Creature Proposals

Mobile game by Jon Van Caneghem studio VC Mobile Entertainment. Beautiful offspring with Might & Magic touch. All your quests lead to adventure!
User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6712
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: Creature Proposals

Unread postby Panda Tar » 26 Oct 2018, 16:09

Image

NUCKELAVEE
  • Looks: demonic water-demon with a humanoid form attached on a demonic horse
  • Size: Epic
  • Color: Blue
  • Base Attack: Warlock
  • Mana: 120
  • Special Attack: Bless of Plagues (sends waves of pestilence against a row of enemies striking 2 times for 50% ATK, and then cleanses 1 debuff from all allies. For each debuff and/or DoT affecting Nuckelavee, +5% to final damage is applied to each wave)
    Evolves to NUCKLAVEE OF STORMS
  • Special Attack: Bless of Plagues (3 strikes on a row of enemies for 50% ATK, cleanses 1 debuff from all allies. For each debuff and/or DoT affecting Nuckelavee, +6% to final damage to each wave)
    Evolves to NUCKLAVEE OF DEATH
  • Special Attack: Bless of Plagues (4 strikes on a row of enemies for 50% ATK, cleanses 1 debuff from all allies. For each debuff and/or DoT affecting Nuckelavee, +7% to final damage to each wave)
    RED STARS
  • Special Attack: has a 30% chance to cause a 25% Fatigue, PWR, LUK, ATK and/or DEF debuff on affected targets
  • Passive: + 15% ATK
  • Special Attack: + 5% ATK on each wave
  • Passive: when affected by a debuff or DoT caused by a Special Ability, it'll cleanse one random debuff and/or DoT from adjacent allies
  • Special Attack: + 3% to final damage for each debuff affecting Nuckelavee, + 15% to debuffs potency
Nuckelavees are sea demons which may appear on land in a grotesque, hybrid form. They are masters of pestilence, washing over all filth thrown at seas back upon lands and crops. When the seas are stormy, nuckelavee will advance on land, becoming succetible to weakening powers, but the more debuffs are affecting him trying to twarth his advance, the deadlier will be those waves of destruction. The only things that are spared are those behind him, allies and other nuckelavee alike.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

User avatar
Pol
Admin
Admin
Posts: 10259
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Creature Proposals

Unread postby Pol » 04 Nov 2018, 11:26

I'm toying with new battle cry/specialty.

Probability gaze - "Your probability to be, was lowered.. "
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6712
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: Creature Proposals

Unread postby Panda Tar » 06 Nov 2018, 18:48

Could you elaborate, pwetty please? :please:
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

User avatar
Pol
Admin
Admin
Posts: 10259
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Creature Proposals

Unread postby Pol » 06 Nov 2018, 20:17

That was just battle cry, as for ability it would work that way, that once you won't be able to resist, you would die. So each attack would decrease your luck, as attribute to resist and calculate if you would die now - but won't kill/damage you until you would die in one blow. In principle, it's a curse.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Pol
Admin
Admin
Posts: 10259
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Creature Proposals

Unread postby Pol » 06 Nov 2018, 20:25

Okey, to be more evil. In addition it could remove one % of your HP. But no more, to fix some improbable cases. Until you would die completely with the final blow.
Last edited by Pol on 06 Nov 2018, 20:27, edited 2 times in total.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6712
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: Creature Proposals

Unread postby Panda Tar » 08 Nov 2018, 18:11

So, it's a new DoT then? :idea: See if it would be ok like this:

New DoT CURSE and REVERSE CURSE
  • For the duration, checks every turn the target's LUK values, with 5 distinct effects (from best to worst case scenario):
  • LUK caster > LUK target, and the caster has LUK buff and the target has LUK debuff: damage equal to the difference between caster total LUK and target total LUK and a 80% chance to cause instant Death.
  • LUK caster > LUK target, and the caster has LUK buff: damage equal to the difference between caster total LUK and target total LUK and a 60% chance to cause instant Death.
  • LUK caster > LUK target, and the target has LUK debuff: damage equal to the difference between caster total LUK and target total LUK and a 40% chance to cause instant Death.
  • LUK caster + LUK buff > LUK target: damage equal to the difference between caster total LUK and target total LUK and a 10% chance to cause instant Death.
  • CURSE has no effect (it'll be resisted) in these scenarios:
  • LUK caster (with or without buff) < LUK target (with or without debuff).
  • Caster has a LUK debuff
  • CURSE will rebound back (Reverse Curse) to the caster in this scenario:
  • LUK caster + LUK debuff < LUK target + LUK buff: damage equal to the difference between target total LUK and caster total LUK and a 50% chance to cause instant Death.
  • Considering Curse makes a check situation calculating LUK of the two units involved, Curse is cleansed in these ways:
  • By using a Cleansing ability or Enchantment Effect on the target.
  • By killing the caster.
  • By changing caster's and/or target's LUK causing them to fall from the 5 conditions above, or the simplest way affecting a LUK debuff on caster.
:no: This DoT cannot be Detonated. :no:

What do you think? :tsup:

**************

:down:

