Heroes of Might and Magic II Mod

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
User avatar
danijel1990
Conscript
Conscript
Posts: 221
Joined: 12 Feb 2007
Location: Zrenjanin, SERBIA
Contact:

Heroes of Might and Magic II Mod

Unread postby danijel1990 » 12 Feb 2007, 08:57

In here HoMM II fans, you could share your ideas, visions and dreams of HoMM II. Together we can remake Heroes II to be great game again!!! :-D

PS. HoMM II rules!!!

User avatar
danijel1990
Conscript
Conscript
Posts: 221
Joined: 12 Feb 2007
Location: Zrenjanin, SERBIA
Contact:

Unread postby danijel1990 » 12 Feb 2007, 09:45

We should really balance the game.
We need to make Knights and Barbarians a little bit stronger in my opinion.

User avatar
Lunar
Leprechaun
Leprechaun
Posts: 26
Joined: 27 Aug 2006

Unread postby Lunar » 16 Feb 2007, 11:00

Knights are too powerfull with good defense magic ;)

Barbarians too. Cyclopes with blood lust... O_o

But Black Dragons rox ever.

In my opinion, the worst city is elven city. Their structures cost too much resouces.

I think Homm2 is dead :( - how many people play it?

User avatar
Dalai
Equilibris Team
Equilibris Team
Posts: 1073
Joined: 06 Jan 2006
Contact:

Unread postby Dalai » 16 Feb 2007, 13:31

I played it several hours during last few days. It rocks!
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill

User avatar
Metathron
Round Table Hero
Round Table Hero
Posts: 2704
Joined: 29 Jan 2006
Location: Somewhere deep in the Caribbean...
Contact:

Unread postby Metathron » 16 Feb 2007, 13:41

I play it fairly often, and now that I've discovered Hamachi, I play it even more regularly with my friend online. I tried to talk her into trying out other HoMM games, but she's too set in her ways...
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

User avatar
klaymen
Hunter
Hunter
Posts: 535
Joined: 06 Jan 2006
Location: Piestany (Slovakia)

Unread postby klaymen » 16 Feb 2007, 17:52

Lunar wrote:
I think Homm2 is dead :( - how many people play it?
I play and I know about several people still playing H2
"The only good is knowledge and the only evil is ignorance."
-Ahzek Ahriman

User avatar
MistWeaver
Wraith
Wraith
Posts: 1277
Joined: 28 Feb 2006
Location: Citadel of Frosts

Unread postby MistWeaver » 16 Feb 2007, 17:54

H2 is simply great game.

As for balance.. I think elves & knight should be made stronger. Necros a little bit too, I think but not as much.

The question is how to do it. As far as I know, h2 data file (agg) contains only bitmaps, animation (icn) and sounds (82m).
So I think all stats are hardcoded to heroes2.exe which is gay :(

ByteBandit
Archangel
Archangel
Posts: 1448
Joined: 27 Nov 2005

Unread postby ByteBandit » 17 Feb 2007, 04:33

I still play HoMM2 every now and then. IMHO I believe HoMM2 will never die. It's just too good of a game. And it really does contain the best "overall" music of the HoMM series.

User avatar
MistWeaver
Wraith
Wraith
Posts: 1277
Joined: 28 Feb 2006
Location: Citadel of Frosts

Unread postby MistWeaver » 17 Feb 2007, 06:58

Ideas for mod:

1) Balance.
2) Give ability to trade resources between players
3) Make necromancy more like in H4 Eq.

of course would be nice to do
4) "WAIT"
and
5) ability to select units for battle, but that would be unfair towards AI

ByteBandit
Archangel
Archangel
Posts: 1448
Joined: 27 Nov 2005

Unread postby ByteBandit » 18 Feb 2007, 01:57

I'll add an idea or two:

Maybe give it an underground.
Add more artifacts and possibly give it some RPG elements. That way, you could expand on things a little more.
If you add more artifacts, there should be a balance of both good and bad items.
Ideas for good Artifacts: Summon a creature, perhaps
Ideas for bad Artifacts: An item that drains your life or suspends it, instead of gaining life each day.

User avatar
Akul
Round Table Hero
Round Table Hero
Posts: 1544
Joined: 06 Jan 2006

Unread postby Akul » 18 Feb 2007, 11:36

If you menage to make a mod for this great game, you can be sure that I would get it :)

On-topic: Give map editor as much new options as posible.
I am back and ready to... ready to... post things.

User avatar
MistWeaver
Wraith
Wraith
Posts: 1277
Joined: 28 Feb 2006
Location: Citadel of Frosts

Unread postby MistWeaver » 18 Feb 2007, 12:51

Because of not so good heroes2 data storing design (as I said ALL items info, creatures info and similar stuff hardcoded to EXE file) it is pretty hard to modify something (not to mention adding new).

I think main thing that H2 requires is balance.
H2 has pretty good AI.
H2 MP is good also, its fast(unlike h4) and bugless(unlike h5).
But it would be great to make all towns equal. Because who wants to play as Knight now ? :)
Last edited by MistWeaver on 18 Feb 2007, 13:52, edited 1 time in total.

