Maestro's Augmentation mod for MM7 - continues! v0.2a is here
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Maestro's Augmentation mod for MM7 - continues! v0.2a is here
Today 20feb - i;ve got a birthday!
So i've decided to make a present for entire community - release a mod for MM7 - Augmentation mod.
(sorry, but russian language only in video)
"Augmentation 0.2a" by Maestro for Might and Magic 7. This modification is a author's reinterpretation and reworking of MM7, a fan HD remake, if you wish, and the basis for future innovations. Almost all graphics have been redesigned - the ground textures of the earth have become high quality full-color, all mobs in the game have been carefully redrawn and changed. Many creatures have learned new tricks and attacks. Redesigned the class system to make the game more diverse. The decor has been redesigned - the plants have now become animated! Of course, this is not MM8.5, but there are (or will be) used developments from that not completed mod. This is the first version open for public testing, there may be errors in it. A big request to write about them in the appropriate sections in VK or celestialheavens (under that post). The mod release is timed to coincide with Maestro's birthday. All the best to him, and to you - a great mood from this fashion! Huge thanks are expressed to Grayface - without it, the output of this mod would not be possible.
Article and links will be available on: http://mmgames.ru/ -
http://mmgames.ru/index.php?option=com_ ... 54&lang=ru
Feedback needed:
as i created alot of graphic work - i had no time to cheak it out! so mob's sizes could be strange! so i want you to help me with that - post a screen and your oppinion how to change a hight of the mob!
example: lesser vampire +15%. Human shooter -15% etc.
so in future patches i will fix it!
----------------------------------------------------
v0.2a is here!
http://mmgames.ru/index.php?option=com_ ... 73&lang=ru
just dowload all 4 links there (3 is the mod and last one - english addon)
List of changes:
- Added 1 new skill – Cloth. It is supposed to be an alternative armor for wizards and monks. IMPORTANT: do not download this skill! It is unfinished and broken. There are no teachers for this skill in the game! Therefore, developing this skill is a waste of leveling points!
- Implemented support for 4GB of RAM to work with new demanding game resources. Because of this, the Modification is NOT fully compatible with any other games and builds of the Merge Mod type.
- Support for full-color (24-bit) soil textures.
- The introduction of textures of higher quality and size (x4)
- Redrawn trees and most of the vegetation. Now the scenery can be animated.
- Added support for lighting on the exterior
- Added light sources for external maps (torches, lanterns).
- Redrawing all the creatures of the original in higher quality.
- Changing the appearance of all creatures. Now each new gradation is visually different, not just in color.
- Changed creature parameters, skills, and rewards.
- Killing enemies no longer brings gold. We need to look for other sources of income. (It is planned to focus on a developed economy with trade and investment in the future.)
- Added Horses
- Slightly modified game characters for a more flexible gameplay. (for example: knights on the path of light masterfully wield a spear, and on the path of darkness – a sword. Druids on the path of light are proficient in Ego magic, but on the path of darkness they are Elemental. And the like).
- Added about 60+ new playable characters to choose from in the line of available races. More racial diversity and representation, if you will. (and the sponsor of the right agenda is MethFlex! Burn the dope – discuss the agenda! * joke*).
- Added sub-races: Red Dwarves (a fraternal race of dwarves from Jadama). Dark elves (red elf brothers from the same Jadam). The subraces have similar parameters and bonuses.
- Added new items and their variety. Some things are visually perfectly assembled into sets.
- Added more accessory options: boots, helmets.
- Added support for some new spells for opponents: sunbeam, swarm, flying fist. (It is planned to expand the list in the future)
- City maps have been changed. New buildings have been added, and enemy spawn points have been changed. Some places have become more difficult.
- The time for updating maps has been changed. Now the update period is only 1 year (there were 2).
- Added new musical themes for maps. Each location has its own original and new musical theme (about 50+ tracks in total. Most of them are just from the game series of Heroes and MM, which fits perfectly into the modification).
So i've decided to make a present for entire community - release a mod for MM7 - Augmentation mod.
(sorry, but russian language only in video)
"Augmentation 0.2a" by Maestro for Might and Magic 7. This modification is a author's reinterpretation and reworking of MM7, a fan HD remake, if you wish, and the basis for future innovations. Almost all graphics have been redesigned - the ground textures of the earth have become high quality full-color, all mobs in the game have been carefully redrawn and changed. Many creatures have learned new tricks and attacks. Redesigned the class system to make the game more diverse. The decor has been redesigned - the plants have now become animated! Of course, this is not MM8.5, but there are (or will be) used developments from that not completed mod. This is the first version open for public testing, there may be errors in it. A big request to write about them in the appropriate sections in VK or celestialheavens (under that post). The mod release is timed to coincide with Maestro's birthday. All the best to him, and to you - a great mood from this fashion! Huge thanks are expressed to Grayface - without it, the output of this mod would not be possible.
