Terrain types
- DaemianLucifer
- Round Table Hero
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Terrain types
In previus sequels you were able to right click on an empty tile and learn how costly moving over that terran is.This is not the case now.So,can someone tell me what the native terrains are to whom,and how much they penalise others that try to cross them?
- Wolfshanze
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- Gaidal Cain
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Don't know the penalties, but which toiwn belongs where is easy:
Haven, Sylvan: Grass
Dungeon: Underground
Inferno: Lava
Necropolis: Swamp
Academy: Desert
I belive these are also the only ones we currently have.
(Daemian: I think this is another example of "the rule" in effect, as I don't recall being able to do that in H3?)
Haven, Sylvan: Grass
Dungeon: Underground
Inferno: Lava
Necropolis: Swamp
Academy: Desert
I belive these are also the only ones we currently have.
(Daemian: I think this is another example of "the rule" in effect, as I don't recall being able to do that in H3?)
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- DaemianLucifer
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- Qurqirish Dragon
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And the H3 manual had a table of the movement penalties, as well as the effect of all levels of pathfinding on the penalty. The H3 manual was very nicely done.DaemianLucifer wrote:Not quite.Right click did displaye the name of the terrain,even though it didnt display the penalty.Gaidal Cain wrote:(Daemian: I think this is another example of "the rule" in effect, as I don't recall being able to do that in H3?)
Once again we see that in comparison to H4, H5 is not very imformative...
But with such a scarce number of terrains, those informations are not needed...
But with such a scarce number of terrains, those informations are not needed...
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
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- DaemianLucifer
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The problem is that even compared to HIII HV isnt very informative.Besides,how many terrains did HIII and HIV have?Yet they all were properly documented.dragonn wrote:Once again we see that in comparison to H4, H5 is not very imformative...
But with such a scarce number of terrains, those informations are not needed...
- Gaidal Cain
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Yeah HIII had eight terrain types................. + nine magic special terrains (like Lucid Pools or Cursed Ground)...Gaidal Cain wrote:H3 had eight land types, and I don't think H4 had many more.
H5 has only 5. Hope the expansion will introduce some more...
"Thou shall feel the wrath of the Dragons! Tremble in fear, your end is nigh!" - The Dragon Prophet
"Do you like fire? I'm full of it..." - Deathwing
"Do you like fire? I'm full of it..." - Deathwing
- DaemianLucifer
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In the H5 demo folder (Heroes of Might and magic 5-> Demo-> music-> AdvMap-Terrain) there are music for 8 terrains:
Dirt
Grass
Lava
Rought (yes there's a t there...)
Sand
Swamp
Underground
Water
So in theory that sounds good, except for the lack of snow (both H3 and H4 have the same 8 terrains +snow having a music of their own + a number of special terrains), but if people say there aren't that many terrains ingame that either means some aren't used or that some are so similar it doesn't matter.
And did I mention there should be a snow terrain?
Dirt
Grass
Lava
Rought (yes there's a t there...)
Sand
Swamp
Underground
Water
So in theory that sounds good, except for the lack of snow (both H3 and H4 have the same 8 terrains +snow having a music of their own + a number of special terrains), but if people say there aren't that many terrains ingame that either means some aren't used or that some are so similar it doesn't matter.
And did I mention there should be a snow terrain?
Who the hell locks these things?
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