Great news thank you, the Campaign addon sounds brilliant ideasirDranik wrote:Dear supporters and fans of HoMM 2!
Great news: fheroes2 is updated to 0.9.6 version! As usual we spent a huge amount of time polishing the code to make it more stable and less error-prone. However, this is just a normal thing to say.........
fheroes2: Resurrection
Re: Free Heroes of Might and Magic II Resurrection
Re: Free Heroes of Might and Magic II Resurrection
We're working on fheroes2 engine not only to make it possible to add new campaigns into the game, but also implement new features making campaigns much more exciting and enjoyable. Original H2 campaigns were really outstanding and we're going to keep that high quality standard.
Re: Free Heroes of Might and Magic II Resurrection
Hello fans of Heroes of Might and Magic 2!
Today we're presenting you a new version of fheroes2 - 0.9.7 which as usual includes a lot of changes!
In the last few months the team spent enormous amount of efforts for code optimization and preparation for the upcoming add-on.
Everyone knows, that Farm is not fully drawn in Knight city, while there's no castle built. With the help of artist we added missing part so it wouldn't look like being cut anymore.
Also, we modified Captain Quarters in Necromancer castle to be logically more accurate. The original image had a bridge which was leading to emptiness in case of being built in a town.
The team also made a simple but useful change: you can view the full name of a save file, the name of the map being played and save file location within your device. Just right click by mouse on any save file to view the dialog. This was done based on the given feedback to ease real file findings.
This month we put a lot of resources into translation of the game into other languages. Besides heavy polishing French and Polish translations we introduced basic support for German language.
On top of this AI was significantly improved in this release. We fixed some logic in battles related to pathfinding algorithm and AI behavior, and AI heroes right now have their own classes making them to cooperate within a kingdom in a more efficient way. Fighters will focus on battles while Hunters well... will do everything.
As usual our team fixed more than 60 bugs since 0.9.6.
We hope that you enjoy the game! Thank you very much for being our players and for your great support!
You could also support the project development on Patreon.
Today we're presenting you a new version of fheroes2 - 0.9.7 which as usual includes a lot of changes!
In the last few months the team spent enormous amount of efforts for code optimization and preparation for the upcoming add-on.
Everyone knows, that Farm is not fully drawn in Knight city, while there's no castle built. With the help of artist we added missing part so it wouldn't look like being cut anymore.
Also, we modified Captain Quarters in Necromancer castle to be logically more accurate. The original image had a bridge which was leading to emptiness in case of being built in a town.
The team also made a simple but useful change: you can view the full name of a save file, the name of the map being played and save file location within your device. Just right click by mouse on any save file to view the dialog. This was done based on the given feedback to ease real file findings.
This month we put a lot of resources into translation of the game into other languages. Besides heavy polishing French and Polish translations we introduced basic support for German language.
On top of this AI was significantly improved in this release. We fixed some logic in battles related to pathfinding algorithm and AI behavior, and AI heroes right now have their own classes making them to cooperate within a kingdom in a more efficient way. Fighters will focus on battles while Hunters well... will do everything.
As usual our team fixed more than 60 bugs since 0.9.6.
We hope that you enjoy the game! Thank you very much for being our players and for your great support!
You could also support the project development on Patreon.
Re: Free Heroes of Might and Magic II Resurrection
awesome stuff
Blake's Sanctum - Heroes of Might & Magic: fan page containing pictures, vids, info, similar games & fan projects!
Re: Free Heroes of Might and Magic II Resurrection
Dear fans and supporters of Heroes of Might & Magic II!
After delayed a little by technical issues we're pleased to present you 0.9.8 version of fheroes2 project!
In this release we put a lot of efforts to fix remaining issues with object passabilities to make the logic exactly the same as in the original game. Most of known issues in this area are fixed. But this is just bug fixing portion. We also enhanced our AI to interact with teleports, Pyramids and be more efficient for castle and other heroes interactions bringing more challenge to the game.
The team doesn't forget to add new quality of life changes to the game: we added an icon indicator for the type of map (The Succession Wars or The Price of Loyalty) as per request from players:
This change gives more information about the map and which objects might appear there.
Another feature which was missing before is to highlight cells of an attack for a creature with two-cells attack:
Now every movement during the battle has proper cell highlighting.
