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Blur |
1 |
2 |
Blur obscures the target's true position, increasing its Ranged Defense by 50%. |
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Dispel |
1 (2) |
2 (3) |
Dispel removes all spells from the
target. |
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Displacement |
1 |
2 |
Displacement causes the target to move 2 yards in a direction of the caster's choice, if
possible. |
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Magic Fist |
1 |
2 |
Magic Fist does a number of points of damage based on the level of the caster to a single target within the line of sight of the
caster. |
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Precision |
1 |
2 |
Precision increases the target's Ranged Attack by 25%, and also gives the target no penalty for range, walls or
obstacles. |
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Visions |
1 |
2 |
Visions shows you the exact number of troops in an army on the Adventure Map and reveals the skills of an enemy hero. |
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Bind
Flyer |
2 |
3 |
Removes
a flying target's natural ability to fly, and reduces the target's
movement and speed by half. |
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Cowardice |
2 (1) |
3 (2) |
Cowardice makes the target unable to attack an enemy with more total Hit Points for 3
turns. |
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Create Illusion |
2 |
3 |
Create Illusion forms a duplicate of the creature with a number of Hit Points based on the level of the
caster. |
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Flight |
2 |
3 |
Flight grants a friendly target the ability to fly until the end of
combat. |
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Ice Bolt |
2 |
3 |
Ice Bolt does a number of points of cold damage based on the level of the caster to a single target within the line of sight of the
caster. |
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Power Drain |
2 |
3 |
Power Drain causes the target's spells to cost double the normal Spell Points. |
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Slow |
2 |
3 |
Slow causes the enemy target to move at half speed and
movement. |
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Steal Enchantment |
2 |
3 |
Steal Enchantment removes a beneficial spell from an enemy target and places it on a random friendly
target. |
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Banish |
3 |
5 |
Banish destroys a number of summoned creatures based on the caster's
skill. |
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Forgetfulness |
3 |
5 |
Forgetfulness restrains an enemy target from using ranged attacks for the duration of the
combat. |
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Mass Blur |
3 |
5 |
Mass Blur obscures the true position of all friendly targets, increasing their Ranged Defense by 50%. |
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Mass Dispel |
3 |
5 |
Mass Dispel removes all spells from all
targets. |
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Mass Precision |
3 |
5 |
Mass Precision increases the Ranged Attack of all friendly ranged targets by 25%, and also gives the target no penalty for range, walls or
obstacles. |
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Teleport |
3 (4) |
5 (8) |
Teleport instantly moves the target to another designated point on the
battlefield. |
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Town Gate |
3 (4) |
5 (8) |
Town Gate transports the caster to the nearest
town. |
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Berserk |
4 |
8 |
Berserk forces the target to attack the nearest creature or hero, whether friend or foe. It lasts until the target
attacks. |
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Blind |
4 (3) |
8 (5) |
Blind causes an enemy target within the line of sight of the caster to become unable to take an action for 3 rounds. It is dispelled if the target takes
damage. |
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Mass Slow |
4 |
8 |
Mass Slow causes all enemy targets to move at half speed and
movement. |
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Phantom Image |
4 (3) |
8 (5) |
Phantom Image creates a duplicate of a single creature. The strength of the image depends on the caster's
level. |
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Hypnotize |
5 |
12 |
Hypnotize brings the target under the caster's control for 3
turns. |
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Pain Mirror |
5 |
12 |
Pain Mirror causes half the damage done to a friendly target to be done to the attacker as well. The reflected damage cannot exceed the Hit Points of the
target. |
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Steal All Enchantments |
5 |
12 |
Steal All Enchantments causes all beneficial enchantments on enemy targets to be removed and distributed randomly among friendly targets. |
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Chaos
Magic | Death
Magic | Life
Magic | Nature
Magic | Order Magic |
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