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May 07, 2005 - Spanish site "invisibility bug" fixed. German version will soon appear, thanks DeDark.
April 28, 2005 - Equilibris web site (everything but "News" page) is now available in Spanish, thanks to our Translator Rubendj!
Our Russian forum is moving to the same host as our web-site. No more unreliable connection, annoying popups and other unpleasent things. New style (available after registering), quick response and close contact with the team are offered instead. Alas, we were unable to transfer all the messages to our new location, so we will have to make links to old forum for some time. April 09, 2005 - All translators, who are still working on Equilibris translations - please, reply to this thread or e-mail. Quite soon we'll need your involvement, and we would like to know how far have you gone in translating the game and if you are still working on it. April 03, 2005 - "Who are we? Why do we do what we do?" - I got new answers to these important questions in a magazine I respect very much - "The Economist". There is an article "The rise of creative consumer" in the 12-18 March issue. Just several quotes from it: "How does innovation happen? The familiar story involves boffins in academic institutes and R&D labs. But lately, corporate practice has begun to challenge this old-fashioned notion. ... Or that Electronic Arts (EA), a maker of computer games, ships programming tools to its customers, posts their modifications online and works their creations into new games. And so on. Not only the customer is king: now he is market research head, R&D chief and product development manager too. ... Eric Von Hippel of the Massachusetts Institute of Technology: "User innovation has always been around. The difference is that people can no longer deny that it is happening." Indeed, it is "very likely, that the majority of innovations happens this way," says Mr Von Hippel. Such innovation, he says, has a "much higher rate of success". ... Westwood Studios, a game developer, now owned by EA, first noticed it's customers innovating it's products after the launch of the game, "Red Alert", in 1996: gamers were making new content for existing games and posting it freely on fan web-sites.Westwood "made a conscious decision to embrace this phenomenon", says Mike Verdu of EA. ... "The fan community has had a tremendous influence on game design, and the games are better as a result". May be that attention that Westwood Studios paid to customer innovation, was the asset EA wanted to buy with the company? May be underestimation of this asset was the driver that pushed 3DO to oblivion? May be the neglection of customer innovation by Ubisoft makes it undervalued, and EA is ready to buy the company to uncover this asset? Post your thoughts in our forum.
As you probably know, Ubisoft has finally announced "Heroes of Might and Magic V". Though it took them several months instead of "couple weeks", the community now knows the main thing - the game is being worked on. Read more about this on Celestialheavens. March 25, 2005 - We are back from CeBIT. Many thanks to Klaus and Inga! Hannover is beautiful city, we are full of new impressions from both Hannover and CeBIT. 5 screenshots today - new adventure map objects. The first 4 were posted in our forum by forum member Crusard. He offered his help in modelling 3D objects, which we gladly accepted. The last one is his sketch of crystal market - the idea of 4-th screenshot.
In this map each player has several armies, each consisting of several heroes. Player must choose 1 hero from each army, take creatures and go to treasury to equip with artifacts. And then - let the strongest win! The map can obviously be improved, and the author will be happy to receive your feedback on the map. Today we release only Russian version of ther map, English version will follow soon.
February 07, 2005 - We have made one more breakthrough in tuning AI. In the next version of Equilibris it is probable that AI-heroes will develop their skills more intelligently. If you think you can contribute your knowledge and experience to make AI-heroes development scheme as smart as possible, please post your comment in forum thread "Smart AI". Island of Sunrise, English version, announced 2 days ago, is available for download. Click image to download it.
December 20, 2004 - A lack of news does not mean the project is not moving. 2 screenshots today - new adventure map objects.
November 04, 2004 - Update of yesterday's news: "NewPollution" map is still in alpha version. It needs soome more decoration, testing, balancing and bug-fixes. Link to the map removed. It will be restored after we have version 1.0.
22 October 2004 - Two more bugs in Equilibris fixed. You can download new installer of a small fix in Downloads section. In the nearest future we plan another Equilibris language versions. As soon as our translators submit us their results, we will make them publicly available. Current installer offers English, Russian and French versions. And one more update is planned for the next few days - FaceTool v1.1. Look for details about this utility in news from April 13. 09 October 2004 - We are often asked, why we change some things. Why we do it the way we do it, and not some other way? How will the change affect balance? We know, that only tiny percent of all visitors ask their questions in forums. Sometime we are asked the same question over and over again. Other people do not have enough time to ask and then wait for an answer, or they just do not want to seem not competent enough, or there may be some other reasons. But whatever reason - we do not want them to leave our project web-site unsatisfied. From now on, special "Why?" link - - will appear in different places of our web-site. If you want extra information - just click the "Why?" link, and read an answer on a new page. 08 October 2004 - Today is Friday, and the Equilibris release is ... postponed till Tuesday, the 12-th of October. Special apologies to those particapants of Ceasar tournment (www.toheroes.com) who postponed their games to play them using new version of Equilibris mod. 06 October 2004 - Equilibris release is planned for Friday. Today we updated ChangeLog section as it will be in 3.51.