The original game has no ability to display the duration of the spells and their description but fheroes2 currently allows to check this information. Note, that new spells are going to appear in our future expansion, so this enhancement will be quite useful for not only newcomers, but for experienced players as well.
Windows users can now have video scenes from DOS version of the game. During installation you can opt to unpack required resources from the original game in order to have full experience gameplay.
As per each month we fixed over 60 bugs and added other small changes to the game.
We wish that you'd like the updated version of the game and thank you for your support of this project!
You could also support the project development on Patreon.
After delayed a little by technical issues we're pleased to present you 0.9.8 version of fheroes2 project!
In this release we put a lot of efforts to fix remaining issues with object passabilities to make the logic exactly the same as in the original game. Most of known issues in this area are fixed. But this is just bug fixing portion. We also enhanced our AI to interact with teleports, Pyramids and be more efficient for castle and other heroes interactions bringing more challenge to the game.
The team doesn't forget to add new quality of life changes to the game: we added an icon indicator for the type of map (The Succession Wars or The Price of Loyalty) as per request from players:
This change gives more information about the map and which objects might appear there.
Another feature which was missing before is to highlight cells of an attack for a creature with two-cells attack:
Now every movement during the battle has proper cell highlighting.
The original game has no ability to display the duration of the spells and their description but fheroes2 currently allows to check this information. Note, that new spells are going to appear in our future expansion, so this enhancement will be quite useful for not only newcomers, but for experienced players as well.
Windows users can now have video scenes from DOS version of the game. During installation you can opt to unpack required resources from the original game in order to have full experience gameplay.
As per each month we fixed over 60 bugs and added other small changes to the game.
We wish that you'd like the updated version of the game and thank you for your support of this project!
You could also support the project development on Patreon.
Re: Free Heroes of Might and Magic II Resurrection
Dear supporters and fans of Heroes of Might and Magic II!
We're very pleased to announce 0.9.9 version of the fheroes2 with a lot of changes and new things to show.
Within current release we've fixed some interesting places in rendering, which experienced the original game during gameplay.
Warlock castle has Waterfall building as well as Cave. However, the image of the Cave was always showing whether Cave is built or absent. We fixed this mishap in graphics and now fheroes2 shows exactly what is built in the castle!
[Original Game]
[fheroes2]
Another thing is that Captain's Quarters in Warlock castle has blurred road nearby and incorrect rendering of Moat. We fixed these places as well!
Another thing worth to mention is that we added missing part of Captain's Quarters in Barbarian town, while there is no castle built.
[Original Game]
[fheroes2]
We also invested a lot of time fixing many issues with AI: now it uses objects more rationally and can interact with Alchemist Tower and Sphinx. AI heroes are now more rational in visiting objects.
From logic side we fixed numerous places with object passabilities. It's not an easy task to do but we fixed many places with diagonal moves, shadows being impassible, water action objects and Reefs.
Small but interesting feature: the team added support of devices with resolution lower than the original so we're expanding the list of devices where fheroes2 can be run. Also we added missing resolution in resolution list for players can have more options especially playing on wide screens.
A very useful feature which was added to this release are buttons for switching between castles within castle construction screen. So you don't need to go through every castle and open construction screen to build something for each castle in your kingdom!
Suddenly we received a full scale translation of fheroes2 to Norwegian language. As of now it's not possible to select this language within game's UI but only in the configuration file. This restriction is due to a fact that original HoMM2 game was never officially released in Norwegian language. Nevertheless, this changes triggers the work to add support for languages based on English characters. In the very near future we'll add algorithms to generate missing letters in Latin alphabet which are required for other languages. Even such languages support is a niche area but we'll still support it to bring more pleasant experience to each player.
As usual our hardworking team fixed over 70 bugs since 0.9.8 release.
We really hope that you like the changes made in this release and like the game even more!
You could also support the project development on Patreon.
We're very pleased to announce 0.9.9 version of the fheroes2 with a lot of changes and new things to show.
Within current release we've fixed some interesting places in rendering, which experienced the original game during gameplay.
Warlock castle has Waterfall building as well as Cave. However, the image of the Cave was always showing whether Cave is built or absent. We fixed this mishap in graphics and now fheroes2 shows exactly what is built in the castle!
