The Nomads' retreating ability can be really useful against slow moving stacks - in theory at least. Marauders have the edge on stats though.Omega_Destroyer wrote:Look at the Centaur Nomads and Marauders. If you look at the stats and abilities, there really isn't any excuse to use the Nomads.
Search found 6 matches
- 20 Dec 2007, 09:37
- Forum: Heroes V-VI
- Topic: TotE - Dwarves
- Replies: 30
- Views: 11217
- 22 Sep 2007, 08:30
- Forum: Heroes V-VI
- Topic: best race against necromancer
- Replies: 24
- Views: 7327
- 21 Sep 2007, 07:15
- Forum: Heroes V-VI
- Topic: Player tactics
- Replies: 4
- Views: 2454
I tend to sit back for a few rounds and let my ranged and magic attacks whittle the enemy down. Destruction and Dark magic slow and hurt the enemy, while Light magic improves my initiative and attacks. I tend to beat up the ranged and spellcasting enemy first - fireball is one of my best friends for...
- 21 Sep 2007, 05:58
- Forum: Heroes V-VI
- Topic: Dream Team
- Replies: 37
- Views: 10209
- 21 Sep 2007, 05:55
- Forum: Heroes V-VI
- Topic: Dream Team
- Replies: 37
- Views: 10209
1. Sprites - Annoyances with ridiculous speed and a useful cast against ranged enemies. 2. Blood Furies - 'nuff said. 3. Master Hunters - IMO the best shooters for damage and cost. 4. Vampire Lords - Complement the Furies and have limited self healing. 5. Arch Liches - Useful spells and an area effe...
- 21 Sep 2007, 05:37
- Forum: Heroes V-VI
- Topic: emphasize strength or compensate weakness?
- Replies: 28
- Views: 11903