Search found 5 matches
- 26 Sep 2006, 21:40
- Forum: Heroes V-VI
- Topic: Your opinions on this Agrael build
- Replies: 8
- Views: 11652
Oh i thought sorcery or summoning was needed to be offered the mission reward - my mistake. Had no bugs so far but Gilraen is indeed.... hard... :devil: but i think i have a strategy that just might work (better i hope it will) third take on this map but i think i will try it out tomorrow. Can write...
- 26 Sep 2006, 20:55
- Forum: Heroes V-VI
- Topic: Your opinions on this Agrael build
- Replies: 8
- Views: 11652
I took sorcery because phantom force is a lvl 3 spell - i couldn't cast it without sorcery (magic insight than capped at creatures lvl 4) or summoning magic. I also play 1.0 - played 1.3 haven campaign and couldn't understand as a friend of mine told me the last haven mission to be difficult - it wa...
- 26 Sep 2006, 12:17
- Forum: Heroes V-VI
- Topic: Your opinions on this Agrael build
- Replies: 8
- Views: 11652
Your opinions on this Agrael build
I am in the mission 3 right now: expert gating consume corpse mark of the damned expert attack battle frenzy expert logistics pathfinding swift gating teleport assault expert sorcery magic insight (phantom Forces!!!) basic luck i plan to choose: expert luck and swarm gating as soon as possible attac...
- 26 Sep 2006, 01:49
- Forum: Modcrafting Guild
- Topic: changes to skill requirements for ultimate skills
- Replies: 73
- Views: 69119
Thank you for swift response - it worked beautifully after i restarted the map. (tested with console as you suggested) Just one thing to add to the discussion about prerequisites: i also think it would be enough to stop by cold steel for necropolis, since i don't think the necro ultimate is strong e...
- 25 Sep 2006, 22:18
- Forum: Modcrafting Guild
- Topic: changes to skill requirements for ultimate skills
- Replies: 73
- Views: 69119