Search found 34 matches
- 09 May 2008, 14:20
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
- 05 May 2008, 14:16
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
rdeford, Thank you for the reply. Sometimes I struggle when adding a script to an existing script that already has a Trigger(NEW_DAY_TRIGGER) and I can't figure how to trigger a new function that works the same day every week when the Trigger(NEW_DAY_TRIGGER) has already been used for a different fu...
- 30 Apr 2008, 15:06
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
- 07 Apr 2008, 16:30
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
rdeford, After your response, I went back and set aanother copy of the original data.pak, text.pak, sound.pak and soundfx.pak files on a separate drive. After extracting each of the .pak files into seperate folders on the separate drive with winzip, as I have done with all previous versions of Heroe...
- 02 Apr 2008, 15:49
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
@ ransomdl I did not ever use the procedure. Instead, I downloaded the maps from the site where they were posted. (I forget the location, but it's given in that thread where you got the procedure.) While I don't actually know the answer to your question, I suspect that the original map is still in ...
- 01 Apr 2008, 16:27
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
TotE Map Editing
rdeford, Nov 08, 2007, Apocalypse responded to your posting for converting maps into .h5m format. The posting was a proceedure to change the profile of the editor_a1.cfg file and then,how to open the editor to view the original game maps. I have followed the process and have opened up the original m...
- 18 Mar 2008, 14:28
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
rdeford, Thank you for your reply. I just downloaded Version 2.0 of the Scripting Guide and at first look, you have made a lot of changes that I am anxious to review, specifically the section on creating and referring to text files. The fans of Heroes MM V should be very greatfull for yours and Pits...
- 18 Mar 2008, 01:04
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
rdeford, I was researching some of the scripts from the TotE maps and found this script function used and tried the concept in my own map script and it worked better than anything I had tried and it is pretty simple. Thought I would share it with you. function day3() if GetDate( DAY_OF_WEEK ) == 6 t...
- 16 Mar 2008, 21:09
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
Pitsu, rdeford, Thank you both for your input. I corrected the Script as suggested and in testing the script, it worked properly. I have played with how to close the function with a given date and finally resolved this part of the script. Now I am working on a script function that will give resource...
- 11 Mar 2008, 14:37
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
- 10 Mar 2008, 21:50
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
- 09 Mar 2008, 20:48
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
(rdeford quote) Try it and keep me posted. Don't worry about pestering me. It is one of my passions to have more people doing scripted H5 maps. My reward will be seeing you post a new map to the CH archives.[/quote] rdeford, I compledted two scripts on a map. If I only use the first one, the map is ...
- 05 Mar 2008, 21:35
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
Re: trigger
[quote="Pitsu"][quote="ransomdl"] [color=blue]Actually, if i remember myself correctly the phoenixes and knights will be blocked, but you can teleport (instant travel) next to them. Once you do so, you have made your choice and the other stack disappears. Does it work for you not...
- 05 Mar 2008, 17:00
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
Re: trigger
[quote="Pitsu"] [color=blue]Indeed you cannot have more than one trigger associated to an event. Whenever a new day starts or a hero is removed, an specified object is touched or any other event occurs two scripts may not run simultaneously. [/color] Pitsu, Downloaded your map "Ruinsi...
- 27 Feb 2008, 21:00
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
rdeford, Hooray! It worked. Unbelievable how such a small thing like a space can make all the difference in the world for a programming operation. Thank you for staying patient with me. Hopefully, I will learn in my old age how to write some script that is useful. I have made maps and campaigns befo...
- 27 Feb 2008, 17:14
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
rdeford, I agree, this is becoming a real drag and I am sorry for pestering you with this problem. I have double checked again and found the following: Path: C:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\Profiles\autoexec_a2.cfg The last of the code strings reads as follo...
- 27 Feb 2008, 03:51
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
- 26 Feb 2008, 19:56
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
- 26 Feb 2008, 16:23
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960
- 26 Feb 2008, 01:24
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239960