[Original Game]
[fheroes2]
Another thing is that Captain's Quarters in Warlock castle has blurred road nearby and incorrect rendering of Moat. We fixed these places as well!
Another thing worth to mention is that we added missing part of Captain's Quarters in Barbarian town, while there is no castle built.
[Original Game]
[fheroes2]
We also invested a lot of time fixing many issues with AI: now it uses objects more rationally and can interact with Alchemist Tower and Sphinx. AI heroes are now more rational in visiting objects.
From logic side we fixed numerous places with object passabilities. It's not an easy task to do but we fixed many places with diagonal moves, shadows being impassible, water action objects and Reefs.
Small but interesting feature: the team added support of devices with resolution lower than the original so we're expanding the list of devices where fheroes2 can be run. Also we added missing resolution in resolution list for players can have more options especially playing on wide screens.
A very useful feature which was added to this release are buttons for switching between castles within castle construction screen. So you don't need to go through every castle and open construction screen to build something for each castle in your kingdom!
Suddenly we received a full scale translation of fheroes2 to Norwegian language. As of now it's not possible to select this language within game's UI but only in the configuration file. This restriction is due to a fact that original HoMM2 game was never officially released in Norwegian language. Nevertheless, this changes triggers the work to add support for languages based on English characters. In the very near future we'll add algorithms to generate missing letters in Latin alphabet which are required for other languages. Even such languages support is a niche area but we'll still support it to bring more pleasant experience to each player.
As usual our hardworking team fixed over 70 bugs since 0.9.8 release.
We really hope that you like the changes made in this release and like the game even more!
You could also support the project development on Patreon.
Re: Free Heroes of Might and Magic II Resurrection
Dear supporters and fans of fheroes2 project!
After a difficult month of development we're extremely happy to announce 0.9.10 version of the project! Even having many obstacles with development during this release we made many interesting and important changes.
First of all, from now any version of the game includes minimum 4 languages to be chosen: English, French, German and Polish. These languages will appear even for a demo version of the game. We still need to polish the characters for each language and soon we'll update all of them. Besides this based on a huge demand on our community we'll add Russian language as a start language. This is planned for the next release.
Secondly, we made many small but important changes in many places across the game: fixing text position in many dialogs, battle grid rendering, showing heroes on mini map (very useful feature to know where your and your opponent's heroes are) and we even added missing video playback in "The Price of Loyalty" campaign selection window.
The team spent a lot of time improving AI behavior for spell casting during battle, fixing its inability to land on a beach, fixing passabilities with water objects and Dimension Door, fixing pathfinding and terrain penalties and even updating troop splitting logic.
Lastly, we expanded our list of supported translations: we added Italian language support. We also added missing translations for multiple places.
Overall, the team fixed more than 60 bugs since the previous release!
As part of this release, we now have a wiki page to explain the enhancements to this game engine reimplementation compared to the original.
We hope that you'll enjoy a new version of the game and thank you so much for your support!
After a difficult month of development we're extremely happy to announce 0.9.10 version of the project! Even having many obstacles with development during this release we made many interesting and important changes.
First of all, from now any version of the game includes minimum 4 languages to be chosen: English, French, German and Polish. These languages will appear even for a demo version of the game. We still need to polish the characters for each language and soon we'll update all of them. Besides this based on a huge demand on our community we'll add Russian language as a start language. This is planned for the next release.
Secondly, we made many small but important changes in many places across the game: fixing text position in many dialogs, battle grid rendering, showing heroes on mini map (very useful feature to know where your and your opponent's heroes are) and we even added missing video playback in "The Price of Loyalty" campaign selection window.
The team spent a lot of time improving AI behavior for spell casting during battle, fixing its inability to land on a beach, fixing passabilities with water objects and Dimension Door, fixing pathfinding and terrain penalties and even updating troop splitting logic.
Lastly, we expanded our list of supported translations: we added Italian language support. We also added missing translations for multiple places.
Overall, the team fixed more than 60 bugs since the previous release!
As part of this release, we now have a wiki page to explain the enhancements to this game engine reimplementation compared to the original.
We hope that you'll enjoy a new version of the game and thank you so much for your support!
Re: Free Heroes of Might and Magic II Resurrection
Dear players of Heroes of Might and Magic 2!
