Buglist
- Logan Warbringer
- Leprechaun
- Posts: 39
- Joined: 13 Feb 2006
- Location: Castle Logan, HeroesLands
- Contact:
Got the following bug (HoF, 2.0) - game started to crush during battle. I have HoF installed for three months and this never happened until yesterday. What is more interesting - the same thing was reported by one of my friends, who has the same addon too, and he also said it began two or three days ago. The game crushes when a unit, mine or enemy, begins its move, and usually happens during 2nd or 3rd round (never the first one).
P.S. It's not the April 1st joke
P.S. It's not the April 1st joke
This bug happens everytime that a contingency is placed upon the death of the gated creature. If you use "Mark of the Damned" and it kills a gated creature then the game will crash because the game cannot continue with the "Mark of the Damned" trigger.Killing a gated stack can crash the game. (Inferno campaign only?. At least C2M3 and it was always when a gated Hell Hound was killed. Several others reported it happening in map 5.)
*This happens every time I tried it.
I have every patch and HoF installed
STILL! The rough estimatement of the neutral stack numbers (few, several, lot, pack etc) aint shown and it shows sev. not several, I get a deja vu here...pityful laziness of those patchmakers sez I. And I doubt the sev. mod or whatever it was called would work with 2.1 since its not mod friendly after what I heard. Anyone have the same problemo?
STILL! The rough estimatement of the neutral stack numbers (few, several, lot, pack etc) aint shown and it shows sev. not several, I get a deja vu here...pityful laziness of those patchmakers sez I. And I doubt the sev. mod or whatever it was called would work with 2.1 since its not mod friendly after what I heard. Anyone have the same problemo?
Crashing in Falcon's Last Flight
I've been playing the "custome game" scenario Falcon's last flight. When I'm besieging the city you have to capture, the game crashes to desktop when I've nearly won the battle--in the last game it occurred when he had only five archangels left. I'm not sure if it's related to a cut scene, or the archangels trying to raise dead (maybe they don't have spell points because of the imps?), or maybe the AI wants to flee even though it's a castle battle? Anyone else seen this problem?
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- Leprechaun
- Posts: 4
- Joined: 29 Apr 2007
t seems the game picks an event and at random, and every time I do the chosen event, the game crashes, no matter which computer I use.
HoF, I have the most recent patch. Nvidia GeForce 8800 GTS on the better one, no problem there. Other is a 7800. Both have updated drivers.
A few examples:
--Every time I attack certain neutral pack of berserkers, after tactics mode is over it crashes. All other stacks of berserkers can be attacked just fine.
--Every time I pass by a certain tile beside a magic shrine.
--Every time during a specific battle (even if I make events unfold differently during the battle, it will happen.)
--Just had to quit, since every time red takes his turn, I crash.
HoF, I have the most recent patch. Nvidia GeForce 8800 GTS on the better one, no problem there. Other is a 7800. Both have updated drivers.
A few examples:
--Every time I attack certain neutral pack of berserkers, after tactics mode is over it crashes. All other stacks of berserkers can be attacked just fine.
--Every time I pass by a certain tile beside a magic shrine.
--Every time during a specific battle (even if I make events unfold differently during the battle, it will happen.)
--Just had to quit, since every time red takes his turn, I crash.
I'm disconfirming it. I left come creatures out of the combat but never experianced it.If you leave your creatures out of combat, they will be lost at the end of it (if using certain mods only?)
I think that half of the bugs in this thread are due to the mods. I think that's why Nival disabled them in 2.1
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Well bugs depend on PC configs too, so just cause it hasn't happened to you doesn't mean it's not real.
Heck, most programmers say that reporting a bug is useless unless you give them enough info to duplicate it...
Heck, most programmers say that reporting a bug is useless unless you give them enough info to duplicate it...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I didn't mean it's not real. I was just doing the opposite of confirming. That way I give info that if it's a real bug, it happens rearly, so it may be very hard to reproduce. Just trying to help out.ThunderTitan wrote:Well bugs depend on PC configs too, so just cause it hasn't happened to you doesn't mean it's not real.
