This is an amazing change.
Did they fix the AI?
Search found 60 matches
- 30 Jan 2007, 01:24
- Forum: Heroes V-VI
- Topic: Necromany changes in 2.1 (take a seat: you'll need it)
- Replies: 81
- Views: 51023
- 23 Jan 2007, 03:47
- Forum: Heroes V-VI
- Topic: Cheers for the Caravans..
- Replies: 7
- Views: 3010
- 23 Jan 2007, 03:43
- Forum: Heroes V-VI
- Topic: Patch 2.1/1.5
- Replies: 56
- Views: 24820
It seems to be rocket science for game developers to understand this simple fact. Never let someone translate into a language they aren't a native speaker of. FF12 is killing me in reference to Marquis, said phonetically for english, when it has a french pronunciation. Bottom line is that game devel...
- 19 Jan 2007, 07:22
- Forum: Heroes V-VI
- Topic: Worst race in Heroes 5
- Replies: 94
- Views: 49626
I think all of the towns are relatively balanced. The twon I like playing the least is Haven though... its just so boring. Dungeon is not weak, it is a massivly nasty force on either side of the battle field. However Dungeon is really an endgame type Army like Academy, if you let them build up they ...
- 19 Jan 2007, 07:16
- Forum: Heroes V-VI
- Topic: Trying a classification system for units and their heroes
- Replies: 49
- Views: 12695
- 17 Jan 2007, 20:13
- Forum: Heroes V-VI
- Topic: Warmachines Statistics
- Replies: 5
- Views: 3052
did they change balista life ? I thought it was 1000 lp at expert... And one must take into account specials abilities and skills that can make warmachines much more powerfull ( ie Vittorio, best rusher for haven ) Yes the Warmachines life totals went way up with patch 1.4/2.0 I believe. Ballista h...
- 17 Jan 2007, 20:10
- Forum: Heroes V-VI
- Topic: HOMM5 Future Ideas for expansions.
- Replies: 21
- Views: 6826
- 17 Jan 2007, 19:38
- Forum: Heroes V-VI
- Topic: Trying a classification system for units and their heroes
- Replies: 49
- Views: 12695
I think the only problem I have with the last post JJ is how they were compared. Taking into account the Hero and special abilities is fine, but you don't really add in the fact that raise dead is a major bonus nor the tactics and strategy that can modify the overall effectiveness of any given troop...
- 17 Jan 2007, 17:31
- Forum: Heroes V-VI
- Topic: Trying a classification system for units and their heroes
- Replies: 49
- Views: 12695
I have found that Wraiths and Spectral Dragons do hold their own against same tier critters. The wraiths are fast for Necro and do Awe inspiring damage against everything except Treants. The Spectral Dragons are I think a killer unit because they deal enough damage and they never die while the necro...
- 15 Jan 2007, 21:47
- Forum: Heroes V-VI
- Topic: Neutrals' mood coefficient, and is diplomacy worthwhile?
- Replies: 18
- Views: 8299
- 12 Jan 2007, 23:30
- Forum: Heroes V-VI
- Topic: Neutrals' mood coefficient, and is diplomacy worthwhile?
- Replies: 18
- Views: 8299
I have had to many games ruined by diplomacy in HoMM5 for me to take it anymore. Even without Diplomancy I have ended up with say a high level Necro getting a stack of 60 Ancient Treants joining him... which gave me such a huge advantage that it was silly. My point is that I don't like that the stac...
- 10 Jan 2007, 03:51
- Forum: Heroes V-VI
- Topic: Hello
- Replies: 30
- Views: 10897
- 10 Jan 2007, 02:00
- Forum: Heroes V-VI
- Topic: Necro campaign, last mission question
- Replies: 37
- Views: 11081
- 10 Jan 2007, 00:31
- Forum: Heroes V-VI
- Topic: Patch 2.1/1.5
- Replies: 56
- Views: 24820
- 09 Jan 2007, 01:56
- Forum: Heroes V-VI
- Topic: Hello
- Replies: 30
- Views: 10897
- 09 Jan 2007, 01:39
- Forum: Heroes V-VI
- Topic: savetheheroes petition - just a plot?
- Replies: 9
- Views: 3298
- 09 Jan 2007, 00:17
- Forum: Heroes V-VI
- Topic: savetheheroes petition - just a plot?
- Replies: 9
- Views: 3298
- 08 Jan 2007, 22:37
- Forum: Heroes V-VI
- Topic: Strategy Viablity.
- Replies: 14
- Views: 4647
- 08 Jan 2007, 22:25
- Forum: Heroes V-VI
- Topic: Strategy Viablity.
- Replies: 14
- Views: 4647
Defense is a viable skill for necros in my opinion. -30% physical damage base rules. The Necros alot of time benefit more from basic knacks than the faction based ones, due to lower stats than other castles in most slots.
I am all for trying new strats, though I think dark magic is a must for Necros.
I am all for trying new strats, though I think dark magic is a must for Necros.
- 08 Jan 2007, 07:18
- Forum: Heroes V-VI
- Topic: Best endgame race
- Replies: 13
- Views: 4065
I personally Love the Dungeon late game. Here is why. :) 1. Blood Furies!!! Everyone says that they suck late game, but they are great for pulling an attack off of your true core units and they still pack a whollop especially since they usually go first or second. 2. Destructive magic is a great spe...