Round Table Championship

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Kalah
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Round Table Championship

Unread postby Kalah » 22 Aug 2007, 22:45

:applause: Welcome to the RTC! :applause:

This is the football game where I do all the work, and you have all the fun. You pick your teams and how to lead them, the rest is done by yours truly along with a couple of dice. This year, there are prizes for the best teams. They are:

1st place: Amazon gift certificate of £15/$30
2nd place: Amazon gift certificate of £10/$20
3rd place: 2x512Mb RAM chips. DDR2 PC3200


Basic rules:

- 24 teams participate.
- 6 groups will be drawn, each consisting of 4 teams.
- The winner of each group will advance to the quarterfinals, along with the two best 2nd placed teams.
- The score is decided by the use of dice (see below).
- A set of bonuses created by the positions of the opposing captains will be applied to the score.

Here are the rules that regulate the contest; you don't need to read them if you don't want to, but it will help explaining anything you don't get:

Position bonuses explained:

The Goalkeeper is a team's last line of defence. He directs his team from the back, which gives the team a good defensive bonus, but his leadership is sorely missed up front. If facing an attacker who knows what he's doing, there might be trouble. If he faces a team with a defensive captain, he should have less trouble keeping the ball out of his goal. He is an incredible asset during the penalty shootouts; less tired than the outfield players, and with the prospect of becoming the hero of the match rather than the scapegoat, he is given a solid bonus during the shootouts.

A Defender is a good thing to have in a football match. To keep the ball away from your goal, see. While this defensive expertise comes in handy against good attackers, however, he doesn't really know how to behave in front of the goal. That makes him a poor finisher in penalty shootouts, and his team may have more trouble scoring in general.

A Midfielder is hard working; he does defending and attacking, and is considered a real nuisance by defenders and forwards both. Even goalkeepers find these enterprising middle-placed captains to be troublesome. At the end of each match, however, they are so tired they won't be very helpful during the extra time or penalty shootouts. The player used to being on top of most opponents throughout the match, now suddenly finds himself at a very real disadvantage.

Forwards are goal-machines. Nobody knows how to score like a good striker. Scourge of goalkeepers, destroyers of self-confident players used to keep the ball out of the goal, these guys are responsible for delivering the one thing you can't get without scoring: Wins. Their finishing prowess also comes in handy during penalty shootouts. Facing a skilled defensive player, however, who is trained to anticipate their attacking moves, they might have a bit more trouble.


Side bonuses:

What's new this year is a special "side" bonus, that is a positive or negative effect caused by which position your defender/midfielder plays; right, left or centre. If you lead your team from the middle, you control the whole pitch – that's the norm. If you're on one side, your leadership will be stronger there, but found lacking on the other side. Example:

DR vs MR. The midfielder finds it easier to direct his team-mates with no super-skilled defender to bug him. The defender has increased trouble with his defensive line, as his leadership is lacking on the left side, and the opposing midfielder gets to play around as much as he likes. As a consequence, the midfielder is given a +5% bonus to his base, i.e. +25% instead of the normal +20% he would receive had he been facing a DC.

DR vs ML. This time, the midfielder finds himself trying to destabilize the guy who knows how to control his defence. He is therefore given a –5% bonus to his base, i.e. +15%.

Forwards are centre players. If there is no central commander against them, they will receive a +5% bonus to their base. If there is a centre against them (D or M), they will receive a –5% bonus to their base.

That means, the position bonuses are:

Goalkeeper: (last line of defence)
+50% on penalty shootouts.
+20% (-20% to opposition's score) when facing a team with a Defender as captain.
-25% (+25% to opposition's score) when facing a team with a Forward as captain.
-10% (+10% to opposition's score) when facing a team with a Midfielder as captain.

Defender: (drilled at taking offensive players out of the game)
+30% (-30% to opposition's score) when facing a team with a Forward as captain.
-20% (+20% to opposition's score) when facing a team with a Midfielder as captain.
-20% (-20% to your score) when facing a team with a Goalkeeper as captain.
-10% on penalty shootouts.
an additional +5% if facing a same side Midfielder
an additional –5% if facing an opposing side Midfielder

Midfielder: (works very hard to destabilize both offensive and defensive opponents)
+20% (-20% to opposition's score) when facing a team with a Forward as captain.
+20% (+20% to your score) when facing a team with a Defender as captain.
+10% (+10% to your score) when facing a team with a Goalkeeper as captain.
-30% on extra time and penalty shootouts.
an additional +5% if facing an opposing side Defender (MR vs DR)
an additional –5% if facing a same side Defender (MR vs DL)

Forward: (experts on finishing moves)
+25% (+25% to your score) when facing a team with a Goalkeeper as captain.
+20% (+20% to your score) in extra time.
+20% (+20% to your score) in penalty shootouts.
-20% (-20% to your score) when facing a team with a Midfielder as captain.
-30% (-30% to your score) when facing a team with a Defender as captain.
an additional +5% if facing a D/M R/L
an additional –5% if facing a D/M C

These bonuses will be taken into consideration when the dice is rolled and can be a deciding factor. For instance, if the dice is rolled and the score shows 3-3, then with a +20% bonus your 3 becomes 3.6, which is then rounded up to 4, and you win the match – whereas if you happen to lose 1-6, it won't have much effect.

The dice don't have a 0 on them, so it's hard to fail to score. To compensate, I shall re-roll the dice if you get a 1. If the re-roll shows a 3 or lower, your score is set to 0. If it shows a 4 or higher, it is set to 1. Remember, goal differences can be crucial in deciding who advances from a group, and failure to score on away matches is a killer...

