I'm in Vegas for the next 3 weeks at least, with little time for anything except a brief check at the coffee shop for forum news.
If someone wants to tackle Necro go for it, I'll try and post about it too, or we can wait 3 weeks,, wither way.
Search found 23 matches
- 24 Jul 2007, 02:47
- Forum: Heroes V-VI
- Topic: The Plan
- Replies: 121
- Views: 17432
- 22 Jul 2007, 02:12
- Forum: Heroes V-VI
- Topic: The Plan
- Replies: 121
- Views: 17432
- 19 Jul 2007, 18:43
- Forum: Heroes V-VI
- Topic: The Inferno Strategy
- Replies: 18
- Views: 6519
That would be my concern, When your dealing with a faction that doesn't have full access to a given spell school, putting alot of lv ups and perks into the skill is risky. For example I'd hate to take Master of Wrath for haste only and then also have to take master of blessings for cleansing. Mind y...
- 19 Jul 2007, 01:51
- Forum: Heroes V-VI
- Topic: The Inferno Strategy
- Replies: 18
- Views: 6519
Definately a difficult question.. both schools offer great advantages. However the real kicker is that it is a well known fact that without cleasning, dark magic will ruin your inferno very quickly. Vs a faction that doesn't have light magic I'd still go dark all the way, on a faction with potential...
- 17 Jul 2007, 02:17
- Forum: Heroes V-VI
- Topic: Haven Strategy Thread
- Replies: 17
- Views: 6887
Nice article, alot of very useful information here. One thing I would point out is your stance on dark magic. I've found dark magic to be extremely useful for Haven and the knight, the mage guild carries dark magic all the way to level 5, and the knight even has a perk called Fallen Knight which inc...
- 10 Jul 2007, 01:16
- Forum: Heroes V-VI
- Topic: The Inferno Strategy
- Replies: 18
- Views: 6519
Yes exactly, I actually very much enjoy seiging with inferno.. Unless of course its Fortress.. but really, who can seige fortress? If I plan to really rush an opponent, I expect the castle will be the battle ground... Catapult skill is very very nice for seiging obviously and it is the 3rd war machi...
- 09 Jul 2007, 03:39
- Forum: Heroes V-VI
- Topic: The Inferno Strategy
- Replies: 18
- Views: 6519
My apologies for not getting faction specifics up yet.. Its been a very busy summer. I did however find time tonight to play a toh game vs a pretty skilled opponent. I was given Inferno (random Town) Vs Dungeon (Random Town) Map was Dueblo Difficulty hard. On day 1 faced with the prospects of Alasto...
- 07 Jul 2007, 14:57
- Forum: Heroes V-VI
- Topic: The Inferno Strategy
- Replies: 18
- Views: 6519
- 03 Jul 2007, 01:54
- Forum: Heroes V-VI
- Topic: The Inferno Strategy
- Replies: 18
- Views: 6519
I actually rarely build pitlords. Theres a few reasons for this, mainly its from my gaming experience. I play 99% multiplayer 1vs1 and therefore games often end early month 2 and to build the pitlords and purchase them costs alot of resources and money, which is usually a commodity I do not have. I ...
- 01 Jul 2007, 22:52
- Forum: Heroes V-VI
- Topic: The Inferno Strategy
- Replies: 18
- Views: 6519
The Inferno Strategy
NOTE - Article not complete Faction specific notes will be posted tomorrow, My secretary refused to proof read this for me and therefore I apologize in advance for any gramatical or spelling errors. General Strategies – This Strategy guide will take a medium or large sized map into account and will ...
- 01 Jul 2007, 05:22
- Forum: Heroes V-VI
- Topic: Sylvan Strategy Thread
- Replies: 102
- Views: 38052
- 30 Jun 2007, 16:37
- Forum: Heroes V-VI
- Topic: Academy Strategy Thread
- Replies: 68
- Views: 29466
One thing I'd like to point out for the gating discussion. Providing your demonlord has swift gating (Logistics perk) Your Nightmares will often gate then act before his units move at all. Cerberi will also go fairly soon after, after the imps drain mana they get gated so the gated stack can drain s...
- 29 Jun 2007, 02:20
- Forum: Heroes V-VI
- Topic: The Plan
- Replies: 121
- Views: 17432
I'll be ready to release an article on monday np. I've been really really busy the last few weeks, and trying to give as much input as I can. I purposely stayed away from the sylvan thread because I've played a total of 2 games as sylvan. I can give lots of information on how to tackle them with eac...
- 25 Jun 2007, 04:02
- Forum: Heroes V-VI
- Topic: Academy Strategy Thread
- Replies: 68
- Views: 29466
- 24 Jun 2007, 23:29
- Forum: Heroes V-VI
- Topic: Academy Strategy Thread
- Replies: 68
- Views: 29466
The main goal for me anyway to battle vs raise dead is to kill his stacks outright, after they are dead if you stand a unit or a summoned unit on the corpse they cannot raise it. This becomes increasingly difficult as the combat progresses, cause if you have a very strong stack standing on another s...
- 23 Jun 2007, 01:44
- Forum: Heroes V-VI
- Topic: Academy Strategy Thread
- Replies: 68
- Views: 29466
SOrry I have been away for a couple of days, In response to the matriarch thing. As we all know the matriarchs can eat your counterspell, since there spells are relatively useless when comparing them to lucky empowered meteor shower, we don't want them stealing counterspell (ie hero actions) So we r...
- 21 Jun 2007, 01:44
- Forum: Heroes V-VI
- Topic: Academy Strategy Thread
- Replies: 68
- Views: 29466
Charts and number theory mean absolutely nothing. They are a very poor gauge of how effective or ineffective a unit or faction actually is. For example, how many level 7's powergrowth do you figure is lower than a pit lord? I can however gurantee without any doubt that in a 1 on 1 combat any level 7...
- 11 Jun 2007, 01:09
- Forum: Heroes V-VI
- Topic: Academy Strategy Thread
- Replies: 68
- Views: 29466
Actually, I'll fight most level 2s with my strategy, a war machine, a hero and 7 gargoyles can take alot the lv2 shooters out, I won't go near crossbowmen mind you probably ever. If you get a magic arrow, or motw early on you can use either arrow or fist of wrath to do decent dmg. Creatures I won't ...
- 10 Jun 2007, 22:14
- Forum: Heroes V-VI
- Topic: Academy Strategy Thread
- Replies: 68
- Views: 29466
Myself I normally upgrade to master gremlins day 1 regardless of hero, The initiative increase from this upgrade is a phenomenal increase to creeping power. As for mage guild, I don't find it nessecary to build a mage guild until really week 3, with the exception of the lv1 guild only because you ne...