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- 03 Jan 2017, 14:41
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
RC9 just got released, in perspective of old discussion hero some additional options have been added to make game easier if needed. The issues in C1M5 mission have been fixed. Also important correction: this mod was created for both singleplayer XXXL maps & multiplayer S maps. RC9 Release Notes ...
- 02 Nov 2016, 10:34
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
Ok first of all the steal mana ability from imps was nerfed in this mod instead of boosted. also the searing aura ability is nothing new or modded, I only swapped the auras between the upgrades for esthetical reasons. I don't know if the map you were playing had anything special going on causing the...
- 01 Nov 2016, 19:55
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
The morale bonuses to creatures are calculated when the battle starts. From a perspective of balancing the game the rage bonuses are paid for by skillslots (witches don't need to fill). I played with all stronghold magic heroes before releasing them and had no problems, but i'm aware that not every ...
- 01 Nov 2016, 09:55
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
A few things 1. You are overly concerned with morale penalties, going over 5 has no impact and you already start with 2, in many late game scenarios a morale penalty is hardly a penalty at all. 2. Shamans & Witches don't get a different treatment with morale penalties, the system where heroes ar...
- 30 Oct 2016, 11:00
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
If playing a small multiplayer map where I expect to fight the enemy within a month, the Heretic’s +2 attack and +2 defense in exchange for -1 morale is worth it. I think pretty much anything over 1 month, involving heroes of at least levels 20, and this tradeoff is not worth it. ? You are not talk...
- 25 Oct 2016, 09:09
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
1. By design 2. Also by design, dark magic is not uncommon for sylvan, it is FORBIDDEN, only druids can learn it. If a skill is not in the skillwheel it cannot be learned. Each class has 12 skills, the most suitable ones both from a perspective of lore as well as variety between classes. I never hav...
- 20 Oct 2016, 10:22
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
-The boat thing is stupid but I can't do anything about it -I cannot add new spells or modify diplomacy, but if i were to modify it I would probably make it like heroes 4. -The royal heirloom 50k exp bonus is extremely useful for secondary governor heroes, otherwise the 50k gold bonus is also very p...
- 16 Oct 2016, 19:29
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
It can also be done with might heroes, i have cleaned up entire areas with only using pit lords, horned overseers and succubi
- 13 Oct 2016, 00:04
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
It is impossible to change the ordinary battlefield size.
I can make good use of slow walkers saving up more valuable creatures, sometimes I don't even put the valuable creatures on the battlefield, to make the slow walkers see more action.
I can make good use of slow walkers saving up more valuable creatures, sometimes I don't even put the valuable creatures on the battlefield, to make the slow walkers see more action.
- 11 Oct 2016, 16:42
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
I strongly dislike flanking
i do like interaction with objects, but this is not possible it would also require a larger universal battlefield size to be more meaningful.
@parceleste: patch 3.1 missing or installed in wrong directory.
i do like interaction with objects, but this is not possible it would also require a larger universal battlefield size to be more meaningful.
@parceleste: patch 3.1 missing or installed in wrong directory.
- 10 Oct 2016, 21:31
- Forum: Heroes V-VI
- Topic: CJlee's Replay of the Official Campaigns using H5.5 mod.
- Replies: 29
- Views: 24065
Re: CJlee's Replay of the Official Campaigns using H5.5 mod.
This is a known unfixable issue introduced by AI coder who made the 8 skill system a witch hut cannot fill last slot on basic level, but can still advance it to advanced or expert. The sparkling fountain only boosts the class. I don't understand what you mean battle sites don't scale they literally ...
- 10 Oct 2016, 14:25
- Forum: Heroes V-VI
- Topic: CJlee's Replay of the Official Campaigns using H5.5 mod.
- Replies: 29
- Views: 24065
Re: CJlee's Replay of the Official Campaigns using H5.5 mod.
Shatter destructive should also help against creature casters, but taking 2 shatters is a bit risky when you play in a 6 skill system, in multiplayer you can have an 8 skill system but this is not available in campaigns. you probably have enough from shattter dark + protection perk or armoroer + for...
- 10 Oct 2016, 12:42
- Forum: Heroes V-VI
- Topic: CJlee's Replay of the Official Campaigns using H5.5 mod.
- Replies: 29
- Views: 24065
Re: CJlee's Replay of the Official Campaigns using H5.5 mod.
It is not possible to fully tryout any new classes or H5.5 by playing the campaigns therefore you need to play ARMG maps. Campaigns maps are very basic in design and have very little diversity in adventure objects. ARMG has much more variety and endless battles on an epic scale not available before....
- 09 Oct 2016, 21:51
- Forum: Heroes V-VI
- Topic: CJlee's Replay of the Official Campaigns using H5.5 mod.
- Replies: 29
- Views: 24065
Re: CJlee's Replay of the Official Campaigns using H5.5 mod.
Hi it is afaik not possible to remove skills from heroes with console commands also it is not possible to add perks to heroes with console commands. I have no idea why you saw might heroes walking around with counterspell, because it is normally impossible for might heroes to get sorcery. So maybe t...
- 07 Oct 2016, 14:20
- Forum: Heroes V-VI
- Topic: CJlee's Replay of the Official Campaigns using H5.5 mod.
- Replies: 29
- Views: 24065
Re: CJlee's Replay of the Official Campaigns using H5.5 mod.
Alright i have found the issue with C1M5 and was able to fix it. 3.1 hero move commands work differently.
- 07 Oct 2016, 00:53
- Forum: Heroes V-VI
- Topic: CJlee's Replay of the Official Campaigns using H5.5 mod.
- Replies: 29
- Views: 24065
Re: CJlee's Replay of the Official Campaigns using H5.5 mod.
Ok, so just to be clear, these bug reports are from when you played the maps with the regular exe file NOT utility.exe?
- 06 Oct 2016, 12:47
- Forum: Heroes V-VI
- Topic: CJlee's Replay of the Official Campaigns using H5.5 mod.
- Replies: 29
- Views: 24065
Re: CJlee's Replay of the Official Campaigns using H5.5 mod.
Hello Cjlee, Thank you for your extensive report, as you already seem to be aware of this mod was originally designed for multiplayer maps/RMG maps. The biggest problem is that AI coder Quantomas worked on a different source code that lacks a lot of script commands of 3.1 causing bugs in the campaig...
- 14 Jul 2016, 12:51
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
This issue has now been taken care of in new release RC8b
- 26 Jun 2016, 13:05
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
We are now at RC8 with new in-game skillwheel:
http://www.moddb.com/mods/might-magic-h ... /downloads
http://www.moddb.com/mods/might-magic-h ... /downloads
- 15 Feb 2016, 10:40
- Forum: Heroes V-VI
- Topic: Might & Magic: Heroes 5.5 (unofficial)
- Replies: 75
- Views: 82484
Re: Might & Magic: Heroes 5.5 (unofficial)
Hi, Kalah, normally I would say great, but I don't think the mod (actually H5 in general) has enough traction on CH. According to google activity is currently: 1. HC, 2. Facebook, 3. Moddb, 4. GOG, 5 Steam, 6 Celestialheavens. This is also why i get sloppy checking this thread sometimes. If you are ...