Search found 163 matches
- 09 May 2008, 12:27
- Forum: Heroes V-VI
- Topic: Difficulty and Hero Experience?
- Replies: 3
- Views: 2936
On easy, each creature gives you more experience than it would have done on normal. But on all other difficulties, experience gained per enemy is the same on a custom game, so you will level up much faster on higher difficulties due to the large number of monsters. In the campaigns, neutrals give yo...
- 08 May 2008, 10:20
- Forum: Heroes V-VI
- Topic: Necro Banshee Hero
- Replies: 3
- Views: 2796
- 15 Apr 2008, 19:44
- Forum: Heroes V-VI
- Topic: All around worst hero?
- Replies: 23
- Views: 13597
Pheonix Reborn wrote: My memory fails me...what is so different about destructive in HoF and destructive in ToE? Ignite felt so much more useful when it was Dwarf-only, as did Swift Mind (which is now much harder for a Runemage to get). Empathy was also a Dwarven-only skill. Now everyone has these ...
- 12 Apr 2008, 14:09
- Forum: Heroes V-VI
- Topic: All around worst hero?
- Replies: 23
- Views: 13597
Kilghan - More goblins give a higher chance of success for Set Snares and Defile Magic, and add damage to Horde's Anger. And Leadership is a brilliant choice for a Stronghold hero. Nebiros - Though the special ability is poor, Attack + Tactics is possibly the best starting skill combination with Inf...
- 31 Mar 2008, 15:33
- Forum: Heroes V-VI
- Topic: Is there a Faction that is good against Klaus, Haven Faction
- Replies: 34
- Views: 11284
Nobody has suggested this yet, but I think playing as Inferno would work well. Knights have so little Knowledge that a large stack of Familiars will completely negate his casting power. Nightmares and Cerberi should act before his Paladins do, so hit one stack with them while you seduce the other. D...
- 31 Mar 2008, 15:26
- Forum: Heroes V-VI
- Topic: Best level 5 spell
- Replies: 53
- Views: 21581
- 21 Mar 2008, 21:00
- Forum: Heroes V-VI
- Topic: Best level 4 spell
- Replies: 18
- Views: 8037
I use this spell. If it wasn't for the chance of summoning Earth Elementals it would be on a par with the other L4 spells. And if you do summon Earth Elementals, Teleport can then make them very useful, as they are a brilliant defensive unit. Fire Warriors also boosts this a lot, and now that every ...
- 21 Mar 2008, 15:49
- Forum: Heroes V-VI
- Topic: The best faction
- Replies: 18
- Views: 9227
Campaigns are a bad way of judging balance, in my opinion. Play Academy vs Dungeon in a multiplayer map and you should win easily... Not that that helps you much. Try making sure you have a Fort before they get to you, if this is possible. Dungeon have weak ranged units, and Destructive Magic is ver...
- 20 Mar 2008, 23:18
- Forum: Heroes V-VI
- Topic: The best faction
- Replies: 18
- Views: 9227
The poll on the main page has over 700 votes, and results are still fairly even... I voted Academy. They are the most versatile team and can adapt well to anything. Necropolis a close second. Dungeon get my vote as the weakest team, as they are so predictable. I think it's extremely close, no team i...
- 20 Mar 2008, 09:30
- Forum: Heroes V-VI
- Topic: Most valuable upgrade
- Replies: 10
- Views: 5936
- 11 Mar 2008, 16:15
- Forum: Heroes V-VI
- Topic: Best level 3 spell
- Replies: 24
- Views: 11976
- 03 Mar 2008, 16:16
- Forum: Heroes V-VI
- Topic: H5 AI harder than H3 AI?
- Replies: 66
- Views: 26338
I'm still not convinced that it actually cheats in TotE. AI creeping losses often seem unfair - I think they are calculated based on army/hero strength alone, so it doesn't struggle with archers/casters the way a human player would. But this is not necessarily cheating. But as for a 'better' AI... B...
- 03 Mar 2008, 15:53
- Forum: Heroes V-VI
- Topic: Best level 2 spell
- Replies: 25
- Views: 11281
Well, considering that there are more spells and an area spell that freezes all targets I select master of ice much more often. It's definitely not fair to master of storms. I think they could make chain lightning to stun all targets at decreasing levels, and/or make it skip friendly units. Circle ...
- 01 Mar 2008, 20:23
- Forum: Heroes V-VI
- Topic: I need some help with Teleport Assault.
- Replies: 3
- Views: 3221
- 29 Feb 2008, 20:11
- Forum: Heroes V-VI
- Topic: combo: last stand and split
- Replies: 12
- Views: 7661
I just tried it, and it works... Just. You need 5 casts of Raise Dead on the same stack before it can drain enough health to resurrect a vampire when it attacks/retaliates (tested against Black Dragons, against something with a lower defence 4 might do). So you need to make sure your other stacks su...
- 22 Feb 2008, 09:44
- Forum: Heroes V-VI
- Topic: Why hasn't HOMM series won many more fans?
- Replies: 45
- Views: 19599
The initial H5 release had mage guilds so expensive that Academy became totally useless. Training was pretty imbalanced also (no creature limit), Paladin's charge thing could do ridiculous amounts of damage. Raise Dead only cost 6 mana and didn't reduce a stack's total hit points the way it does now...
- 21 Feb 2008, 23:23
- Forum: Heroes V-VI
- Topic: Opinions about multiple saving/loading?
- Replies: 12
- Views: 5404
If I lost a hero and loaded my game, I'd feel like I'd cheated, so I don't do it. But I probably wouldn't start the same level again straightaway either, as that feels like a waste of time. I'd just play a different level, or a different game for a while. Think this is why I find the campaigns so du...
- 21 Feb 2008, 10:45
- Forum: Heroes V-VI
- Topic: Dungeon Strategy, Suplimental to TOTE
- Replies: 15
- Views: 6675
I tried using Lethos - creeping becomes very very easy with Decay + Stalkers + his special ability. And Arcane Intuition (needed for Swift Mind anyway) later lets you learn Slow, Vulnerability and Confusion from Shadow Mistresses, making Dark Magic not really such a bad choice. Lots of units are imm...
- 19 Feb 2008, 11:38
- Forum: Heroes V-VI
- Topic: Dungeon Strategy, Suplimental to TOTE
- Replies: 15
- Views: 6675
- 19 Feb 2008, 11:32
- Forum: Heroes V-VI
- Topic: Luck and Attack
- Replies: 24
- Views: 13171