Up to the end of the year we're announcing 0.9.11 release of fheroes2 project! We decided to divert from the original release schedule and bring a little surprise for your for the upcoming holidays.
In this release as announced previously we added full support of Russian language out of the box which means that you can select Russian for any version of the original game. Before this change it was almost impossible to get an official Russian translation of HoMM2 but now you can purchase any official version of the game and enjoy playing it in your native language. All Russian language letters are generated on the fly by our engine from English letters. Moreover, from now French language contains proper letters for any version of the game. Support of other languages will be added in the upcoming releases.
Another important feature which was added for this release is extended spell description for heroes. From now on you don't need to calculate how much damage a certain spell will do or how many Elementals you can summon during the battle. Just open the spell description window and check the outcome.
We also added a map information popup window while right clicking on a map in the list of maps. This window shows the location of the file and map type: either "The Succession Wars" or "The Price of Loyalty" so players can easily find these files on their machines.
Besides this the team fixed AI behavior during castle defense, updated logic with roads, fixed many places for rendering and even added support of national symbols as a part of path on Windows. Overall the team managed in a such short period to fix more than 20 bugs.
Thank you very much for your valuable support and contribution of the project! We hope that you'll enjoy the game!
Up to the end of the year we're announcing 0.9.11 release of fheroes2 project! We decided to divert from the original release schedule and bring a little surprise for your for the upcoming holidays.
In this release as announced previously we added full support of Russian language out of the box which means that you can select Russian for any version of the original game. Before this change it was almost impossible to get an official Russian translation of HoMM2 but now you can purchase any official version of the game and enjoy playing it in your native language. All Russian language letters are generated on the fly by our engine from English letters. Moreover, from now French language contains proper letters for any version of the game. Support of other languages will be added in the upcoming releases.
Another important feature which was added for this release is extended spell description for heroes. From now on you don't need to calculate how much damage a certain spell will do or how many Elementals you can summon during the battle. Just open the spell description window and check the outcome.
We also added a map information popup window while right clicking on a map in the list of maps. This window shows the location of the file and map type: either "The Succession Wars" or "The Price of Loyalty" so players can easily find these files on their machines.
Besides this the team fixed AI behavior during castle defense, updated logic with roads, fixed many places for rendering and even added support of national symbols as a part of path on Windows. Overall the team managed in a such short period to fix more than 20 bugs.
Thank you very much for your valuable support and contribution of the project! We hope that you'll enjoy the game!
Re: Free Heroes of Might and Magic II Resurrection
Dear fans of Heroes of Might and Magic II!
We're proud to announce a new version of fheroes2 - 0.9.12! We delayed the release by few days to polish several things which we hope you'd enjoy.
Starting from the very beginning, in this release AI significantly improved on the map and during battle. Now AI heroes are able to create complex path through terrains and water and even through whirlpools. No more wandering around heroes. Attack and retaliation during battle was fixed as well and monster behavior under certain spells. AI behaves now even more efficient.
Next, we fixed remaining issues with object passabilities. These issues required a lot of time to understand how it works in the original game and fully replicate logic. So from now you won't encounter issues when your hero cannot pass to a certain location unless it's made by a map creator on purpose.
We improved army order setting by changing to proper UI and making this as a battle option. Now you can easily toggle the option based on your preference.
The team also put enormous efforts into translation. We added generation of German letters for any version of the game and also updated translation for Russian, Polish, French and German. Besides this we fixed several places of missed or incorrect translation of texts.
Lastly, we added betrayal scenario for Roland and Archibald campaigns where players can switch side and play for the opposite Lord. The team fixed few other small issues related to campaigns so you can enjoy playing it even more.
Also there were some useful changes related to battle. For example now you can view dead monsters stats while pointing their corpses on a battlefield.
Thank you very much for your invaluable support of the project and being fans and players of the game!
We're proud to announce a new version of fheroes2 - 0.9.12! We delayed the release by few days to polish several things which we hope you'd enjoy.
Starting from the very beginning, in this release AI significantly improved on the map and during battle. Now AI heroes are able to create complex path through terrains and water and even through whirlpools. No more wandering around heroes. Attack and retaliation during battle was fixed as well and monster behavior under certain spells. AI behaves now even more efficient.
