Search found 12 matches
- 23 Mar 2007, 11:05
- Forum: Wake of Gods
- Topic: Neutral Units Bonuses
- Replies: 51
- Views: 32441
- 21 Mar 2007, 14:07
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152922
Hello, just got several new ideas. 1) A script to make combination artifacts take up only one slot, not as many as parts are for them 2) A script to enable the armageddon's blade artifact (i think it is normally disabled). I have never seen it on over 50 different random maps i have played. 3) Pleas...
- 21 Mar 2007, 13:56
- Forum: Wake of Gods
- Topic: Buglist
- Replies: 99
- Views: 107348
1) Sometime, my war machines disappear for no reason. Enhanced War Machines III is enabled and it usually happens when i have over 30-40 of them, although once i lost a battle because my only 2 first aid tents disappeared some time before that. 2) Commanders sometime do not give the war machines the...
- 15 Mar 2007, 09:17
- Forum: Wake of Gods
- Topic: What's happening with WoG 3.59?
- Replies: 46
- Views: 30616
i say, forget all about mp. the most important mp type - hotseat - works with almost all scripts (i think some are disabled for ALL network battles). just do a job as good as possible on implementing sagamosa scripts and the few others sputnik mentioned on page 1 and fix some more bugs. I think it i...
- 15 Mar 2007, 09:09
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152922
Well, i now tried stronghold with gretchin as a starting hero and using your masters of spellcasting. it's a relly cool script but my brother doesn't like it so i am unlikely to use it on him. gretchin, however does the trick excellently. he starts with a lot of goblins, gives them good bonuses (+4 ...
- 08 Mar 2007, 09:15
- Forum: Wake of Gods
- Topic: ERM for dummies
- Replies: 43
- Views: 106025
- 08 Mar 2007, 09:13
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152922
oh, i just got another idea. upgrading towns so that they give more gold is a good idea and making every upgrade cost more than before is good too. however, the actual price increase should be lowered very much. on numerous occasions i have captured a computer opponent's town just to find that he ha...
- 08 Mar 2007, 09:09
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152922
well i only play with necropolis but even sandro with a cloak of the undead king is no help. as for that masters of spellcasting option, where can you get that? i have wog 3.58f and script update but i do not remember seeing that option As for black dragons, I meant to say that their resistance woul...
- 06 Mar 2007, 12:28
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152922
Just got one more idea. Level 8 dwellings. Please merge the scripts Level 8 dwellings function as normal and Creature dwellings accumulate creatures. Unless the two are merged, it is completely stupid to fight, say, 50 Supreme Archangels just to get one. Instead, as there will be, say 60 to guard th...
- 06 Mar 2007, 12:20
- Forum: Wake of Gods
- Topic: ERM for dummies
- Replies: 43
- Views: 106025
Hello, I too have a question about scripting basics. I use the ERM for dummies tutorials found in my wog directory, respectively Qurqirish Dragon's how to create your first script part 1 and 2. The thing is, when I wrote the script and copied it to a timed event, and set up a placed event in the coo...
- 06 Mar 2007, 10:33
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152922
I see a lot of people saying Soul Eater's Animate Dead is useless. shut up. it is the ONLY useful spell any commander can cast at all! Next. Emblem of cognizance is waaaay too powerful. reduce its gold amount to 5 per troop and no more. Next. What are you people saying about astral spirit summoning ...
- 06 Mar 2007, 07:51
- Forum: Wake of Gods
- Topic: Wishes ideas and proposals for the next version
- Replies: 153
- Views: 152922
1) Non-direct damage spells ought to be dependent on the caster's sp. for example, haste should give not +3 or +5 but SP/10 (for example) or the default amount, whichever the greater. slow should also reduce speed by SP/10, bloodlust should add SP/5 to min and max damage etc. 2) Direct damage spells...