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Object Painter Tutorial Two
Creating Brushes
by Wildbear

In the main editor window select Tools, Customize..., then go to the Obstacle Brushes tab.


Customize panel: Obstacle Brushes description

    1 resets the brushes list to the default set of obstacle brushes. 2 modifies the selected brush. Double-clicking a brush in the list opens the change brush panel too. 3 adds a blank brush in the list. 4 copies the selected brush. The copy's name is "Copy of (name of the brush)".. If you make more than one copy of the same brush without renaming them their names will be the same. 5 removes the selected brush from the list. There is no undo for this. 6 allows the user to export the selected brush to a file (extension .h4b) to save or share it. 7 allows the user to import a brush from an h4b file. 8 exports the text from all brushes to a single file. Titles are not exported. 9 imports text for all brushes from a single file. 10 is the brushes list 11 saves all changes made to brushes 12 cancels all changes made to brushes. IMPORTANT: If you create a brush and press Cancel the brush will NOT be saved.

Creating a brush: Step 1 - Creating a simple brush

Edit Obstacle Paint Brush panel description:
    1 is the name of the brush. You must give a name to your brush. 2 is the description of the brush displayed when you press the ? button in the Obstacle Brush toolbox. This description is optional. 3 is the number of the current layer. 4 allows you to add a layer to your brush. 5 allows you to delete the current layer. This option is available when the brush contains more than one layer. 6 allows you to move the layer in the layers hierarchy: Press this button and enter the new rank of the layer. 7 is the fill factor of the current layer in percent. The minimum is 0 and the maximum is 100. 8 is the depth of the layer when the brush contains more than one layer. Value is expressed in squares. 9 allows the user to let the layer's objects extend outside of the brush or inside inner layers when objects are larger than the layer's depth. 10 is the content of the current layer. 11 are the object panels of the editor (if you modified them your modifications will appear here). 12 validates all changes made to the brush. 13 cancels all changes made to the brush.

In this example we will create a spring forest for a cold lava/grass terrain. Step 2 - Adding objects to a layer
Step 3 - Changing object's weight and fill factor
Tips: - This is the most boring thing ever, so the best thing to do is to modify weight for types of objects that are not too numerous. - Authorized values are between 1 and 2,147,483,647. - You may want to test this first layer now, so press OK in all windows to come back to the map and fill an area to test it. Open the Edit Obstacle Paint Brush again.
If you don't want more layers on your brush press OK. Your brush is finished and you can jump to step 8. Step 4 - Adding a layer
Step 5 - Adding a mountains layer
Step 6 - Adding the lava layer
Step 7 - Modifying layers' depth and extension
Step 8 - Test your brush
Step 9 - Exporting a brush
Step 10 - Modifying a brush Somewhere else in your map you may want a glade in a forest surrounded by black mountains. If you use the existing brush "as is" you will have a forest around the mountains. This is not what you want.
Now layer 3 is layer 1, layer 1 is layer 2 and layer 2 is layer 3, and we need layer 2 (former layer 1) to be the inner layer (i.e. layer 3).
Tips: - You can modify the second layer's Depth if you want more trees. - Don't forget, mountains are outside and flowers are inside. It may be very confusing.
Step 11 - Mixing brushes on a map - First Method We now want to use another brush in the north and the first brush in the south.
Step 12 - Mixing brushes on a map - Second Method There is still an empty area. We want to mix gradually the two base brushes here.
Step 13 - Refine details When there's something you don't like with the random appearance but like the rest, keep this appearance and move or remove the annoying object. Now you can continue your mapmaking job. Whatever you do, using brushes on large areas of a map will always be faster than dragging and dropping hundreds of trees, mountains and rocks. You know everything about brushes. Always keep your brushes, at least until your map is finished. On a small map this may look like a waste of time, but an extra large map is quickly filled using these methods.
Part One: How to Import and Use Brushes
Object Brushes for Download
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