Next, we fixed remaining issues with object passabilities. These issues required a lot of time to understand how it works in the original game and fully replicate logic. So from now you won't encounter issues when your hero cannot pass to a certain location unless it's made by a map creator on purpose.
We improved army order setting by changing to proper UI and making this as a battle option. Now you can easily toggle the option based on your preference.
The team also put enormous efforts into translation. We added generation of German letters for any version of the game and also updated translation for Russian, Polish, French and German. Besides this we fixed several places of missed or incorrect translation of texts.
Lastly, we added betrayal scenario for Roland and Archibald campaigns where players can switch side and play for the opposite Lord. The team fixed few other small issues related to campaigns so you can enjoy playing it even more.
Also there were some useful changes related to battle. For example now you can view dead monsters stats while pointing their corpses on a battlefield.
Thank you very much for your invaluable support of the project and being fans and players of the game!
Re: Free Heroes of Might and Magic II Resurrection
How do you set difficulty to original? The enemy AI is spamming heroes with packs of units every turn which is logically impossible.
Re: Free Heroes of Might and Magic II Resurrection
Dear @player.
Fheroes2 is a game engine written from a scratch. This means, that every aspect of the game is being created by the hands of our dev team. (except the art and sprites, which engine loads from the original game resources).
There're no original AI. There's only our hand-made AI which is still in development. So you cannot switch it.
What is the problem with the current behaviour? Your enemy, I suppose, has only few heroes and that's why he hires new heroes to finish some activity near his castle... How do you think, it should work then?
Fheroes2 is a game engine written from a scratch. This means, that every aspect of the game is being created by the hands of our dev team. (except the art and sprites, which engine loads from the original game resources).
There're no original AI. There's only our hand-made AI which is still in development. So you cannot switch it.
What is the problem with the current behaviour? Your enemy, I suppose, has only few heroes and that's why he hires new heroes to finish some activity near his castle... How do you think, it should work then?
Re: Free Heroes of Might and Magic II Resurrection
I think he'd like them to sit around doing nothing in the local tavern waiting for his heroes to come and kill them easily.
Blake's Sanctum - Heroes of Might & Magic: fan page containing pictures, vids, info, similar games & fan projects!
Re: Free Heroes of Might and Magic II Resurrection
Thus that depends his reply is needed. If they are sending tons of heroes with just a basic army - it would be bad. But player need to describe it and have a save. It can be bug triggered by certain condition.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
Re: Free Heroes of Might and Magic II Resurrection
yeah I thought he meant it was too hard but if the heroes are junk ones being sent like lambs to the slaughter then that's no good either.
Funnily enough I'm replaying HoMM1 at the moment the good old NWC AI in that just looooooves to send tiny junk heroes constantly into my empire.. usually because if I leave a city with nothing in it they are like moths to a flame.. they'll run right past/through my heavily defended areas where I have powerful heroes on standby just to try and get to the far away empty city.. they don't make it lol. Once the city is defended they stop trying and just go back to loitering around their own empire. But if I empty it again.. the junk heroes start pooring in again haha.
Funnily enough I'm replaying HoMM1 at the moment the good old NWC AI in that just looooooves to send tiny junk heroes constantly into my empire.. usually because if I leave a city with nothing in it they are like moths to a flame.. they'll run right past/through my heavily defended areas where I have powerful heroes on standby just to try and get to the far away empty city.. they don't make it lol. Once the city is defended they stop trying and just go back to loitering around their own empire. But if I empty it again.. the junk heroes start pooring in again haha.
Blake's Sanctum - Heroes of Might & Magic: fan page containing pictures, vids, info, similar games & fan projects!
Re: Free Heroes of Might and Magic II Resurrection
Dear players and fans of Heroes of Might and Magic 2!
We are extremely happy to announce a new version of fheroes2 project - 0.9.13.
After a month of hard work and many hours spent on the project we as always have something to show. This release is a special as it contains a very unique feature - text support for people with vision issues. Enabling this mode makes the game to output all necessary information in a text format within a console window. Such data can be easily read by any text-to-speech conversion tool giving players the ability to enjoy the game. This feature is still in progress.
