Allows a visiting hero to learn magic runes from the first and second Runic Circle.
Cost: 1000g 1o 1m 1c 1s 1g
Requirements: Town Level 3
Runic Shrine 2
Allows a visiting hero to learn magic runes from the third and fourth Runic Circle.
Cost: 4000g 2o 2m 2c 2s 2g
Requirements: Runic Shrine 1
Runic Shrine 3
Allows a visiting hero to learn a magic rune from the fifth Runic Circle.
Cost: 6000g 3o 3m 3c 3s 3g
Requirements: Runic Shrine 2
Guard Post
The Guard Post allows you to add a stack of aditional units directly to the battlefield when defending the town from a siege.
Cost: 1000g 10w
Requirements:
Wrestler's Arena
Boosts Brawler and Berserker growth by +4 per week.
Cost: 1000g 5w 5o
Requirements: Town Level 12,
Fighting Ring
Stoneworks
When Stoneworks are built, the walls of town are harder to destroy during a siege.
Cost: 1000 g 5w 5o
Requirements: Town Level 12,
Citadel
Runic Sanctuary
Boosts Rune Priest and Rune Patriarch growth by +1 per week.
Cost: 1500 g
Requirements: Town Level 12,
Runic Chapel
Grail structure
Blazing Anvil
The Blazing Anvil increases weekly creature growth by 50%, provides your empire with additional 5000 gold each day, boosts spell power for defending heroes by +6 and Defense for the creatures by +6. Allows defending heroes to use runes wasting no resources. A Tear of Asha is required to build this structure.