Search found 10 matches

by cgsilver
24 Aug 2007, 16:34
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 247366

Marzhin wrote:...
Just my two cents, hope it'll help you.
Thanks for the Extra Coin ;-)
by cgsilver
24 Aug 2007, 14:29
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 247366

Hope to get heard... anyway... There's my next trouble. I mean not a trouble as script works, but if it could be more simple I'm in to an other kind of solution!! - Quest is to eleminate two players from the game (singleplayer) but there was now eleminatefunction, nor eleminate triggering so I wrote...
by cgsilver
22 Aug 2007, 19:46
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 247366

You indeed need to place a hero into reserve for the "new" player and prior converting the town DeployReserveHero somewhere on the map (in front of the town for excample). This player will appear on the first game creation screen, but does not have any turn until the hero is deployed. Tha...
by cgsilver
13 Aug 2007, 15:41
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 247366

I found the solution for my problem (see above). I didn't see a trigger statement within your function. There was no problem with triggering based on console, then I tried to get it on first day without triggering at all but had the same message in the console: empty message text. Then I deleted the...
by cgsilver
12 Aug 2007, 15:09
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 247366

getting along the way I do have some scripts now working ;) thanks to console however editing script while running the game seems impossible as after starting the game no modify can be made on the map files. anyway my problem is that I have a MessagBox script which the console tells me about: "...
by cgsilver
11 Aug 2007, 09:18
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 247366

Thanks for rooting for me. But this wasn't about not being able writing scripts or making the map. Thanks for CH and Pitsu I could find lots of help here and after the difficult beginning I really understood the way scripting in H5 (I guess) and I could spot my failures. But!!! After dipping into th...
by cgsilver
10 Aug 2007, 16:13
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 247366

well at the end everything is just f***d up... I noticed that I have so many unnecessary files in the resource directory (4 files for the scripts as every time I've cleared and later started again writing script this s**t created a new file). After that those script wich were fine didn't work anymor...
by cgsilver
10 Aug 2007, 14:20
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 247366

Do not remember by heart, but try 1 and nil or 1 and 0 instead of true/false. Pretty strange but it works with 1 though I swear I tried it first. Anyway it's fine now... maybe somewhere there was an intersection in regions?? I thought true and false are OK but now I tried again with true and it doe...
by cgsilver
10 Aug 2007, 13:26
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 247366

bargh... scripting is a mess with this game... SetRegionBlocked("border1",true,1); doesn't work. Things I've tried: - tried false instead of true but I guess true is for blocking and false is unblocking - tried PLAYER_1 instead of ID '1' - name of the region is fine - tried to trigger the ...
by cgsilver
10 Aug 2007, 10:50
Forum: Mapmaking Guild
Topic: [H5 EDITOR] Troubleshooting topic
Replies: 579
Views: 247366

function dwellings() if GetObjectiveState("PreTaskDwelling") == OBJECTIVE_COMPLETED then -- this line was certainly not as it should have been OpenCircleFog(50,7,0,14,0); --- Is 0 a valid value for the last parameter?1 to 8 ? OpenCircleFog(46,25,0,14,0); OpenCircleFog(28,50,0,14,0); end; ...

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