Next, we added popup windows within campaign scenario window, especially for awards and scenario choices. Many players don't know what these items mean and guessing is not a right way to make a proper choice. Now you can right click on them to get extra description of the item.
We also made a lot of changes in AI behavior: it became more rational in hero recruitment, developing castles, making tactical decisions during battles and on map. The team closed multiple sound and music related issues like missing sounds for some objects on map or incorrect music being played for a terrain.
Moreover, we introduced scalable scrollbars within the whole game. Now it is more intuitive to understand how many items are in a list. We also reworked most of dialogs: now icons within standard dialogs are clickable by a right mouse button so players can get more information about a specific artifact, spell or even resource while interacting with an object.
Lastly, we added Czech language support for the official version of HoMM2 so players can finally get full information from maps made for this version of the game. Besides this, the team fixed multiple general translation issues.
As usual, the team fixed more than 50 bugs of an old project and improved tons of code for future changes.
We hope that you would enjoy the game and thanks a lot for your enormous support!
You could also support the project development on Patreon.
We are extremely happy to announce a new version of fheroes2 project - 0.9.13.
After a month of hard work and many hours spent on the project we as always have something to show. This release is a special as it contains a very unique feature - text support for people with vision issues. Enabling this mode makes the game to output all necessary information in a text format within a console window. Such data can be easily read by any text-to-speech conversion tool giving players the ability to enjoy the game. This feature is still in progress.
Next, we added popup windows within campaign scenario window, especially for awards and scenario choices. Many players don't know what these items mean and guessing is not a right way to make a proper choice. Now you can right click on them to get extra description of the item.
We also made a lot of changes in AI behavior: it became more rational in hero recruitment, developing castles, making tactical decisions during battles and on map. The team closed multiple sound and music related issues like missing sounds for some objects on map or incorrect music being played for a terrain.
Moreover, we introduced scalable scrollbars within the whole game. Now it is more intuitive to understand how many items are in a list. We also reworked most of dialogs: now icons within standard dialogs are clickable by a right mouse button so players can get more information about a specific artifact, spell or even resource while interacting with an object.
Lastly, we added Czech language support for the official version of HoMM2 so players can finally get full information from maps made for this version of the game. Besides this, the team fixed multiple general translation issues.
As usual, the team fixed more than 50 bugs of an old project and improved tons of code for future changes.
We hope that you would enjoy the game and thanks a lot for your enormous support!
You could also support the project development on Patreon.
Re: Free Heroes of Might and Magic II Resurrection
Already replied on fb but I'll say it again.. great work guys.
Blake's Sanctum - Heroes of Might & Magic: fan page containing pictures, vids, info, similar games & fan projects!
Re: Free Heroes of Might and Magic II Resurrection
Dear players and fans of Heroes of Might and Magic 2!
Another month has passed and as usual we are presenting to you a new version of fheroes2 project - 0.9.14! We are getting close to 1.0 release and putting all efforts to make it happen as soon as possible.
In this release the team made huge changes in translation support. We added in-game font generation for Norwegian and Italian languages and also updated most of translations.
Additionally, we fixed Battle Only button for many languages.
Artifact based logic and code was completely reworked fixing many places of incorrect effects from artifacts and even missing bonuses. Artifact related logic works exactly as in the original code. With new changes it would be very easy to add new artifacts into the game or modify their abilities opening huge possibilities for modding.
AI has become smarter as well! We optimized AI decisions on spells, castle construction priorities and AI now can use Dimension Door... Do not be surprised if an AI hero may jump out from nowhere.
We also fixed multiple issues with monster growth, surrender cost and movement logic during battles. On top of this the team completed work for native macOS application support but we need to sort out digital signing for it.
Lastly, we added support for MP3 and FLAC in-game music file formats.
As usual the team fixed more than 50 bugs since the last release.
We really hope that you would enjoy the game!
You could also support the project development on Patreon.
Another month has passed and as usual we are presenting to you a new version of fheroes2 project - 0.9.14! We are getting close to 1.0 release and putting all efforts to make it happen as soon as possible.
In this release the team made huge changes in translation support. We added in-game font generation for Norwegian and Italian languages and also updated most of translations.
Additionally, we fixed Battle Only button for many languages.
