- by Pol
How I will know exact date when the game will be ready on kickstarter?
Subscribe at https://homm3boardgame.com and from here also on kickstarter. You will receive notification e-mail when it will all begin. And that shall be at November 2022.
Who is staying behind the game?
Archon Studio, thoroughtful maker of tabletop games and miniatures with love and help of kickstarter platform. You can see their previous activities here.
Is that official?
Yes, the project got official blessing from Ubisoft.
Is that first?
Also yes, to my knowledge this will be the first Heroes III board game, with Ubisoft blessing.
Also we have been lucky and sent Kamil a few questions:
CH: "The core game will feature three Towns to choose from: Inferno, Castle, and a yet to be announced faction. Each Town will feature two heroes to play as, along with creatures representing each Town."
Will backers have some chance to influence it? Iana did all towns but her Minotaur is really famous.
AS: Yep, of course, more towns could be unlocked during the KS campaign, and backers totally will have an impact on it.
CH: "The game will come with over 30 detailed miniatures, including famous heroes like, ‘Catherine Ironfist’ and ‘Xeron’, as well as iconic creatures like Archangels, infamous Devils, and all-time classic Dragons."
Models will be colorized or not? At what size?
AS: We'll offer pre-assembled miniatures, but unpainted. 25mm bases, 32mm - high.
CH: The Gameplay. That's a a big question, how it will be done. Can you say more about it?
AS: The game will have an exploration aspect - the main map will be created from the hexagonal tiles. The battles would take place on different boards, and players will be using units miniatures (some kind of a "quick chess" system). Also, economic aspects will be present - mines controlling, the town's developing (special town boards)....
CH: How many people are working on the project?
AS: In the early stage, about a dozen. Deliver game best strategy in the HOMM3 universe as possible. And create a game for fans - we encourage to participate in our survey.
CH: If you can say, who stays behind game mechanic and art?
AS: We'll be using well-known in the community Iana's Vengerova's arts and Tomasz Badalski's works.
The main game's designers are Jakub Olekszyk (Wolfenstein, MOTU: Fields of Eternia) and Kamil Białkowski (MOTU: Fields of Eternia - solo rules).
CH: Any special event/activities/effects? Like Week of Imps? Holy Grail? Teleport?
AS: Sure! We're trying to find the best solution for implementing special effects.
CH: For an inspiration, do you know Karak? (That's tabletop game of year, here in Czech Republic. Dungeon. )
AS: Yep, we know "Karak" but it's mostly a dungeon crawler, so that's a different genre.
Thank you Kamil for coming and arranging the answers from your Archon Studio teammates. Much appreciated! You have our eternal thanks on the behalf of whole CH Team.
- by Pol
Might & Magic X - Legacy is back! And Ubisoft claims that all has been fixed and as a bonus, for owners of a base game, all DLCs are free.
Back as back, come and check on Steam.
-- And in fact, you can now gladly ignore the review bombing, as it isn't relevant anymore. --
Ubisoft says:
"Our teams have spent the last few months investigating and testing the different solutions to make sure players' experience lives up to our standards in terms of quality of service," the Ubisoft Support account tweeted. "Today, we're happy to announce that all conditions are met to bring the game back to the Ubisoft Store and Steam, and that new and returning players can now venture into the wide and mysterious world of Ashan again."
As an apology for the hassle, Ubisoft is also making The Falcon and the Unicorn DLC free for all owners of the base game.
Let us know, if it meets your requirements too!
~source: pcgamer
Comments (3) |
- by Pol
Behold the cult classic soundtrack of Heroes of Might and Magic III, brought to vinyl for the very first time at long last, and in an awesome edition it truly deserves! We teamed up with Paul Anthony Romero and Rob King, the original creators of this masterpiece, to bring it back to life in a way which does justice to the legacy of both the game and music itself.
Magdalena Katańska about creating Cover Arts:
You can read more details about this nuff stuff at gamemusic.net and if you happen to get in love with this piece of music, you can order it right away.
Behind the Scenes - P.A.R. and Matthias Adloff talks:
The important stuff summary is here:
- 2 x LP 180 gram in antistatic sleeves. Available in four classic colors:
- Necropolis Black, Inferno Red, Rampart Green, Castle Blue
- First pressing, edition limited to 1000 copies total.