Heck, most programmers say that reporting a bug is useless unless you give them enough info to duplicate it...
Ok I met an weird bug today, just finished the map Unequal conditions. I were the green player. Had captured all towns, then the last red hero which had none attacked my mighty castle and army with blood furies. I won in theoretically. But the end result showed me another story...I got defeated....*sigh* Got defeated when I in fact won...jeeez can it get worse?
another bug
HOF 2.1 Dwarf campaign. I think mission 2 "The ambush" I think it's called. Completed objectives of taking the castle, flagging the dwarf generators, and the secondary objective of flagging all gold mines. Problem is the next objective is to repel the attack....but it never comes. I waited it out for a game year. This is my 2nd time through the campaign and it was no problem last time...in fact I remember the attack coming a bit before I was ready.
- Grail Quest
- Scout
- Posts: 181
- Joined: 13 Jun 2007
Pit Lords fireballed themselves
I experienced this today, and only in HOF. The same campaign (The Queen, mission 4, The Trap) played in regular HOMM5 did not have this issue.
I am fighting a neutral stack of Pit Lords, and fielded only Imperial Griffins. They separated into 4 stacks of 4, and combat begins.
I send the Imperial Griffins up immediately to hit one of the end stacks. When the Griffins were absent from the battlefield, all stacks of Pit Lords used their Fireball on the same space directly in front of the target stack of Pit Lords. This kept up until the Griffins landed.
Griffins go up again, this time aiming for a different stack. Pit Lords do the same, this time to the new target. Griffins land, and the Pit Lords apparently have no more mana, so they hoof it toward the Griffins.
I am fighting a neutral stack of Pit Lords, and fielded only Imperial Griffins. They separated into 4 stacks of 4, and combat begins.
I send the Imperial Griffins up immediately to hit one of the end stacks. When the Griffins were absent from the battlefield, all stacks of Pit Lords used their Fireball on the same space directly in front of the target stack of Pit Lords. This kept up until the Griffins landed.
Griffins go up again, this time aiming for a different stack. Pit Lords do the same, this time to the new target. Griffins land, and the Pit Lords apparently have no more mana, so they hoof it toward the Griffins.
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- Leprechaun
- Posts: 8
- Joined: 20 Jun 2007
Skirmisher kills result in game crash
Hello All,
Since I'm ready to start hunting the ubisoft tech support team down in thier sleep I figured I'd see if anyone has any suggestiong for the following problem...
HOF 2.1 - Whenever I encounter skirmishers and hit them/kill them there is a chance the system will crash to the desktop. I have upgraded every driver known to mankind so do not suggest any upgrades... I effectively can not play the game because it is far too likley that skirmishers will be encountered and if they are in the way of something important I might as well quit immediately.
Since I'm ready to start hunting the ubisoft tech support team down in thier sleep I figured I'd see if anyone has any suggestiong for the following problem...
HOF 2.1 - Whenever I encounter skirmishers and hit them/kill them there is a chance the system will crash to the desktop. I have upgraded every driver known to mankind so do not suggest any upgrades... I effectively can not play the game because it is far too likley that skirmishers will be encountered and if they are in the way of something important I might as well quit immediately.
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- Lurker
- Posts: 1
- Joined: 11 Aug 2007
I can confirm that Master of Conjuration is not working - the number of elementals summoned is still the base spell power of the hero, the +4 are not added.Shauku wrote:Master of conjuration doesn't add +4 to casting Summon Elemental spell. Neither does Elemental Waistband give that +4 bonus to casting it.
- Grail Quest
- Scout
- Posts: 181
- Joined: 13 Jun 2007
Minotaurs versus Blood Furies
If you field only Minotaurs against multiple stacks of Blood Furies, the Blood Furies will Defend for 2 of their actions before moving.
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