Article and links will be available on: http://mmgames.ru/ -
http://mmgames.ru/index.php?option=com_ ... 54&lang=ru
Feedback needed:
as i created alot of graphic work - i had no time to cheak it out! so mob's sizes could be strange! so i want you to help me with that - post a screen and your oppinion how to change a hight of the mob!
example: lesser vampire +15%. Human shooter -15% etc.
so in future patches i will fix it!
----------------------------------------------------
v0.2a is here!
http://mmgames.ru/index.php?option=com_ ... 73&lang=ru
just dowload all 4 links there (3 is the mod and last one - english addon)
List of changes:
- Added 1 new skill – Cloth. It is supposed to be an alternative armor for wizards and monks. IMPORTANT: do not download this skill! It is unfinished and broken. There are no teachers for this skill in the game! Therefore, developing this skill is a waste of leveling points!
- Implemented support for 4GB of RAM to work with new demanding game resources. Because of this, the Modification is NOT fully compatible with any other games and builds of the Merge Mod type.
- Support for full-color (24-bit) soil textures.
- The introduction of textures of higher quality and size (x4)
- Redrawn trees and most of the vegetation. Now the scenery can be animated.
- Added support for lighting on the exterior
- Added light sources for external maps (torches, lanterns).
- Redrawing all the creatures of the original in higher quality.
- Changing the appearance of all creatures. Now each new gradation is visually different, not just in color.
- Changed creature parameters, skills, and rewards.
- Killing enemies no longer brings gold. We need to look for other sources of income. (It is planned to focus on a developed economy with trade and investment in the future.)
- Added Horses
- Slightly modified game characters for a more flexible gameplay. (for example: knights on the path of light masterfully wield a spear, and on the path of darkness – a sword. Druids on the path of light are proficient in Ego magic, but on the path of darkness they are Elemental. And the like).
- Added about 60+ new playable characters to choose from in the line of available races. More racial diversity and representation, if you will. (and the sponsor of the right agenda is MethFlex! Burn the dope – discuss the agenda! * joke*).
- Added sub-races: Red Dwarves (a fraternal race of dwarves from Jadama). Dark elves (red elf brothers from the same Jadam). The subraces have similar parameters and bonuses.
- Added new items and their variety. Some things are visually perfectly assembled into sets.
- Added more accessory options: boots, helmets.
- Added support for some new spells for opponents: sunbeam, swarm, flying fist. (It is planned to expand the list in the future)
- City maps have been changed. New buildings have been added, and enemy spawn points have been changed. Some places have become more difficult.
- The time for updating maps has been changed. Now the update period is only 1 year (there were 2).
- Added new musical themes for maps. Each location has its own original and new musical theme (about 50+ tracks in total. Most of them are just from the game series of Heroes and MM, which fits perfectly into the modification).
Last edited by vladimir-maestro on 29 Dec 2023, 17:50, edited 4 times in total.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Re: Maestro's Augmentation mod for MM7 - begins!
Hey!
I really like your work, adding more colorful textures was the best idea ever for MM7! I always missed the saturation, which was in 6 and 8. Also, the monsters looking good! I will definitely give it a try!
Greg
I really like your work, adding more colorful textures was the best idea ever for MM7! I always missed the saturation, which was in 6 and 8. Also, the monsters looking good! I will definitely give it a try!
Greg
Re: Maestro's Augmentation mod for MM7 - begins!
Amazing stuff!!!
Unfinished mod by me: MM7 Rev4 mod, MMMerge version.
Re: Maestro's Augmentation mod for MM7 - begins!
Happy birthday Maestro! Thanks for this unexpected surprise.
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Re: Maestro's Augmentation mod for MM7 - begins!
thanks!
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Re: Maestro's Augmentation mod for MM7 - begins!
Happy birthday! Thanks for everything you're doing, it is really appreciated!
Re: Maestro's Augmentation mod for MM7 - begins!
Happy birthday indeed! The new assets look delicious. Care to share what's planned for 0.2 onwards?
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Re: Maestro's Augmentation mod for MM7 - begins!
well i'm planning to do a video about that soon. but i guess small sneaky-peek won't hurt:
i'm working under char and inventory system now. planning to add MUCH MORE EXTRA playable chars, about 50-60 persons at all, 8 for elves (4 male/4 female), the same for human, half-blood (ex goblins), dwarves too. plus some additional ones as - jadame dark elves and red dwarves (red skinned ones).
but i still have no clue when i will complete it, have some difficulties in adding extra new item classes such as "clothes" as a new skill for mages
and YES - this is Blade
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Re: Maestro's Augmentation mod for MM7 - begins!
