Hello! I am back after years and unfortunately I have lost my maps =)
Do anybody have their copies and could reupload? Thanks in advance.
Search found 28 matches
- 28 Sep 2015, 11:38
- Forum: Heroes I-IV
- Topic: Some maps for Heroes2
- Replies: 6
- Views: 8149
- 27 Feb 2011, 11:34
- Forum: Heroes I-IV
- Topic: Some maps for Heroes2
- Replies: 6
- Views: 8149
Some maps for Heroes2
Hello! I have looked through a h2 map database and I havent found a single map which I would play with friend, so I decided to make several maps in order to play with him :) And it worked, we had great times playing H2 and it was a lot of fun. Now i'm sharing the maps with you, here we are: In this ...
- 27 Feb 2011, 11:28
- Forum: Heroes I-IV
- Topic: H2: Strongest faction for MP play
- Replies: 14
- Views: 7840
I have beaten around 8 maps on impossible, some of them few times and I must say that Knight is the strongest faction in game. It has very good shooters, which carefully defended can grow to large numbers late in game. The swordmen and veteran pikemen are good units, fairly cheap, and upgraded they ...
- 31 Mar 2010, 21:09
- Forum: Wake of Gods
- Topic: UN!!:C
- Replies: 6
- Views: 5677
- 31 Mar 2010, 18:48
- Forum: Wake of Gods
- Topic: UN!!:C
- Replies: 6
- Views: 5677
- 03 Mar 2010, 21:18
- Forum: Wake of Gods
- Topic: UN!!:C
- Replies: 6
- Views: 5677
And I would want to ask about one ERM command as well: !!IF:L there is no help about this receiver, but its in Tournament Edition !!VRz-1:Sz105511; 'already was' message !!IF:L-1; when I use that in my 3.58f script, it bombs me an error that command is not correct. I belive that receiver shows a tex...
- 10 Feb 2010, 16:51
- Forum: Heroes I-IV
- Topic: Heroes 1 - Walkthrough
- Replies: 0
- Views: 1585
Heroes 1 - Walkthrough
Hello there.
I've made a video-walkthrough for Heroes 1.
Its avaiable as playlist on youtube:
http://www.youtube.com/watch?v=OSZhMvLR ... playnext=1
I've made a video-walkthrough for Heroes 1.
Its avaiable as playlist on youtube:
http://www.youtube.com/watch?v=OSZhMvLR ... playnext=1
- 07 Nov 2009, 17:28
- Forum: Wake of Gods
- Topic: Tired of old heroes music?
- Replies: 13
- Views: 10225
- 03 Nov 2009, 20:28
- Forum: Wake of Gods
- Topic: Daily growth script
- Replies: 18
- Views: 14092
The question is: are we making scripts to help noobies to keep the level or seduce veteran by introducing harder and more interesting mechanics? I don't know why you do. I know that I'm making scripts because its fun for me, and I want to change something in that game, because even if its great gam...
- 03 Nov 2009, 19:47
- Forum: Wake of Gods
- Topic: Daily growth script
- Replies: 18
- Views: 14092
- 03 Nov 2009, 19:24
- Forum: Wake of Gods
- Topic: Random Events script
- Replies: 3
- Views: 6627
Of course, that script is not fair and is not balanced... but well, it wanst supposed to be :)) I'm playing heroes3 almost everyday with friend on hotseat and i'm making scripts for us to make something new in game. Of course, in normal game (and even more in online game) its not balanced, but we ar...
- 03 Nov 2009, 19:06
- Forum: Wake of Gods
- Topic: Very simple but *HELL* useful script :))
- Replies: 10
- Views: 12241
- 03 Nov 2009, 18:58
- Forum: Wake of Gods
- Topic: Daily growth script
- Replies: 18
- Views: 14092
- 03 Nov 2009, 18:51
- Forum: Wake of Gods
- Topic: Tired of old heroes music?
- Replies: 13
- Views: 10225
- 02 Nov 2009, 16:59
- Forum: Wake of Gods
- Topic: Random Events script
- Replies: 3
- Views: 6627
Random Events script
Hello, its my second script. It gives a small chance for a player to have a random event on start of turn. Events can be positive or negative, there are 27 events that may appear. If AI gets event during his turn, then player will be informed about this. List of events: 01. Freelancers One of your h...
- 02 Nov 2009, 16:29
- Forum: Wake of Gods
- Topic: Daily growth script
- Replies: 18
- Views: 14092
Daily growth script
Hello again :) I have made a code that changes the way new recruits come to city. Its now like in Heroes4, where creatures are coming every day, not every week. It calculates all correctly, it means that growth will be always like in original game, but divided on seven days. For example, if you have...
- 01 Nov 2009, 14:25
- Forum: Wake of Gods
- Topic: Tired of old heroes music?
- Replies: 13
- Views: 10225
Tired of old heroes music?
Hey! Are you getting tired of old heroes3 music? Maybe you would want to hear something new in that classic game? I have prepared a new soundtrack for Heroes3, using music from some abandonware games. http://rapidshare.com/files/300927683/newmusic.rar.html (extract it to mp3 folder) There are new mu...
- 01 Nov 2009, 12:41
- Forum: Wake of Gods
- Topic: Very simple but *HELL* useful script :))
- Replies: 10
- Views: 12241
Thanks for correcting :) Are you sure it really works? Try giving your hero 100 centaurs, 200 vampires and fight with 2000 centaurs. Are you sure that the AI won't push the centaurs forward? AI will play dumb like always but sometimes circumstances allow you to finsih battle w/o losses. Example You ...
- 28 Oct 2009, 09:50
- Forum: Wake of Gods
- Topic: Very simple but *HELL* useful script :))
- Replies: 10
- Views: 12241
Very simple but *HELL* useful script :))
Instant battle resolve like in Disciples 2. How it works? While in combat, you can click "Auto combat" button and click yes, AI will automatically and quickly resolve battle. You don't see AI battling with your forces, but immediate result of combat (like in quick combat). Though combat is...
- 07 Oct 2009, 17:57
- Forum: Wake of Gods
- Topic: Neverending battle?
- Replies: 7
- Views: 6410
I'd want to make possible for player to enter a battle screen manually (with no enemy) and arrange creatures. their position would be saved and if hero would be attacked then his creatures would stand on those positions unless hero moved one tile. for example - player has pikemans and archers. he's ...