Patch 1.04 for Dark Messiah Multiplayer

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Marzhin
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Patch 1.04 for Dark Messiah Multiplayer

Unread postby Marzhin » 27 Feb 2007, 15:29

As hinted <a href="/https://www.celestialheavens.com/1172081005">earlier</a>, a new MP patch (1.04... or is it 1.4 ?) for Dark Messiah has been released today and can be downloaded via Steam.



<i>"This patch introduces the new Colosseum Mode and the SDK as well as bug fixes and balance adjustments for the main game.



New Content



New game mode - Colosseum

New map - clsm_circus

New map - CTF_3

New map - CTF_MP4

New map - CTF_MP2

SDK map compile utilities & documentation

Source Data for all Kuju MP maps"





Colosseum Rules



Colosseum mode is designed for multiple players to duel amongst themselves in a series of individual fights.



Each fight is between two teams - 'Humans' and 'Undead'



Players do not choose which team they are on - this is decided automatically.



Teams can have more than one player on the side - this is determined by the server when the game is started.



Non-fighting players can watch the fight in progress, and can bet XP on the outcome.



Winners of fights gain XP awards which can be used to purchase skills in the normal fashion.



Players share XP across all classes (so you can level up to 4 as a Knight, then switch to a level 4 mage if you want)



The 'contest' is over at the end of the time limit (when the highest ranking XP player will 'win') OR when the server-specified XP limit is reached by a player



Issues / things to be aware of in Colosseum



The style of the Colosseum game being played depends quite a lot on the server owner's configuration. We have implemented it with as much flexibility as possible, so server owners can do things like specify available classes, team sizes, betting amounts, fight times etc.



One class - the Priestess - has a rather strong effect on the outcome of Colosseum, as they are able to heal and resurrect others. Server owners may want to disable this class, or consider removing the resurrect abilities.



To remove resurrect abilities from a game, add these lines to the server.cfg file -



spell_resurrect_range "0"



spell_mass_resurrect_cost "120"



A complete list of available server commands can be found here - http://forums.ubi.com/eve/forums/a/tpc/ ... 5851030615



Request to server owners - If you do run a 'custom' server, please mention in the game title that you are doing so.



Character Changes



Archer Multi-Arrows (double, triple) now reduce stamina recharge when arrows drawn

Assassin Cloaking sound halved in volume / range

Mage Fire Orb damage now affected by elemental alignment (base fire orb damage reduced so full-fire alignment can't be insta kill)

Mage Lightning spells now fully damage Magic Shields

Priestess Soulmark ability increased duration

Priestess 'pre-curing' effect added - now targets of heal are aware that the Priestess is casting it upon them

Knight Safeguard reduced 'casting' time

Knight Quick Attack stamina cost reduced depending on XP level

Knights now slowly regain stamina while holding Stance, depending on XP level





Miscellaneous & Bug Fixes



'Low sample quality' optimization no longer automatically disables streams.

In-air damage impulses (aka 'Kiting') fixed. Characters will no longer take strong movement impulses from being hit with a melee weapon

Lock-on range reduced when character is blinded / poisoned

Increased size of Blind visual FX

Spell created entities (magic shield etc) are now removed when the player who created them leaves the game

Dead characters no longer receive health boost from rally troops

Resurrection message added for the Mass Resurrect state

Soulmark message no longer appears over dead soulmarked targets

Times larger than 100 minutes now work in timer display

Assassin Poison Daggers & Arterial Strike now have reticules as they should

Knight can no longer break out of 'Stunned' state via an exploit





SDK



This patch contains everything users require to create maps for the multiplayer component of Dark Messiah. (This SDK is not suitable for making maps for the Singleplayer game)

There are full instructions on how to use the SDK inside the /Docs directory of the MP game folder.

These can be found here - [Drive]:\Program Files\Steam\SteamApps\[SteamUserName]\dark messiah might and magic multi-player\Docs\

The source data for the Kuju multiplayer maps can be found here - [Drive]:\Program Files\Steam\SteamApps\[SteamUserName]\dark messiah might and magic multi-player\mapsrc\





NOTE: You will not automatically see the Dark Messiah Might & Magic SDK under "Tools" in Steam -- refer to the the SDK.pdf file located in the Docs folder for more info on how to set up the SDK (see above).</i>

If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1172590193
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elamont
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Unread postby elamont » 06 Mar 2007, 16:58

Loving it even more!! It really seems to have improved play quiet a bit. Then again, I'm a perfectionist and notice everything!
Erin


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