Search found 7 matches
- 28 Dec 2006, 16:43
- Forum: Modcrafting Guild
- Topic: Modifying starting resources: need help
- Replies: 0
- Views: 2192
Modifying starting resources: need help
Well, I tried to follow the instructions in this thread: https://www.celestialheavens.com/forums/viewtopic.php?t=5152&start=0 but whenever I would try to save the modified files, HOMM V wouldn't work. I hate to ask like a newbie but would someone be willing to do a step by step from beginning to...
- 12 Dec 2006, 06:35
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8791
I'll have to figure out if someone has modded this or if online play allows some kind of cheat that will remove the resources. both. starting resource values can be modded in the defaultstats.xdb file, AND you can use the following code in the console to control your resources: @SetPlayerResource(p...
- 11 Dec 2006, 19:30
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8791
Luck plays a small role in any Heroes game from who has the best artifacts closest to which spells you get in your mage guild. I personally think you seperate the good players from the great players when you subtract starting resources and force players to make tough decisions throughout the entire...
- 11 Dec 2006, 18:50
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8791
Luck plays a small role in any Heroes game from who has the best artifacts closest to which spells you get in your mage guild. I personally think you seperate the good players from the great players when you subtract starting resources and force players to make tough decisions throughout the entire ...
- 11 Dec 2006, 14:44
- Forum: Modcrafting Guild
- Topic: Zero starting resource mod for HOMM V
- Replies: 1
- Views: 2652
Zero starting resource mod for HOMM V
I used to play 1v1 set to impossible mode against a group of people who took the game very seriously in HOMM 3. Impossible mode in that game started each player with zero of anything and forced you to build up slowly/intelligently determine which creatures to attack in order to get the supplies for ...
- 11 Dec 2006, 14:42
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8791
It does slow you down a bit but puts you in a position to have to decide when to take a chance to fight over something as small as a few resources or gold. Anyone can win fights against level 2 creatures if you have enough starting resources to build up to level 4 without adventuring at all. Its whe...
- 10 Dec 2006, 03:00
- Forum: Heroes V-VI
- Topic: Starting resources in HOMM V
- Replies: 28
- Views: 8791
Starting resources in HOMM V
I used to play 1v1 set to impossible mode against a group of people who took the game very seriously in HOMM 3. Impossible mode in that game started each player with zero of anything and forced you to build up slowly/intelligently determine which creatures to attack in order to get the supplies for ...