Artifact based logic and code was completely reworked fixing many places of incorrect effects from artifacts and even missing bonuses. Artifact related logic works exactly as in the original code. With new changes it would be very easy to add new artifacts into the game or modify their abilities opening huge possibilities for modding.
AI has become smarter as well! We optimized AI decisions on spells, castle construction priorities and AI now can use Dimension Door... Do not be surprised if an AI hero may jump out from nowhere.
We also fixed multiple issues with monster growth, surrender cost and movement logic during battles. On top of this the team completed work for native macOS application support but we need to sort out digital signing for it.
Lastly, we added support for MP3 and FLAC in-game music file formats.
As usual the team fixed more than 50 bugs since the last release.
We really hope that you would enjoy the game!
You could also support the project development on Patreon.
Re: Free Heroes of Might and Magic II Resurrection
Dear fans, players and supporters of Heroes of Might and Magic II!
Another month of our team productive work has passed and we are announcing fheroes2 - 0.9.15!
This release is filled with new features introduced recently.
First of all, we added missing Black & White cursor support to fheroes2. Now some players can enjoy the perfection of monochrome graphics.
Secondly, the team fully redesigned hotkey integration and added a separate window where players can check all hotkeys used in the game.
Speaking of windows in the game: we expanded the configuration window so players can tune sound and music directly within the Main Menu, and also to access Hotkeys window, toggle cursor type and even toggle Text Support Mode which was added some time ago.
Besides the usual work on polishing campaigns and fixing any issues within them we upgraded the popup windows for awards and bonuses in the campaign window. Now every player would know what to expect and how to plan the strategy to win the next scenario.
AI has not limits for perfection! In this release AI got to know View All spell usage giving it an advantage to see everything on the map (btw, same applies for humans). AI heroes are more keen to explore and uncover more areas instead of roaming around castles and open territory. Moreover, AI heroes can now properly navigate within narrow paths and they better manage mana consumption.
The range of supported languages is expanding too! In this release we added Ukrainian language with basic translation work being done. More work is ahead but this is a start. Other translations were not left untouched: we updated French, Russian, Polish and Norwegian languages.
And as usual the team polished the game by fixing numerous bugs with logic and drawings.
We hope that you would enjoy the game even more!
We're really grateful to everyone for supporting or participating in this project!
Another month of our team productive work has passed and we are announcing fheroes2 - 0.9.15!
This release is filled with new features introduced recently.
First of all, we added missing Black & White cursor support to fheroes2. Now some players can enjoy the perfection of monochrome graphics.
Secondly, the team fully redesigned hotkey integration and added a separate window where players can check all hotkeys used in the game.
Speaking of windows in the game: we expanded the configuration window so players can tune sound and music directly within the Main Menu, and also to access Hotkeys window, toggle cursor type and even toggle Text Support Mode which was added some time ago.
Besides the usual work on polishing campaigns and fixing any issues within them we upgraded the popup windows for awards and bonuses in the campaign window. Now every player would know what to expect and how to plan the strategy to win the next scenario.
AI has not limits for perfection! In this release AI got to know View All spell usage giving it an advantage to see everything on the map (btw, same applies for humans). AI heroes are more keen to explore and uncover more areas instead of roaming around castles and open territory. Moreover, AI heroes can now properly navigate within narrow paths and they better manage mana consumption.
The range of supported languages is expanding too! In this release we added Ukrainian language with basic translation work being done. More work is ahead but this is a start. Other translations were not left untouched: we updated French, Russian, Polish and Norwegian languages.
And as usual the team polished the game by fixing numerous bugs with logic and drawings.
We hope that you would enjoy the game even more!
We're really grateful to everyone for supporting or participating in this project!
Perhaps i should know already... but i don't ☻
First of all, MANY MANY BIG THANKS for this marvellous [strike]remake[/strike] bettering of HoMM II !
(I know mx2 maps are only for PoL)
Sorry... which icon stands for which version ?sirDranik Oct 6 2021, 11:49 wrote:
... we added an icon indicator for the type of map (The Succession Wars or The Price of Loyalty) as per request from players:
(I know mx2 maps are only for PoL)
Last edited by Krapul on 15 May 2022, 14:51, edited 2 times in total.
Re: Perhaps i should know already... but i don't ☻
Just check the info of each map, which we added recently (you can now right click on map or save file to check some information about them).
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