Search found 67 matches
- 01 Feb 2009, 22:37
- Forum: Mapmaking Guild
- Topic: How to perm. get things in the Game Database
- Replies: 8
- Views: 5109
I now create new resources in the tree and work from there (copying old files from the h5m containers) and changing the values that need it (like map hrefs)... So far it's actually working and everything gets stored in the \data folder. No idea yet how I'm every going to share that ;-) Maybe build ...
- 12 Jun 2008, 21:48
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239808
old subject : look at http://www.celestialheavens.com/forums/ ... php?t=5641
and http://deep.phpwebhosting.com/~paradox/ ... =569&st=15
(http://deep.phpwebhosting.com/~paradox/ ... st&id=1699 to download the attached file)
and http://deep.phpwebhosting.com/~paradox/ ... =569&st=15
(http://deep.phpwebhosting.com/~paradox/ ... st&id=1699 to download the attached file)
- 09 May 2008, 20:26
- Forum: Mapmaking Guild
- Topic: Checking to see if human or AI
- Replies: 9
- Views: 4621
see http://heroescommunity.com/viewthread.php3?TID=25687
there are 2 methods there... my method is fine if you have an introduction messagebox while the other works for any situation.
there are 2 methods there... my method is fine if you have an introduction messagebox while the other works for any situation.
- 27 Jan 2008, 17:31
- Forum: Mapmaking Guild
- Topic: DWARF BRIDGES in H5 TOE
- Replies: 8
- Views: 4508
- 23 Jan 2008, 13:55
- Forum: Mapmaking Guild
- Topic: DWARF BRIDGES in H5 TOE
- Replies: 8
- Views: 4508
- 22 Jan 2008, 22:33
- Forum: Mapmaking Guild
- Topic: DWARF BRIDGES in H5 TOE
- Replies: 8
- Views: 4508
- 19 Jan 2008, 15:57
- Forum: Mapmaking Guild
- Topic: My campaign project
- Replies: 3
- Views: 2681
Neckie, You have earned my respect and it would be a privilege to be on your team. I will gladly check and edit all your text to correct your English mistakes. I found some people @ HC that wanted to help me so I don't really need another person to check the texts; sorry, i forgot to update my firs...
- 06 Jan 2008, 07:29
- Forum: Mapmaking Guild
- Topic: My campaign project
- Replies: 3
- Views: 2681
My campaign project
I want to present my campaign project. It's a 3 maps campaign that will mostly focus on what you can improve your maps by scripting and modding. I'll focus on the visual effects more than retexturing. It will be released in English and in French. If someone want to translate it in a foreign language...
- 29 Dec 2007, 20:21
- Forum: Mapmaking Guild
- Topic: Witch hut scripting
- Replies: 10
- Views: 7750
- 29 Dec 2007, 14:11
- Forum: Mapmaking Guild
- Topic: Witch hut scripting
- Replies: 10
- Views: 7750
- 28 Dec 2007, 18:29
- Forum: Mapmaking Guild
- Topic: Witch hut scripting
- Replies: 10
- Views: 7750
- 28 Dec 2007, 03:48
- Forum: Mapmaking Guild
- Topic: Witch hut scripting
- Replies: 10
- Views: 7750
- 27 Dec 2007, 14:41
- Forum: Mapmaking Guild
- Topic: Witch hut scripting
- Replies: 10
- Views: 7750
- 15 Dec 2007, 23:54
- Forum: Mapmaking Guild
- Topic: H5 TOE - What are the artifact Set IDs?
- Replies: 3
- Views: 2440
- 15 Dec 2007, 13:30
- Forum: Mapmaking Guild
- Topic: H5 TOE - What are the artifact Set IDs?
- Replies: 3
- Views: 2440
-- -- Artifact sets IDs (for basic artifact sets) -- (synchronized with RPGStats/ArtifactSets ) -- ARTIFACT_SET_DRAGONISH = 0 ARTIFACT_SET_DWARVEN = 1 ARTIFACT_SET_LIONS = 2 ARTIFACT_SET_MAGIS = 3 ARTIFACT_SET_NECROMANCERS = 4 ARTIFACT_SET_EDUCATIONAL = 5 ARTIFACT_SET_HUNTERS = 6 ARTIFACT_SET_OGRES ...
- 09 Dec 2007, 16:22
- Forum: Mapmaking Guild
- Topic: 2.1 : Subterrain objects removed
- Replies: 6
- Views: 7047
Don't know what you did that didn't work.... i have the files in F:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\data\MapObjects\_(AdvMapObjectLink)\Objects-Subterra for the bridges and F:\Program Files\Ubisoft\Heroes of Might and Magic V - Tribes of the East\data\MapObject...
- 27 Nov 2007, 14:16
- Forum: Mapmaking Guild
- Topic: 2.1 : Subterrain objects removed
- Replies: 6
- Views: 7047
See my post @ elrath :
http://elrath.co.uk/forums/index.php?s= ... ost&p=4357
Should work for HoF and TotE. If you can't make it work i'll make a mod that will make it work.
http://elrath.co.uk/forums/index.php?s= ... ost&p=4357
Should work for HoF and TotE. If you can't make it work i'll make a mod that will make it work.
- 25 Nov 2007, 14:26
- Forum: Mapmaking Guild
- Topic: TotE town ID codes?
- Replies: 2
- Views: 2219
- 14 Nov 2007, 00:34
- Forum: Mapmaking Guild
- Topic: Patch 1.4 removes objects from editor - how to get them back
- Replies: 31
- Views: 25966
Updated mapfilters for TotE :
http://elrath.co.uk/forums/index.php?s= ... ost&p=4357
Hope you like it! (might be big but its worth it)
http://elrath.co.uk/forums/index.php?s= ... ost&p=4357
Hope you like it! (might be big but its worth it)
- 02 Oct 2007, 12:36
- Forum: Mapmaking Guild
- Topic: [H5 EDITOR] Troubleshooting topic
- Replies: 579
- Views: 239808
Anybody has a slightest idea how to organize a function that will trigger every time a battle starts and/or ends? As far as I know, there is now such trigger. I believe it can be arranged with touch object trigger, but that will require a lot of efforts, like assigning the trigger to EVERY creature...