Heroes of Might and Magic II Mod
- danijel1990
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Heroes of Might and Magic II Mod
In here HoMM II fans, you could share your ideas, visions and dreams of HoMM II. Together we can remake Heroes II to be great game again!!!
PS. HoMM II rules!!!
PS. HoMM II rules!!!
- danijel1990
- Conscript
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- MistWeaver
- Wraith
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H2 is simply great game.
As for balance.. I think elves & knight should be made stronger. Necros a little bit too, I think but not as much.
The question is how to do it. As far as I know, h2 data file (agg) contains only bitmaps, animation (icn) and sounds (82m).
So I think all stats are hardcoded to heroes2.exe which is gay
As for balance.. I think elves & knight should be made stronger. Necros a little bit too, I think but not as much.
The question is how to do it. As far as I know, h2 data file (agg) contains only bitmaps, animation (icn) and sounds (82m).
So I think all stats are hardcoded to heroes2.exe which is gay
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- Archangel
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- MistWeaver
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- Archangel
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I'll add an idea or two:
Maybe give it an underground.
Add more artifacts and possibly give it some RPG elements. That way, you could expand on things a little more.
If you add more artifacts, there should be a balance of both good and bad items.
Ideas for good Artifacts: Summon a creature, perhaps
Ideas for bad Artifacts: An item that drains your life or suspends it, instead of gaining life each day.
Maybe give it an underground.
Add more artifacts and possibly give it some RPG elements. That way, you could expand on things a little more.
If you add more artifacts, there should be a balance of both good and bad items.
Ideas for good Artifacts: Summon a creature, perhaps
Ideas for bad Artifacts: An item that drains your life or suspends it, instead of gaining life each day.
- MistWeaver
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Because of not so good heroes2 data storing design (as I said ALL items info, creatures info and similar stuff hardcoded to EXE file) it is pretty hard to modify something (not to mention adding new).
I think main thing that H2 requires is balance.
H2 has pretty good AI.
H2 MP is good also, its fast(unlike h4) and bugless(unlike h5).
But it would be great to make all towns equal. Because who wants to play as Knight now ?
I think main thing that H2 requires is balance.
H2 has pretty good AI.
H2 MP is good also, its fast(unlike h4) and bugless(unlike h5).
But it would be great to make all towns equal. Because who wants to play as Knight now ?
Last edited by MistWeaver on 18 Feb 2007, 13:52, edited 1 time in total.
meMistWeaver wrote: Because who wants to play as Knight now ?
their heroes have great chance to increase defense skill when gaining a level, so it doesn't matter that their units have less hp that units from another castles and their numbers are good to survive some magic attacks and champions grant them first turn (because of "ultra fast" speed, except fighting against other champions or phoenixes)
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- Metathron
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The question of the knight's (and barbarian's, to an extent) alleged inferiority has always boggled my mind. In a way, I see the knight's weakness in low hit points and an army consisting of almost exclusively walkers, but on the other hand most of their buildings require only wood (and some ore) to construct and these are usually readily available nearby, without even having to fight for them in most cases, which gives the knight (and, again, the barbarian) an early jump on things.
My friend, with whom I play online, thinks the knight is just awful, so I made a case of beating her wizard army with my poor knight in the map "Hotspot", just to prove that they are not quite as bad as she thought.
As for improvements, the most obvious one that comes to mind would be to imbue the paladin/crusader with some sort of magic resistance, partial if not full, because they fall prey to direct damage spells way too easily.
My friend, with whom I play online, thinks the knight is just awful, so I made a case of beating her wizard army with my poor knight in the map "Hotspot", just to prove that they are not quite as bad as she thought.
As for improvements, the most obvious one that comes to mind would be to imbue the paladin/crusader with some sort of magic resistance, partial if not full, because they fall prey to direct damage spells way too easily.
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- MistWeaver
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Ok, how about 1 on 1 MP map, where I would play with Warlock ?klaymen wrote:meMistWeaver wrote: Because who wants to play as Knight now ?
their heroes have great chance to increase defense skill when gaining a level, so it doesn't matter that their units have less hp that units from another castles and their numbers are good to survive some magic attacks and champions grant them first turn (because of "ultra fast" speed, except fighting against other champions or phoenixes)
- Metathron
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Well, that would depend on the map and its richness in resources. If it was a small or medium map, I daresay the knight would have the edge, as the warlock might struggle to construct a maze and swamp, and that level 2 mage guild for that lightning bolt/cold ray.MistWeaver wrote:Ok, how about 1 on 1 MP map, where I would play with Warlock ?
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
- danijel1990
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- danijel1990
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- UndeadHalfOrc
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I'm BITING my hand right now. I used to have a detailed hex editing data file for the heroes2.exe (dating from 2001) but I left it in my hotmail folder. Which eventually got erased due to inactivity.
I never got to seriously get around to it, but the very first things I remember balancing was:
Lower Titan gold cost by 500, and growth by 1 per week (max 2)
Lower Dragon growth by 1 per week (max 2)
Raise Paladin/Crusader HP by 10
Increase peasant growth by 8 and lower their cost by 5 gold.
It's not perfect or complete by any means, but it helps balance it out a lot.
What an IDIOT I am of not having saved it on my own computer... stupid hotmail!
We really don't need a programmer. All we need is to get the ----- HEX SPECS ----- of the creature data - which I used to have.
Any hex editor will work.
I never got to seriously get around to it, but the very first things I remember balancing was:
Lower Titan gold cost by 500, and growth by 1 per week (max 2)
Lower Dragon growth by 1 per week (max 2)
Raise Paladin/Crusader HP by 10
Increase peasant growth by 8 and lower their cost by 5 gold.
It's not perfect or complete by any means, but it helps balance it out a lot.
What an IDIOT I am of not having saved it on my own computer... stupid hotmail!
We really don't need a programmer. All we need is to get the ----- HEX SPECS ----- of the creature data - which I used to have.
Any hex editor will work.
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