george137 wrote:Can you explain how choosing creature dwellings is largely useless or why you hate Heroes IV's magic system?
Easily!
george137 wrote:The creatures in Heroes IV seem pretty balanced (equilibris)
See, that’s the key word. “Equilibris”. I generally don’t mess around with mods, and I shouldn’t have to for the game to function well. If it needs a mod to be balanced, then it wasn’t balanced in the first place. Therefore it is not balanced, and is painfully easy to exploit (Waerjak the Human Stealth-Tank vs. Bad H4 AI = complete domination of the map for months without buying a single creature).
george137 wrote:and if a towns creatures doesn't match up with anothers it isn't always bad.
Not ALWAYS bad, perhaps, but that doesn’t make it less
annoying when I want Cyclopses and the enemy town has Ogre Magi, or it has Hydras when my army is filled and I need more Black Dragons.
As for the magic system, my dislike for that is also rather simple; the only time you’re guaranteed a compatible Mage Guild is if you conquer a town of the same alignment or one close to it. Otherwise it’s generally wasted. There are also a ridiculous number of repeat spells (Illusion/Summon anything/Reanimate all have basically the same effect with the only real difference being when each can be used), and the shrines are horribly ineffective. ‘Ooo, you have Nature Magic? Great! But you don’t have EXPERT Nature Magic, so shoo!’ ‘Hi! My name is Level One Order Shrine. Sorry Mr. Lvl. 60 Archmage-with-everything-Grandmastered, you don’t know Order Magic, just like everyone else on this map, so you’re too stupid to learn my spell. Have a nice day!’