14 September 2004 - We updated "Downloads" section - new downloads links were added. And couple more screenshots. Try to guess what is on the first one. Post your ideas in forum - the link is above. 23 August 2004 - We updated "FAQ" section - information about the most recent release and couple of new questions and answers were added.
August 12, 2004 - Some people report us about numerous crashes they experience with beta2 released last week, so before we release 3.51 we decided to upload Equilibris v.3.5_beta_3. Hopefully is solves some problems. The link to Equilibris v.3.5_beta_3 can be found in Downloads section, as always. August 06, 2004 - Today we present the second beta-version of Equilibris v.3.5. It is bug-free (we hope), but it is still pre-release version - we have not implemented all the features we planned for v.3.5. We plan to do it in the next version - 3.51. The link to Equilibris v.3.5_beta_2 can be found in Downloads section.
July 30, 2004 - Attention translators! Currently we have a decent French version (constantly improving) and partially translated Spanish and Brazilian Portugese versions. I would like to ask you to make a short report about your activities, issues and so on here. The other important thing is that we are sometimes receiving several similar offers to help us with the same language. 3 Spanish translators, 2 German... I would be happy it you all post here so you can find each other and cooperate.
June 21, 2004 - Very long time without updates. So, there are some important news we want to announce. The first news is - Equilibris v.3.5 will be ready soon. It will contain not too many changes, but they are really important. They will include changes in creature stats (mostly non-castle), advanced classes and range of potions and items in blacksmiths. The second news - there will be 4 language versions of Equilibris 3.5: English, Russian, French (updated by Artighel) and Brazilian Portugese. The Brazilian Portugese version is only 75% finished though. So if someone wants to help us finalize the work begun by Jefferson - you are welcome to mail us or post your wish in our forum. We have succeeded to add some new objects to the Campaign Editor. Some of them will probably appear in the upcoming Equilibris release. Look familiar?
May 10, 2004 - Fans keep sendig us their face kits, created with the help of FaceTool (see news from April 13, 2004). Today we show one of such sets, sent to us by Sandro. May 06, 2004 - A lot of work, but almost nothing to show. Our ongoing translations:
Complete translations (the original game was not released in these languages) Translations of Eqiuilibris changes:
French, It means that sooner or later these language versions of Equilibris Mod will be released, if our translators (which will soon appear in "Team" section) do not give up.
April 13, 2004 - Many people asked in forums for some tool to change heroes faces and biographies. The only tool of that kind worked on original version (1.0) of Heroes and was rather limited.
The tool is available in Downloads section.
April 04, 2004 - Equilibris v.3.42 is available in Downloads. All our bugs from 3.4 fixed + couple of new features added.
New adventure objects for addon - statues.
March 28, 2004 - Greece has been the center of European and Middle East's civilizations for many centuries. It's one of the ancient civilizations which actually survived the test of time. John Van Caneghem and his team many times were inspired by Greek mythology resulting the Heroes' gameplay to be wider, starting from the hirelings that they borrowed from myths and legends - hydras, minotaurs, harpies, titans, centaurs etc.,- to other matters - artifacts, stories, heroes and town names, adventure objects. Unfortunately, although both the "Heroes" and "Might and Magic series" have many fans in Greece and sold many pieces, no publisher ever interested in translating the original game in Greek. So, now the team is going to try to change this fact with the help of Dimitris - Heroes fan from Greece - so Greece will have its own localized version of the upcoming Equilibris v.3.42.
And two more pictures as promised. Tired of all the same bridges? Now it is going to change.
Crossbridges will allow mapmakers create passages and mazes, not using underground layer. Icebridges can melt, if the mapmaker wishes them to do so.
The second news - we have updated our screenshots page. Some are already familiar to those playing Equilibris 3.4, and one is brand new. We have some more new screenshots, and will try to post one every couple days.
February 25, 2004 - Quick-fix has got better. Load it again from Downloads section, re-install Equilibris v3.4 and patch it as usual. Meantime, we continue working over 3.41 version.
February 17, 2004 - Equilibris v3.4 beta testing is in progress starting February 10. Some bugs are already found and fixed. In some few days we plan on releasing 3.4. version.
Today we post the lacking screenshot from the set prepared by Ubisoft (city, screenshot #2) and for comparison the two done by vanished 3DO - “Phoenix” and “Undead Capital”.
December 19, 2003 - The advanced class table (as they are in version 3.3) is available in Downloads.
