Add mirrored map objects

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Karmakeld
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Add mirrored map objects

Unread postby Karmakeld » 07 Jan 2014, 19:55

Hey Dalai/Equilibris Team

I have a simple wish/idea for something which could be a nice feature in the next update: How about making it possible to reverse dwellings position. E.g. Golem Factory will always face left (action tile). I think it would be nice if it was possible to turn it to the right, by a simple ctrl+cursor drag or some simple shortcut or perhaps just adding the ones that could be reversed. I would find it useful for certain parts of a map, and I'm guessing it should be fairly easy to carry out, comparing to some of the stuff you guys have created
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jeff
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Unread postby jeff » 07 Jan 2014, 20:22

This is a great idea, and I believe it has been mentioned before. Whether it has or not it is good to bring it up. :D
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Unread postby Karmakeld » 07 Jan 2014, 20:56

it would surprise me if no one has though of it before, but it must have been before 'my time' ;-)
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Dalai
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Unread postby Dalai » 09 Jan 2014, 16:47

There is no technological challenge in this request, all the components are available and proven. We can also change entry points, make them bigger, etc.

Please compile a list of objects which you need mirrored or changed in similar fashion. If it's a long one - please assign some priorities.

P.S. Changed topic name.
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Unread postby jeff » 09 Jan 2014, 20:46

For me
1st All creature huts
2nd All Quest huts
3rd All one-way portal entrances and exits
4th All two-way portal entrances and exits
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Unread postby TheUnknown » 10 Jan 2014, 08:51

Does this mean there would be a button to rotate the objects left-right?
Or will there be two objects in the list and the mapmaker will drag the left or right oriented one?

About the priorities I agree with jeff.

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Unread postby Dalai » 10 Jan 2014, 17:56

TheUnknown wrote: Or will there be two objects in the list and the mapmaker will drag the left or right oriented one?
This :up:
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Unread postby Karmakeld » 13 Jan 2014, 08:57

I agree with Jeff's priority, adding a few:

1st creature dwellings (except those with South-facing entry like fae tree and squire's guild - see no reason to mirror those)
2nd Quest huts
3rd All one-way portal entrances and exits
4th All two-way portal entrances and exits
5th Miscellanious (Magi Windows, Tavern, Blacksmith, Sanctuary, Hexis' Garrison)
6th treasure buildings/creature banks
7th power up's (EXCEPT moral/luck boosters, alters and stat gems)
8th ship wrecks, derelict ship, gargoyle columns edit:(demonic trees)
Last edited by Anonymous on 01 Feb 2014, 17:02, edited 1 time in total.
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Unread postby Karmakeld » 26 Jan 2014, 16:31

is there any time horizon for this addition/the next version of Equilbris..?
'coz I'd very much like to add one or two of these mirrored objects in a map I'm currently working on.
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Unread postby jeff » 26 Jan 2014, 20:27

When I completed Dragon's Fate in 2006, there was a lot of speculation on 3.6 and I started Lamentia's Story in early 2007 thinking that 3.6 would be coming out soon and I would add the new objects. Well we are still waiting. :wave: I do understand real life takes priority and I am grateful for all they have done even if 3.6 never comes out. :hail: I have abandoned my latest campaign; so I am not sure it matters to me or not. Though if it does come out it might force me to take another look at that campaign. I do have 5 of the 7 maps done; four have been heavily playtested. ;|
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Unread postby Karmakeld » 28 Jan 2014, 16:15

Jeff, well I guess I'm just being optimistic, as Dalai actually asked for a priority list, also pointing out it would be easy to implement. Also there's been recent talk about fixing moral/luck bugs, so impression is that v.3.6 is still being worked on..
But I will carry on my Work, though mirrored objects would fit some maps better/make some Things easier..
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Unread postby Dalai » 28 Jan 2014, 21:59

Sorry guys, no forecasts. It is being worked on, but no date that I could safely promise.
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Unread postby jeff » 28 Jan 2014, 23:49

Dalai wrote:Sorry guys, no forecasts. It is being worked on, but no date that I could safely promise.
I am grateful for all that you are doing and the fix of the morale bug is huge; as it was very annoying. I also know some items may be easy and others very time consuming, and quality help is hard to find. The community appreciates all of the efforts of you and your team. :D
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Unread postby Karmakeld » 01 Feb 2014, 17:02

would it be of any help, if we were to help mirror some of the desired objects and post them here?
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Unread postby Karmakeld » 01 Feb 2014, 18:29

@Dalai:
Could you add objects like these colums with flames of Chaos upon them?
http://s1137.photobucket.com/user/karma ... f.jpg.html
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Unread postby Dalai » 02 Feb 2014, 21:16

Karmakeld wrote:would it be of any help, if we were to help mirror some of the desired objects and post them here?
No, I don't think so, but thanks.
Karmakeld wrote:@Dalai:
Could you add objects like these colums with flames of Chaos upon them?
http://s1137.photobucket.com/user/karma ... f.jpg.html
I think we can.
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Unread postby Karmakeld » 02 Oct 2014, 18:21

Dalai, as you've added new object to the Equlibris Mod, is it complicated Work? I'm seeking to add some modifed objects (changing excisting ones and adding them as new), but I got no idea of how to extract them and put them back in.. Any help? Can find any tread about this matter..
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Unread postby Dalai » 04 Nov 2014, 14:57

Yes, it is quite complicated. You may have noticed that we did not add objects of many types. For obvious reasons we started with Quest Huts. Creature Banks are quite reasonable second choice. Some types of objects are still a work in progress. For example, we tried to make a new observatory - same as old, but flaggable. No luck so far. ;|

It's not like changing some numbers in some table to convert one object into another, or create a new one. I wish it were.
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Unread postby Karmakeld » 04 Nov 2014, 20:53

It's not like changing some numbers in some table to convert one object into another
Yeah, I came to the same conclusion, too bad, but atleast I can do without
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Re: mirrored objects

Unread postby Karmakeld » 16 Apr 2017, 20:27

Dalai wrote:Yes, it is quite complicated. You may have noticed that we did not add objects of many types.. ..For example, we tried to make a new observatory - same as old, but flaggable. No luck so far. ;|
If with observatory, you mean like a flag-able Ice Spire, you can use the Outpost and change it's image. The Outposts are flag-able and offers a minor viewable area, but no image was added. You could even add the Exhausted mines. Image
Last edited by Karmakeld on 24 Apr 2017, 18:52, edited 1 time in total.
I'm silent in seven languages - and I got all my familys fear.
Everytime you throw dirt, you loose a little ground


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