Bonuses are not cumulative in the match (i.e. if your defender meets a midfielder, the penalty is –20%, not 2*(–20%). Separate rules apply for extra time and penalty shootouts. They will be posted later.


:-D Good luck, everyone! :-D
Last edited by Anonymous on 24 Aug 2007, 20:07, edited 1 time in total.
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Kalah
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Unread postby Kalah » 22 Aug 2007, 22:55

The draw:

GROUP A
Laughing Leprechauns
The Blistering Barnacles
The Bumbling Bunnies
Thundering Chargers

GROUP B
Assassins
Colourful Cyclops
Frost Fighters
Velvet Nightmares

GROUP C
Humongous Melonheads
Nukular Turbo Toasters
The Rolling Furrymenaces
Unbridled Unicorns

GROUP D
GInfo
Riddlemakers
The Atomic Sparrows
The Phantoms

GROUP E
Aqua Rangers
Gravyluvn Cheesepotatoes
Greystone Oaks
Monkish Monkies

GROUP F
Great Summoners
Greenshirts
Quantum Kumquats
The Snakes

An experimental video recording (size=19Mb) of the draw can be downloaded here.
Last edited by Anonymous on 22 Aug 2007, 23:25, edited 1 time in total.
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Unread postby [T]osHiro » 23 Aug 2007, 04:54

I vow to reclaim the RTC again.. >:]
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Unread postby Veldrynus » 23 Aug 2007, 08:00

Against the Summoners?

Well, I can just hope that things will stay fair, with no cheats and stuff... ;|
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Unread postby ScarlettP » 23 Aug 2007, 10:49

Unless you plan on traveling to Norway to look over Kalah's shoulder... I guess no one will ever know.
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Unread postby Holger » 23 Aug 2007, 11:21

a55a55in wrote:I vow to reclaim the RTC again.. >:]
I am afraid that a bunch of Colourful Cyclops will stand in your way, sir.

We are rock solid!

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Unread postby HodgePodge » 23 Aug 2007, 16:40

Holger wrote:
a55a55in wrote:I vow to reclaim the RTC again.. >:]
Veldrynus wrote:Against the Summoners?
I am afraid that a bunch of Colourful Cyclops will stand in your way, sir.

We are rock solid!
Ha! The Unbridled Unicorns are a 'hoof-in' to win. :-D

Not to brag, but my Four-footed Fillies & Stompin' Stallions have Magic Aura and can blind their opponents 20% of the time … and can dance around a football like Fred & Ginger.

*Lovingly fills each feedbag with special energy rich oats, tasty carrots & sweet apples*
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Unread postby ThunderTitan » 23 Aug 2007, 18:32

Sorry to burst your bubble HP, but this is soccer, not polo... horses give you no advantage.
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Kalah
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Unread postby Kalah » 23 Aug 2007, 18:42

So... matchday #1:

GROUP A
Laughing Leprechauns - The Bumbling Bunnies
Thundering Chargers - The Blistering Barnacles

GROUP B
Frost Fighters - Assassins
Colourful Cyclops - Velvet Nightmares

GROUP C
Unbridled Unicorns - Humongous Melonheads
The Rolling Furrymenaces - Nukular Turbo Toasters

GROUP D
GInfo - Riddlemakers
The Phantoms - The Atomic Sparrows

GROUP E
Aqua Rangers - Greystone Oaks
Gravyluvn Cheesepotatoes - Monkish Monkies

GROUP F
The Snakes - Great Summoners
Greenshirts - Quantum Kumquats
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

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HodgePodge
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Unread postby HodgePodge » 23 Aug 2007, 21:05

ThunderTitan wrote:Sorry to burst your bubble HP, but this is soccer, not polo... horses give you no advantage.
But as explained in my post, my equines have FOUR FEET in which to kick said soccer ball. :-D
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Unread postby Elvin » 23 Aug 2007, 21:10

That's why it's harder for them :devious:
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Unread postby HodgePodge » 23 Aug 2007, 21:22

Elvin wrote:That's why it's harder for them :devious:
My unicorns just run, aim and kick. Hopefully, the dice will cooperate. :)
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Unread postby Elvin » 23 Aug 2007, 21:47

Of course, good luck to us all :)
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Unread postby gravyluvr » 23 Aug 2007, 22:09

We're coming after you Monkey!
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Unread postby winterfate » 23 Aug 2007, 23:13

*cracks knuckles*

Well, it seems like my Rangers have some Oaks to cut down. :D
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Unread postby Veldrynus » 23 Aug 2007, 23:42

Kalah wrote: The Snakes - Great Summoners
Anything except victory is unacceptable.
Veldryn 15:15 And Vel found a dirty old jawbone of a walrus and put forth his hand, and took it, and in his unholy rage, he slew thirty four thousand men and children therewith.

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Unread postby asandir » 23 Aug 2007, 23:47

so ah, who's in charge of those laughing leprechauns? I hope your luck be gone!
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Unread postby ThunderTitan » 24 Aug 2007, 11:39

Veldrynus wrote:
Kalah wrote: The Snakes - Great Summoners
Anything except victory is unacceptable.
That's what you always say Jiji...
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Kalah
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Unread postby Kalah » 24 Aug 2007, 11:53

The first matches are scheduled for tonight, around 22:00 GMT
In War: Resolution, In Defeat: Defiance, In Victory: Magnanimity, In Peace: Goodwill.

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Unread postby Sir William S Titan » 24 Aug 2007, 14:31

gravyluvr wrote:We're coming after you Monkey!
Time to expand from the banana diet.
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