We also want to remind you that we would be thrilled to hear your ideas and that they will all be considered for implementation. If you have some ideas or artworks feel free to send it to us. Maybeit will be you who adds the most popular adventure object to Equilibris!We also want to remind you that we would be thrilled to hear your ideas and that they will all be considered for implementation. If you have some ideas or artworks feel free to send it to us. May be it will be you who adds the most popular adventure object to Equilibris!
And now one more important announcement. We will be glad to receive your reasonable ideas and pictures of new objects. New quest huts, artifacts, movement boosters - anything. Ideas - on our Forum, pictures - via E-Mail. Both are on the "Contact Us" page.
November 6, 2003 - To all of those who had problems with downloads - the section now contains more links to different servers. Also the WoW Campaign Editor and special file with Object palettes configuration for Camaign Editor are available for download. The file contains previously hidden objects and objects changed or created in Equilibris.
November 4, 2003 - We are proud to present the release of mod version 3.3! Look for it in Downloads section! There are some major changes and minor bugfixes.
October 29, 2003 - Because of the finally achieved compatibility with all Heroes-IV versions, we can state that Equilibris is gradually evolving into a mature stage. We have made an important agreement with a well-known Heroes site, www.heroesportal.net, that entitles us to comprehensive support, creative and informational alike. The portal also agreed to initiate Heroes offline-tournaments using Equilibris mod.
October 26, 2003 - The instruction to Equilibris installation on expansionless Heroes-IV is updated. It looks like owners of patched versions of the game do not need to download the 12,2 MB file.
October 24, 2003 - It is now possible to install Equilibris on Standard Edition, without any addons. Instructions are in the FAQ section and there is one more important file in the Downloads section. By the way, remember that Equilibris version 3.3 is almost ready!
October 23, 2003 - Experience of previous releases showed that there is a high probability of trivial and easy to eliminate bugs in newly released mod versions. To avoid this we have decided to create a team of beta-testers. Testers will receive the most recent mod versions several days before they are available to public. Those who wish to become testers are required to be active players (to devote much time to HoMM-IV), to be ready to work in line with offered plan (though not too strict), to be able to give clear and reasonable comments on bugs and balance issues. Of course, testers will not be allowed to pass their beta-versions of mod to other people. If you are interested in becoming beta-tester - send us E-Mail. Warning in advance - not everybody will be accepted. If you think you are experienced player - name all your nicks in different Heroes-forums, GameSpy, TOH, etc. Or we will just ask couple questions as an entry exam :).
October 17, 2003 - For the attention of slow computers' owners! We have made an optimization patch for Heroes IV, which essentially improves adventure map and battle speed, especially on L and XL maps. It will be included in 3.3 version of the mod, so you don't need to download the patch if you are willing to wait.
September 28, 2003 - One more save in Downloads section - Minotaurs unleashed! September 24, 2003 - Very important FAQ update! At least for those who have "The Gathering storm", but don't have "Winds of War" - question number 09. September 23, 2003 - FAQ section updated. September 18, 2003 - The mod version 3.21 is finished! Welcome to Downloads section! Tournament Edition included! ChangeLog section now contains data from h4mod.txt September 16, 2003 - We are finishing our work on 3.21 version of the mod. It will fix some minor bugs (incl. Armageddon bug) ang contain a cople balance and gameplay features. It will be available not only on this site, but on FilePlanet servers too. We are also preparing version 3.21 TE (tournament edition). The only difference with version 3.21 will be inability to load saves from WoW or earlier mod versions. This feature is critical for offline tournaments, which will greatly help us to uncover balance issues. September 01, 2003 - Version 3.2 of the mod is released. Look for it in the "Downloads" section. There are some disign changes too. The link to GuestBook was replaced with "ChangeLog" section (being translated). "Contuct us" section was redisigned too. August 22, 2003 - forum started as promised. August 20, 2003 - This English version of site started. August 19, 2003 - There are very interesting saves in "Downloads" section. Don't miss them, you won't find anything like that elsewhere! Unique and exclusive, must see! August 18, 2003 - New screenshots from our mod in "Screens" section as promised. Enjoy :). Also, "Contact Us" is a whole section now (not a link anymore), which has all the important links and various ways to express your opinion about the mod and participate in its making. A new section "Changes" should replace the guestbook soon. As you might've guessed already, it will feature a list specifying all changes inflicted by the mod. At last, the site now supports 800x600 resolution. August 15, 2003 - Couple of important things. First of all, the site will have its message board. Second, we'll most likely start another site - a mirror of this one (thanks to the slow hosting of Narod.ru). Finally, expect the "Screens" section to be filled with tasty stuff soon :) Could happen as early as tommorow. August 11, 2003 - Changed design and layout of the site. Work on version 3.2 continues with full force. August 1, 2003 - FAQ is now available. July 29, 2003 - The site is founded in Russian. July 28, 2003 - Version 3.1 of the mod is now available in the "Downloads" section. |