User avatar
klaymen
Hunter
Hunter
Posts: 535
Joined: 06 Jan 2006
Location: Piestany (Slovakia)

Unread postby klaymen » 18 Feb 2007, 13:35

MistWeaver wrote: Because who wants to play as Knight now ? :)
me :D

their heroes have great chance to increase defense skill when gaining a level, so it doesn't matter that their units have less hp that units from another castles and their numbers are good to survive some magic attacks and champions grant them first turn (because of "ultra fast" speed, except fighting against other champions or phoenixes)
"The only good is knowledge and the only evil is ignorance."
-Ahzek Ahriman

User avatar
Metathron
Round Table Hero
Round Table Hero
Posts: 2704
Joined: 29 Jan 2006
Location: Somewhere deep in the Caribbean...
Contact:

Unread postby Metathron » 18 Feb 2007, 13:50

The question of the knight's (and barbarian's, to an extent) alleged inferiority has always boggled my mind. In a way, I see the knight's weakness in low hit points and an army consisting of almost exclusively walkers, but on the other hand most of their buildings require only wood (and some ore) to construct and these are usually readily available nearby, without even having to fight for them in most cases, which gives the knight (and, again, the barbarian) an early jump on things.

My friend, with whom I play online, thinks the knight is just awful, so I made a case of beating her wizard army with my poor knight in the map "Hotspot", just to prove that they are not quite as bad as she thought.

As for improvements, the most obvious one that comes to mind would be to imbue the paladin/crusader with some sort of magic resistance, partial if not full, because they fall prey to direct damage spells way too easily.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

User avatar
MistWeaver
Wraith
Wraith
Posts: 1277
Joined: 28 Feb 2006
Location: Citadel of Frosts

Unread postby MistWeaver » 18 Feb 2007, 13:55

klaymen wrote:
MistWeaver wrote: Because who wants to play as Knight now ? :)
me :D

their heroes have great chance to increase defense skill when gaining a level, so it doesn't matter that their units have less hp that units from another castles and their numbers are good to survive some magic attacks and champions grant them first turn (because of "ultra fast" speed, except fighting against other champions or phoenixes)
Ok, how about 1 on 1 MP map, where I would play with Warlock ? :) :D

User avatar
Metathron
Round Table Hero
Round Table Hero
Posts: 2704
Joined: 29 Jan 2006
Location: Somewhere deep in the Caribbean...
Contact:

Unread postby Metathron » 18 Feb 2007, 14:01

MistWeaver wrote:Ok, how about 1 on 1 MP map, where I would play with Warlock ? :) :D
Well, that would depend on the map and its richness in resources. If it was a small or medium map, I daresay the knight would have the edge, as the warlock might struggle to construct a maze and swamp, and that level 2 mage guild for that lightning bolt/cold ray.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

User avatar
danijel1990
Conscript
Conscript
Posts: 221
Joined: 12 Feb 2007
Location: Zrenjanin, SERBIA
Contact:

Unread postby danijel1990 » 19 Feb 2007, 07:25

If that is true (that all stats are in exe file), I will try to find a good programmer to break the code, so we can edit stats etc. :baby:

User avatar
danijel1990
Conscript
Conscript
Posts: 221
Joined: 12 Feb 2007
Location: Zrenjanin, SERBIA
Contact:

Unread postby danijel1990 » 26 Feb 2007, 09:00

I still haven't found a programmer ;| ,but as soon as I find him, I will post it here so that you know, and we will start the project (first with the ideas). ;)

User avatar
UndeadHalfOrc
Titan
Titan
Posts: 1363
Joined: 13 Mar 2007

Unread postby UndeadHalfOrc » 15 Mar 2007, 17:26

I'm BITING my hand right now. I used to have a detailed hex editing data file for the heroes2.exe (dating from 2001) but I left it in my hotmail folder. Which eventually got erased due to inactivity. :(

I never got to seriously get around to it, but the very first things I remember balancing was:
Lower Titan gold cost by 500, and growth by 1 per week (max 2)
Lower Dragon growth by 1 per week (max 2)
Raise Paladin/Crusader HP by 10
Increase peasant growth by 8 and lower their cost by 5 gold.

It's not perfect or complete by any means, but it helps balance it out a lot.

What an IDIOT I am of not having saved it on my own computer... stupid hotmail! :(

We really don't need a programmer. All we need is to get the ----- HEX SPECS ----- of the creature data - which I used to have.
Any hex editor will work.

User avatar
Ya5MieL
Marksman
Marksman
Posts: 428
Joined: 06 Jan 2006
Location: Kutjevo, Croatia

Unread postby Ya5MieL » 15 Mar 2007, 17:51

I think i did similar thing with hex editor, but it was long time ago and i dont remember the specific changes.
Im not even sure was it heroes 1 or 2 :P


Return to “Heroes I-IV”

Who is online

Users browsing this forum: No registered users and 7 guests