- Remastered for vinyl by Matthias Adloff and Rob King.
- Exclusive cover design by Magdalena Katańska, see her ArtStation profile
- Estimated shipping date – Spring 2022.
- Payment options: Card (Visa, Mastercard).
Vinyl Track List:
[SIDE A]
THE PRIDE OF ERATHIA
SEARCHING THE HIGHLANDS
CROSSING AT THE STRONGHOLD
A COLD CRUSADE
BEAUTY IN THE DARKEST OF THINGS
PASSAGE TO THE INFERNO
LIZARD MARSHES
THE SEARCH FOR GREATER LANDS
THE OCEANS OF ERATHIA
WANDERING THROUGH THE DESERT
[SIDE B]
ESCAPE FROM NIGHON
THE DRUID & THE RANGER
THE HERETIC’S PLAN
THE KINGDOM OF TATALIA
THE WIZARD & THE ALCHEMIST
THE NECROPOLIS
THE REIGN OF THE ORCS
THE ALTAR OF MAGIC
WELCOME TO STEADWICK
[SIDE C]
CAPTURING THE LANDS
FIGHTING FOR THE KING
FOR BLOOD & HONOR
THE BATTLE OF ANTAGARICH
A CONTEMPLATION OF STRATEGY
A QUICK STROLL THROUGH THE KINGDOM
SNEAKING THROUGH ERATHIA
A HERO’S VICTORY
[SIDE D]
A SONG FOR CATHERINE
NO REST FOR THE LICH KING
ROLAND’S REPRISE
SECRET OF THE GRAIL ARTIFACT
QUEST TO FREE KING ROLAND
A PASSAGE TO BRACADA
AVLEE’S PROMENADE
THE DEMONIAC’S ODYSSEY
CONTESTED LANDS
KING ROLAND’S RETURN
PLANNING GRYPHONHEART’S DEMISE
THE NECROMANCERS OF DEYJA
THE PILGRIMAGE TO KREWOLD
NO REST FOR CRUSADERS
PS Do you still have gramophone? The only backside here is, that they are listed like "Out of Stock". I will try to ask them, if there are some better news.
And there are :)
We cannot promise anything yet but please follow us, it is probable that we will work on the second pressing in a couple of months.
Best regards
gamemusic team
Comments (1) |
- by Pol
Nelly posted on his channel "Bored With Nelly", exhaustive and over a hour long interview with David Mullich. And profesionally divided it into sections, so you can jump to point of (your) interest.
Who is David Mullich? Check our page.
0:00 Intro
1:30 How David Got Into Video Game Design
10:57 The Prisoner Discussion
19:02 How The Prisoner Broke The 4th Wall
23:00 State Of Video Games Today
30:50 Was The Prisoner Used By The CIA
32:45 The Prisoner 2
39:00 Hunger Mechanics/Craft Systems - First Of Its Kind
42:15 Working At Disney - Ducktales
44:25 David's Time At 3DO/Heroes Might and Magic
48:50 The Story Behind The Iconic Art Of Heroes
51:18 The Controversy That Led To Elemental Expansion
58:23 The Beauty Of Heroes 3 Exploits
1:04:41 The Heroes 3 esports Scene/favorite strategy
1:09:05 New Heroes Games/Outro
Very relaxed interview. Thanks Nelly for creating it and pinging us.
Comments (1) |
- by Pol
Disciples: Liberation is coming. This dark mature and very remote sibling to HoMM games (but not so much), will be released at 21 October.
You can already watch developer's livestream at Steam, clickety here.
Developed by Frima Studio and producet by Kalypso Media. You can pre-order it now with 10% discount, from classic $49.99 (Deluxe) or from $39.99 (Standard Edition)
- The game requirements are here:
- Processor: Intel Core i5-7600K or AMD Ryzen 1700
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 Ti 6 GB or AMD Radeon RX 590 6 GB
- DirectX: Version 11
- Storage: 8 GB available space
Check their FAQ to know more. Fun is promised, online fun is promised too but map editor is not.
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