And the creature to go with that must be a slavic entity of Misfortune, Likho:

Image

LIKHO
  • Looks: female goblin-like monster with one eye, usually wearing black
  • Size: Legendary
  • Color: Black
  • Base Attack: Bard
  • Mana: 200
  • Special Attack: Don't Play with Luck (cleanses, specifically, LUK debuff from allies, inflicts 20% LUK debuff on all enemies for 1 turn and inflicts Curse on a random target for 1 turn – effects are applied in in this order)
    Evolves to LIKHO DEMI
  • Special Attack: Don't Play with Luck (cleanses LUK debuff from allies, 25% LUK debuff on all enemies for 2 turns, inflicts Curse on a random target, 2 turns duration)
    Evolves to LIKHO GODDESS
  • Special Attack: Don't Play with Luck (cleanses LUK debuff from allies, 30% LUK debuff on all enemies for 3 turns, inflicts Curse on a random target, 3 turns duration)
    RED STARS
  • Special Attack: Target can now be chosen
  • Passive: + 15% LUK
  • Special Attack: +20% LUK debuff potency on chosen target and splashes halved Curse damage on adjacent units
  • Passive: Immune to Curse
  • Special Attack: + 30% LUK debuff potency on all enemies and + 1 turn duration for LUK debuff and Curse
  • Special Attack: Each turn has a 10% chance to spreading Curse to adjacent units. Curse effects start anew in the new affected target.
Likho means misfortune, and this creature will be severe against enemies who run out of luck. It'll leech on a foe with bad luck, becoming even a lethal force, if not taken care of. For the fortunate, Likho might not be much of a threat, but it's advisable not to play with luck, ever.
Last edited by Panda Tar on 08 Nov 2018, 19:13, edited 4 times in total.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:

User avatar
Panda Tar
Forum Mascot
Forum Mascot
Posts: 6712
Joined: 21 Feb 2006
Location: Florianópolis - Brasil

Re: Creature Proposals

Unread postby Panda Tar » 27 Jun 2019, 23:00

We need a 11th Green Boss! :oex:

Image

CANOPY DRAGON
  • Looks: giant scary chameleon
  • Size: Legendary
  • Color: Green
  • Base Attack: Brawler
  • Mana: 200
  • Special Attack: Prismatic Maze (cleanses 4 debuffs from self, buffs DEF and LUK by 30% and immediately swings its tail striking a row for 100% LUK. Then, it camouflages and starts changing color, inflicting 50% LUK damage on any enemy target which has an opposite-color-based ally – each enemy target counts as one instance – minimum of 0 attack, maximum of 4 on a single target, and 12 attacks spread on all targets)
    Evolves to EMERALD CANOPY DRAGON
  • Special Attack: Prismatic Maze (cleanses 5 debuffs from self, buffs DEF and LUK by 40% and immediately swings its tail striking a row for 120% LUK. Then, it camouflages and starts changing color, inflicting 55% LUK damage on any enemy target which has an opposite-color-based ally – each enemy target counts as one instance)
    Evolves to AGEMO
  • Special Attack: Prismatic Maze (cleanses all debuffs from self, buffs DEF and LUK by 50% and immediately swings its tail striking a row for 140% LUK. Then, it camouflages and starts changing color, inflicting 60% LUK damage on any enemy target which has an opposite-color-based ally* – each enemy target counts as one instance)
    RED STARS
  • Passive: -25% damage from green and yellow units + 5% crit rate
  • Passive: -25% damage from blue and red units +5 % crit rate
  • Passive: -25% damage from white and black units + 5% crit rate
  • Passive: -25% damage from green, yellow and blue units + 5% crit rate
  • Passive: -25% damage from red, white and black units + 10% crit rate
  • Passive: 50% resistance to debuffs + 20% crit rate
Canopy Dragons are hard to spot, because they can assume any color they want. That makes them formidable opponents against most creatures. They can also find their weaknesses, allowing them to cause deadly damage with any attack. By using their reflective scale, they can create a powerful energy beam based on the target color to reflect against enemy ranks, damaging enemies who are inherently antagonic. As the Canopy Dragon evolves do Agemo, it gets really hard to kill.

* e.g.: enemy team has 2 Red creatures, 1 Blue and 2 Yellow. The row is damaged by XXX% LUK. Then B is damaged twice by XX% LUK, because there are 2 opposite-color in the team (Ys). Rs are damaged once each for the presence of that same B one. Ys are not damaged further, because there are no Green creatures on the team as opposite element. The total number of attacks is 4, spread over 3 units.
*e.g.: enemy team has 2 Black and 3 White. After the row damage, each B will reflects damage on each W, so each W is damaged twice, which equals 6 attacks. On the other hand, each B is damaged once for each W, which equals 6 attacks. 12 is the maximum number of spread attacks for Agemo's special attack.
Last edited by Panda Tar on 19 Jul 2019, 01:03, edited 4 times in total.
"There’s nothing to fear but fear itself and maybe some mild to moderate jellification of bones." Cave Johnson, Portal 2. :panda:


Return to “Creature Quest”

Who is online

Users browsing this forum: No registered users and 1 guest