*Casts Fly Spell on Sauron (& Ice Bolt on Hell)*Sauron wrote:¸HodgePodge wrote:Is there any idea of when version 3.6 will be available? I'm holding off playing (or replaying) a number of maps & campaigns until the new release is available.
Judging by their posts, it will be when Hell Frozes Over or when I start flying.
Campaign Editor
- HodgePodge
- Round Table Knight
- Posts: 3530
- Joined: 06 Jan 2006
Aproximate list of objects, planned for Equilibris 3.6jeff wrote:So is it possible you could give a list of artifacts (with abilities), building, etc that will definitely be part of the next release?
Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance)
Field Taverns (5)
Walls for adventure map (5)
Creature Dwellings [Megadragon, Sea Monster] (5)
Quest Huts [several] (5)
New types of prison (5)
Bridge crossing (5)
Creature quest huts (5)
Dead creatures [as a decoration] (5)
Decorartion objects [several bushes, logs, mushrooms, etc.] (5)
Statues [3-5] (5)
Creature bank(s) [1-3] (4)
New watch towers [improved, no comments until release] (3)
Single resource markets (2)
I'll try to update the list with artifacts later.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
Thank you this is exactly what I was looking for (perhaps a bit more detail, but this will do, this will do. )Dalai wrote:Aproximate list of objects, planned for Equilibris 3.6jeff wrote:So is it possible you could give a list of artifacts (with abilities), building, etc that will definitely be part of the next release?
I'll try to update the list with artifacts later.
Mala Ipsa Nova
Wow great work! so for this one i up my HIV to 50%
Thank you its exactly what i was looking for, now i understand that HIV is more good that HIII, but i don't want talk about HV... Good work for now! But if i can ask you, what you change at statues? i see there in the game has all what you need. no? or it's be surprise...
Thank you its exactly what i was looking for, now i understand that HIV is more good that HIII, but i don't want talk about HV... Good work for now! But if i can ask you, what you change at statues? i see there in the game has all what you need. no? or it's be surprise...
Black Dragon...
Damn, I used 8 in my map...Dalai wrote:Aproximate list of objects, planned for Equilibris 3.6jeff wrote:So is it possible you could give a list of artifacts (with abilities), building, etc that will definitely be part of the next release?
Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance)
Field Taverns (5)
Walls for adventure map (5)
Creature Dwellings [Megadragon, Sea Monster] (5)
Quest Huts [several] (5)
New types of prison (5)
Bridge crossing (5)
Creature quest huts (5)
Dead creatures [as a decoration] (5)
Decorartion objects [several bushes, logs, mushrooms, etc.] (5)
Statues [3-5] (5)
Creature bank(s) [1-3] (4)
New watch towers [improved, no comments until release] (3)
Single resource markets (2)
I'll try to update the list with artifacts later.
- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
You skipped that explanation?Vlaad II wrote:Damn, I used 8 in my map...Dalai wrote: Creature quest huts (5)
(5) is a probability measure (highest), not a number of items. Number was given for some lines in [comments].Object [comments - optional] (probability measure - 5 - almost done, 1- slight chance)
To-do list for scripts is several times longer than it is for objects, but it deals with bugs too. Yes, we are improving scripting. No, it will not be as advanced as in WoG.MistWeaver wrote:Hello EQ Team.
Simple question. Are you planing to make script extantions like in ZVS H4Patch ? Those things like making heroes dead/alive, or getting info about objects - is quite usefull.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
Lost said, it's possible. But he has no idea when it will happen and how complex it will be.MistWeaver wrote: One more thing.. Will we see something like:
MoveHero(name,x,y); ?
or maybe bit easier:
CreateCreature (x,y,type,owner); ?
Thay would give a huge AI behavior improvment abilities.
One more object for campaign editor - invisible impassible object. Our mapmakers demanded it for their campaigns.
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
- Robenhagen
- Admin
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It has always been this way. The same about scripting system - whole to-do list is gathered from mapmakers' demands.Robenhagen wrote: That's the spitit - let the mapmakers decide what objects are needed, they know
"Not a shred of evidence exists in favour of the idea that life is serious." Brendan Gill
So why you are say about this desert? i so want this... it's instrething, you say it's a new object that equi do, no?Dalai wrote:Obects from first screenshot - yes (not sure about that particular statue).
Desert theme - no.
for example: (that be i hope...)
If you answer, so desert objects be?
Black Dragon...
- MistWeaver
- Wraith
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- Joined: 28 Feb 2006
- Location: Citadel of Frosts
So it looks it wont be soon. Sad.Dalai wrote: Lost said, it's possible. But he has no idea when it will happen and how complex it will be.
Just imagine.. That could save human vs AI games. With it we could make a waypoints like in Counterstrike. What are CS boots without waypoints ? Just stupid bodies with no purposeful moves, yet shooting nearly enemies - just like H4 AI And with waypoints and thoroughly scripting for each map - the game will be fun like never before. AI that is good at capture/retaking towns and mines is only begining!
Dalai, tell Lost - he has a chance to reanimate our dummy! And Im realy hope he will.
2) And how about making heroes dead / alive?
3) Is it possible to make AI not to leave huge armies without heroes... or mabe it will be fine to let AI capture mines / towns without heroes?
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