Views: 270328
Re: GrayFace MM8 Patch v2.5 [Dec 21, 2021]
Thanks. According to your changelog, this one applies to MM6 only << MM6 >> [-] End game movies were unskippable, as well as the intro on first launch. But according to my previous report , the non skippable intro movie problem exists also in mm8? Indeed, I've just tested it. The problem still exist...
- 18 Dec 2021, 10:57
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 31
- Views: 16961
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Loading user settings from MMMergeSettings.lua Cannot load user settings: MMMergeSettings.lua: No such file or directory Can't remove MMMergeLog.2.txt: No such file or directory Can't rename MMMergeLog.1.txt: No such file or directory Can't rename MMMergeLog.txt: No such file or directory (Enum)DEV...
- 16 Dec 2021, 18:05
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 31
- Views: 16961
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
OK I did what you said. The game still doesn't use my NVIDIA GPU according to Nvidia Optimus State Viewer. And the NVIDIA GPU still doesn't show up in MM8Setup.Exe. My integrated intel card seems good enough to render the game without slowing it down, so the fact I'm unable to use NVIDIA GPU does no...
- 16 Dec 2021, 09:41
- Forum: Campfire
- Topic: Report Site&Forum Bugs [since Aug'15]
- Replies: 185
- Views: 235625
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
@Pol
BBCode code and pre are a little broken.
code used to render multiline text, but now it can't:
Posts using code like this one are a mess now.
pre is not working at all:
[pre]I'm some code
Line 2 of the code
Line 3 of the code[/pre]
BBCode code and pre are a little broken.
code used to render multiline text, but now it can't:
Code: Select all
I'm some code
Line 2 of the code
Line 3 of the code
pre is not working at all:
[pre]I'm some code
Line 2 of the code
Line 3 of the code[/pre]
- 16 Dec 2021, 09:36
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 31
- Views: 16961
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
I did that and it showed: Scripts/Core/RSMem.lua:2032: attempt to perform arithmetic on local 'n' (a nil value) stack traceback: Scripts/Core/RSMem.lua:2032: in function 'nop' C:\game\mmmerge-2021-07-05_zh_CN\Scripts\General\test.lua:1: in function 'dofile' Scripts\Core\main.lua:501: in function 'do...
- 15 Dec 2021, 09:59
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 31
- Views: 16961
- 14 Dec 2021, 21:24
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 31
- Views: 16961
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Set that to 0/1/2 in Registry and it's still not working. --- I expect dedicated GPU can boost CSS anim performance, although it's not guaranteed. With Nvidia Optimus State Viewer I can see dedicated GPU switches on and off during the game, but it's not sure if chrome uses GPU for CSS anim or for ot...
- 12 Dec 2021, 12:07
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 31
- Views: 16961
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
I don't know if it could work after user find the item in Registry and change the value. mm8setup.exe has no option to switch to dedicated GPU, but sometimes a hidden option in GUI is still settable in Registry and can be effective. By the way it occurs to me that for ArcoMage HD , users including G...
- 12 Dec 2021, 10:12
- Forum: Might and Magic
- Topic: Is there any way to force MM7 with grayface's to not use the integrated intel card?
- Replies: 31
- Views: 16961
Re: Is there any way to force MM7 with grayface's to not use the integrated intel card?
Although you can force a program to use a specified GPU in the "Graphics settings" in Windows, for which you can read the tutorial in the articles Anubis and Pol mentioned: https://pureinfotech.com/set-gpu-app-windows-10/ https://mashtips.com/windows-11-default-gpu-for-apps/ You can't forc...
- 10 Nov 2021, 17:10
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173338
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Quoting from Revamp and Comm Readme: "# WILL ONLY WORK WITH MERGE VERSION 06/03/2021!" This means that Comm or Revamp should be placed exactly on 03.06.2021 without upd. 07/05/2021? Both were updated towards patch 2021_07_05 [Scripts part] back in August. Data part changes are overridden ...
- 29 Oct 2021, 21:14
- Forum: Might and Magic
- Topic: [TOOL] .hwl unpack utility
- Replies: 13
- Views: 9511
Re: [TOOL] .hwl unpack utility
I found the tool I had used in the past: http://mm6789.narod.ru/files/might_and_magic/hwl2bmp.rar Maybe I'll use HWL format after all. Though, I'll probably make a new LOD-based format instead (with HWL structures for individual files, but not for archive structure). Thinking about ways to support ...
- 28 Oct 2021, 10:30
- Forum: News
- Topic: MMMX: Murder of Might & Magic X
- Replies: 15
- Views: 8697
Re: MMMX: Murder of Might & Magic X
DRM problem was officially solved on 20 Oct 2021. From @UbisoftSupport : An update on Might and Magic X Legacy UBISOFT On June 1st. we made the decision to remove Might & Magic X - Legacy from sale following an unexpected issue that occurred after we shut down various services for cosecurity rea...
- 28 Oct 2021, 10:29
- Forum: Might and Magic
- Topic: MMX: Legacy Info
- Replies: 16
- Views: 30740
Re: MMX: Legacy Info
DRM problem was officially solved on 20 Oct 2021. From @UbisoftSupport : An update on Might and Magic X Legacy UBISOFT On June 1st. we made the decision to remove Might & Magic X - Legacy from sale following an unexpected issue that occurred after we shut down various services for cosecurity rea...
- 02 Oct 2021, 22:34
- Forum: Might and Magic
- Topic: ArcoMage HD: opensource clone of the card game, 13 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
- Replies: 9
- Views: 12158
Re: ArcoMage HD: opensource clone of the card game, 12 Langs + Erathian, Desktop / Mobile Browsers, AI / Multiplayer
Now it has 12 languages.
5 AI levels (difficulties) to choose.
It even has a Pixel Mode with changeable pixelation level:
5 AI levels (difficulties) to choose.
It even has a Pixel Mode with changeable pixelation level:
- 14 Sep 2021, 19:04
- Forum: Might and Magic
- Topic: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.11.2023]
- Replies: 8477
- Views: 9173338
Re: Might and Magic 6, 7, 8 merge based on mm8 engine. [upd. 05.07.2021]
Many people who played the latest 2021-07-05 version reported to me that the hired NPC button could sometimes disappear, they had to switch to an old version of mmmerge where that button was shown so they could click it and do things to the hired NPCs before switching back to the 2021-07-05 version....
- 27 Aug 2021, 12:11
- Forum: Might and Magic
- Topic: MM8 Redone
- Replies: 16
- Views: 7130
Re: MM8 Redone
Nice work
Your mod is categorized under https://www.moddb.com/games/might-and-m ... royer/mods
While https://www.moddb.com/games/might-and-magic-8/mods already exists
Should they be merged together?
Your mod is categorized under https://www.moddb.com/games/might-and-m ... royer/mods
While https://www.moddb.com/games/might-and-magic-8/mods already exists
Should they be merged together?