I want to wish you a Happy Birthday. Long ago, I bought MM6,MM7,MM8, and MM9 all in one package. Once I figured out what the games were about, I couldn't stop playing. I was sadden when I learned that no more of the series was going to be made. Then I read about your mods and couldn't wait for their release. As you know, I modified your Mods (The Chaos Conspiracy and MM7Rev4modR1). I hope you don't mind. This Augmentation mod for MM7 is fantastic. Right now, I am working on the original MM7 Ultimate (almost finished).
David Hernandez
David Hernandez
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
Re: Maestro's Augmentation mod for MM7 - begins!
looks fantastic, can't wait to play this out
Re: Maestro's Augmentation mod for MM7 - begins!
@ vladimir-maestro
I have a powerful machine. Nvidia Geforce GTX 1660 Super with 6GB memory and 32GB computer memory and I had problems with graphics. Movement too slow.
David
I have a powerful machine. Nvidia Geforce GTX 1660 Super with 6GB memory and 32GB computer memory and I had problems with graphics. Movement too slow.
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Re: Maestro's Augmentation mod for MM7 - begins!
thats why - you can find new EXE file in archive.
you can have all RAM of the world and game will lag cause original EXE can't see RAM!
use new EXE (MM7 Augmentation.exe)
-----------
if you still got problems - let me know.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- rampage77t
- Peasant
- Posts: 78
- Joined: 03 Jun 2020
Re: Maestro's Augmentation mod for MM7 - begins!
I downloaded the file 3 times and it tells me that it is damaged
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Re: Maestro's Augmentation mod for MM7 - begins!
something wrong on your side: noone had the same thing.rampage77t wrote: ↑25 Feb 2023, 16:53 I downloaded the file 3 times and it tells me that it is damaged
maybe you need to update your archive-program or use another computer to unpack archive
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
Re: Maestro's Augmentation mod for MM7 - begins!
vladimir-maestro wrote: ↑19 Feb 2023, 21:18 Today 20feb - i;ve got a birthday!
So i've decided to make a present for entire community - release a mod for MM7 - Augmentation mod.
Congratulation Vladimir!
I seen you video and kinda chuckled. Happy Birthday Maestro!
Let me say, astonishing work. Wish you lot of health, happiness, topped up with extreme amount of luck. MM forever!
Checked all images, video and files - everything is ok.
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet
Re: Maestro's Augmentation mod for MM7 - begins!
Thanks that worked just fine.vladimir-maestro wrote: ↑25 Feb 2023, 16:31thats why - you can find new EXE file in archive.
you can have all RAM of the world and game will lag cause original EXE can't see RAM!
use new EXE (MM7 Augmentation.exe)
-----------
if you still got problems - let me know.
David
Morrowind Mod link https://www.moddb.com/mods/enchanted-ho ... een-update
CCR Link https://www.nexusmods.com/mightandmight ... escription
CCR Link https://www.nexusmods.com/mightandmight ... escription
- rampage77t
- Peasant
- Posts: 78
- Joined: 03 Jun 2020
Re: Maestro's Augmentation mod for MM7 - begins!
vladimir-maestro wrote: ↑25 Feb 2023, 17:27something wrong on your side: noone had the same thing.rampage77t wrote: ↑25 Feb 2023, 16:53 I downloaded the file 3 times and it tells me that it is damaged
maybe you need to update your archive-program or use another computer to unpack archive
I don't know why but I downloaded it for the fourth time and now it works correctly, thanks for the answer
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Re: Maestro's Augmentation mod for MM7 - begins!
something in the atmosphere glad that it worked!rampage77t wrote: ↑26 Feb 2023, 02:54 I don't know why but I downloaded it for the fourth time and now it works correctly, thanks for the answer
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- unknownone
- Pixie
- Posts: 132
- Joined: 10 Mar 2011
- Location: Italy
Re: Maestro's Augmentation mod for MM7 - begins!
That's really impressive! Happy Birthday!
I've played and enjoyed many RPGs:
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4
MM6,MM7,MM8,MM9, Fallout 1&2, Planescape Torment, Torment: ToN, TES3, TES4
- vladimir-maestro
- Genie
- Posts: 1038
- Joined: 19 Jun 2008
Re: Maestro's Augmentation mod for MM7 - begins!
hello there!
so almost 2 weeks passed.
any update from community? how did you find the mod? anything you wish to change or not? any mob-height problems?
so almost 2 weeks passed.
any update from community? how did you find the mod? anything you wish to change or not? any mob-height problems?
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
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