Search found 19 matches
- 09 Apr 2007, 23:18
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
Dear Kristo, I am not boasting wildly about the fact that I found some interesting things in the Heroes2 executable. That list was to remind people what can be modified at the moment and I think it's the fourth time i've posted about buildings and spells and nobody made any proposals on that matter....
- 09 Apr 2007, 12:08
- Forum: Heroes I-IV
- Topic: Back to HII
- Replies: 33
- Views: 10797
As far as i know, grobblewobble only has the Heroes 2 Original version. Did you manage to play like this? Also, grobblewobble, is your version the one found in the Heroes 5 pack (a Windows version) or is it a DOS version? It's quite intriguing to see that it worked.. maybe it has to do with security...
- 09 Apr 2007, 10:38
- Forum: Heroes I-IV
- Topic: Back to HII
- Replies: 33
- Views: 10797
Posting to up this thread and also to remind you to join this Hamachi group where we can meet and arrange games or just talk about Heroes 2. Celestial Heavens - HoMM 2 Password: heroes I tried playing vs Metathron and the issue i encountered some time ago was still there: the game seems to crash at ...
- 09 Apr 2007, 10:30
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
As I searched quite a bit through its entrails, I can tell you for sure that it was programmed in the C language (or maybe C++ but i doubt they used this language's object programming). By hex editing, I have found the way to: - Change town building costs - Change creature dwelling costs - Change th...
- 05 Apr 2007, 17:02
- Forum: Heroes I-IV
- Topic: Back to HII
- Replies: 33
- Views: 10797
So glad because you people are still thinking about Heroes 2 which has always been my favourite game! I sincerely expected to see a lot of talk about Heroes 3(because it's the most popular version anyway) on this Heroes I-IV board but it's a very nice surprise people are still playing Heroes 2. I jo...
- 05 Apr 2007, 16:52
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
I'm back, everyone! I was away for a while for personal reasons ( including my b-day :baby: ). Really excited to see more and more people are looking into Heroes II, at one moment this thread consisted only of posts of grobblewobble and myself, I'm really glad that changed. I can do the modification...
- 30 Mar 2007, 14:06
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
Well i think you got me wrong there, I have figured out the format of these tables, so i don't need help with this, all i wanted from you was proposals on changing these values (if needed). This is the re-balancing part in the scheme i wrote some posts ago, the hex editing part can be done easily in...
- 30 Mar 2007, 14:02
- Forum: Campfire
- Topic: The foreign language thread
- Replies: 5458
- Views: 803332
- 28 Mar 2007, 15:26
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
Well when i played WoG first I thought, what the heck, these guys didn't know when to stop. Modding the game and finding out its secrets must have gotten to their heads and they started modifying everything, even what was already good. So, I don't want us to go that far with this Heroes II mod. I ju...
- 28 Mar 2007, 15:08
- Forum: Campfire
- Topic: The foreign language thread
- Replies: 5458
- Views: 803332
Salutare tuturor românilor de pe acest forum! :D Când mi-am aruncat privirea pe acest thread am avut o mare surpriză: nu m-am aşteptat să fie atât de multă lume care vorbeşte româneşte!! Sigur că ar fi foarte frumos să facem cândva un Heroes pe net, cine ştie un turneu românesc ce ziceţi? Eu sunt di...
- 27 Mar 2007, 15:46
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
But spells and buildings cost can be altered also! :D So give these a thought too. My proposal for spells: Hypnotize was always a waste, so in order to save that precious 5th level spot, i will make it 4th level and only 12 gp, it's worthless anyway, but it won't take a precious spot for a really go...
- 26 Mar 2007, 14:40
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
I really chose to run tests instead of calculations because you can't take into account which attributes each hero will get, and when luck and morale strike. So it was like a practical simulation. I'll add the last test here. I expect it to be the most representative as the warlock will not have onl...
- 26 Mar 2007, 13:43
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
You have to give the warlock a magic book and an offensive spell too. Also, i'll run 3 series of tests: - with lightning bolt - with no spells - with both having all troops from their castles that they can recruit in N weeks, assuming that they build 5th level and below one week before catedral and ...
- 26 Mar 2007, 13:10
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
Ok because the real beta testing is the one you do yourself :P I made myself a test map with a hero with X crusaders and the enemy with Y bdrags. I gave both heroes 20000 exp which would be something normal in a few weeks. I'll make a table with X and Y and see what balance it brings. Crusaders : 75...
- 26 Mar 2007, 12:49
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
OK let me make a list with what we CAN change right now (discovered either by Kristo and/or myself): - All attributes of all creatures (att, def, HP, gold, speed) - Creatures movement and attack (2hex, shoot, fly, double attack) - the Mana Cost, the Level and the PROBABILITY for a spell to appear in...
- 24 Mar 2007, 23:38
- Forum: Heroes I-IV
- Topic: Is this cheating? H2
- Replies: 36
- Views: 11146
It's not cheating, i've done this many times against the computer as a last chance to hold on to a particular castle. And the computer is not shy of casting a damage spell and fleeing! He is doing it all the time! Also i wouldn't consider it cheating in multiplayer either, if we played a game and yo...
- 24 Mar 2007, 22:18
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
I have tested my changes a bit, it seems setting the Fight Value too high causes problems with the AI, I left it for peasants at a ridiculously high rate (about several hundred million), it did funny but logical things as attacking heavily defended towns with a couple of peasants and lower troops or...
- 23 Mar 2007, 13:36
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
Kristo, exactly what i was thinking :D I gave the peasants a speed boost to slow (i think their biggest drawback was the speed) and a HP of 3 (2 would be more ok i guess). They still keep 1 in all other things, but their sheer number and the fact that they might get a chance to attack can make them ...
- 22 Mar 2007, 02:25
- Forum: Heroes I-IV
- Topic: Heroes of Might and Magic II Mod
- Replies: 309
- Views: 275871
Hello, everyone! I just like to start by saying that this thread is what brought me to this forum, while googling for anything Heroes 2 - related. H2 is the best game in the series IMO and i'm really excited that there are some other people (besides me) that still appreciate it. I've always wondered...