Search found 26 matches
- 02 Dec 2023, 00:57
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 248638
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
So I spent about an hour trying to find info on the subclasses. I read all of this thread, and saw full info on a few of them. I went to discord, but I've never been on it (shocker, I know) so didn't know how to look for anything. Went to reddit and clicked on tons of posts. Looked more at this foru...
- 26 Nov 2023, 08:46
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 248638
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
So I dl'd the mod... wasn't sure how to use github but I finally figured out I needed the source copy. I didn't make any changes to the INI file as I didn't see any explanation of several of the options there, explained in the readme. I didn't see an explanation of the classes either. The greater sp...
- 10 Nov 2023, 06:33
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 248638
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Hey there! Hopefully you will have a great time! Thanks, hope so too! In MM6 they are waaay much stronger than before as: - light and dark are nerfed - learning multiple schools is cheaper (with the second school costing half, 3rd costing 1/3, all rounded up). - many schools have been rebalanced to...
- 09 Nov 2023, 03:12
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 248638
- 08 Nov 2023, 07:12
- Forum: Might and Magic
- Topic: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
- Replies: 197
- Views: 248638
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
. Hey! This mod looks interesting and it's tempting me to do MM6 yet again, even though I thought I was done forever with it. I have some questions though, if you'll indulge me. You give a link to be compatible with the chaos conspiracy. I've never played any mods for mm6, so I thought I might try ...
- 09 Jan 2022, 02:34
- Forum: Might and Magic
- Topic: Guides on basic modding?
- Replies: 14
- Views: 4347
Re: Guides on basic modding?
Well, I'll keep puttering away. As always, thank you.
- 08 Jan 2022, 23:52
- Forum: Might and Magic
- Topic: Guides on basic modding?
- Replies: 14
- Views: 4347
Re: Guides on basic modding?
So if neither spell damage or staves can easily be edited in 6, I guess I have to look at the merge mod and it's files. Installing that, I see that the spells2 file does indeed have more options to change mana cost and damage. However, it seems the nature of spell damage is always a range of 1-N, wh...
- 08 Jan 2022, 06:23
- Forum: Might and Magic
- Topic: Guides on basic modding?
- Replies: 14
- Views: 4347
Re: Guides on basic modding?
The spells2 file only lists spell delay, nothing on crunchy numbers. The class hp sp file does have exactly what I want though.
- 08 Jan 2022, 05:12
- Forum: Might and Magic
- Topic: Guides on basic modding?
- Replies: 14
- Views: 4347
Re: Guides on basic modding?
Again, thanks for your help. I suppose then the only thing left I can think of, since you say it's easy in 7/8, is... what about using the 6-8 merge mod and THEN editing a game file to give staves the Eclipse property? Yes, it would be nice if they could get other enchantments as well, but if option...
- 08 Jan 2022, 03:07
- Forum: Might and Magic
- Topic: Guides on basic modding?
- Replies: 14
- Views: 4347
Re: Guides on basic modding?
Thank you very much for your help! For 2, are you suggesting some kind of scripting? Wouldn't it be easier to add enchantment properties to a base item? Like, add the mana regen enchantment and a skill bonus enchantment? I don't know if it would affect the price or not, but at least in my head it se...
- 08 Jan 2022, 00:03
- Forum: Might and Magic
- Topic: Guides on basic modding?
- Replies: 14
- Views: 4347
Guides on basic modding?
I think I might be in the mood for another MM6 playthrough, but there are a few things I'd really like to change. 1) I'd like to change the base hp/sp each class gets on levelup. Changing a few numbers shouldn't be hard, right? I want casters to have lower numbers with knights having more, to better...
- 03 Jan 2022, 07:03
- Forum: Might and Magic
- Topic: MM6 skill emphasis mod (#74)
- Replies: 297
- Views: 78615
Re: MM6 skill emphasis mod
Has anyone tried this mod? What were your thoughts? I've always had issues with some of the vanilla rules and this mod seems the only thing that comes close to addressing them.
- 04 May 2018, 03:38
- Forum: Might and Magic
- Topic: MM6 Shadow Guild crash
- Replies: 2
- Views: 2576
Re: MM6 Shadow Guild crash
I see it happening with other dungeons too. The early ones in New Sorpigal didn't have this, but the ones around ironfist and bootleg bay do. Nobody knows anything about this?
- 02 May 2018, 01:58
- Forum: Might and Magic
- Topic: MM6 Shadow Guild crash
- Replies: 2
- Views: 2576
MM6 Shadow Guild crash
Every time I try to enter, the game crashes. Here are my specs: Win 7 64 bit MM6 installed from CD GrayFace's 2.0 patch MMExtension 2.2 MM6 Controls (possibly other GrayFace files) I have also edited two text files: Class HP SP Class Starting Skills I didn't find anyone else having this problem, so ...
- 24 Feb 2014, 11:13
- Forum: Heroes I-IV
- Topic: [H3] - How to edit default starting skills for heroes?
- Replies: 1
- Views: 10309
[H3] - How to edit default starting skills for heroes?
Hi guys, I've just spent half an hour searching the web trying to find an answer. What I'd like to do is change the default starting skills for heroes for every map. I know the map editor will let me change hero skills, but only for that map. I want to change the default skills, and I don't know whe...
- 29 Jun 2009, 03:20
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 441430
- 28 Jun 2009, 02:25
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 441430
- 26 Jun 2009, 23:49
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 441430
Thank you Macros! I hadn't even noticed that the Media Player had that option. As for the icon, it seems that older games (even older than MM6) usually have a separate ICO file, but newer games seem to merge it inside the EXE. I was hoping maybe somebody had it, but I'll admit I never thought of try...
- 26 Jun 2009, 00:03
- Forum: Might and Magic
- Topic: GrayFace MM6 Patch v2.5.7 [Mar 4, 2022]
- Replies: 613
- Views: 441430
Where do I get the mp3s for this? I've looked on my install and play CDs as well as the game files, and I don't see anything. All I have is an audio.snd file. Am I supposed to extract them somehow? What tool would I use for that? Also, does anybody know how I can get the mm6 icon? I'd like to recolo...
- 15 Dec 2006, 19:59
- Forum: Wake of Gods
- Topic: campaign intro movie vignettes not playing from fresh instal
- Replies: 11
- Views: 8492
Thank you all so much for your help! I really appreciate it. One last question. Is there a way to give yourself a certain item? In the third(?) map of the arm blade mapset, you are required to get three items. Wogifying the map replaced one of the items so that now I can't finish the mission. And I ...