Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
60% cap is in MM7 and MM8, but not in MM6, I think, and even then it doesn't apply to the 9% bonus you get at Normal or additional x1/x2/x4 base skill at E/M/GM. At least this is the case for vanilla.
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Well, Im at master, and increment, as you can see is 22-23exp per learning lever. Out of points to test further.
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
In vanilla MM7 at least, you can only notice the cap with e.g. a teacher, an instructor, the Scholar's Cap, and Learning skill above 20. Even then, you will still get additional benefit from advancing Learning further, if it's at Expert or above, just 1% per skill level less than normal.
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Just checked the code, it seems actually not to be any code related to a cap, so maybe it was some misinformation from MM7-8
we are doing cool
MAW Merge public release on Friday
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
https://mm6.wiki/w/Shops#Armor_Shops
After using this link, I tested, that lvl3 shops are able to generate purple items, lvl4 ancestral and lvl5 primodial. Might be wrong on this one, but also it seems that, the higher the level you are, the better the equipment is generated. My question is - were there any changes in the mod for Enchant Item skill? For now with 12lvl master water I always get crap, so first observation is that no changes.
Actually, generated ancestral bow in Feathers and Strings in Free Haven, which is considered lvl3 shop, so now im confused.
After using this link, I tested, that lvl3 shops are able to generate purple items, lvl4 ancestral and lvl5 primodial. Might be wrong on this one, but also it seems that, the higher the level you are, the better the equipment is generated. My question is - were there any changes in the mod for Enchant Item skill? For now with 12lvl master water I always get crap, so first observation is that no changes.
Actually, generated ancestral bow in Feathers and Strings in Free Haven, which is considered lvl3 shop, so now im confused.
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
unfortunately wasn't possible to modify enchant magic.qtish wrote: ↑11 Mar 2024, 14:49 https://mm6.wiki/w/Shops#Armor_Shops
After using this link, I tested, that lvl3 shops are able to generate purple items, lvl4 ancestral and lvl5 primodial. Might be wrong on this one, but also it seems that, the higher the level you are, the better the equipment is generated. My question is - were there any changes in the mod for Enchant Item skill? For now with 12lvl master water I always get crap, so first observation is that no changes.
Actually, generated ancestral bow in Feathers and Strings in Free Haven, which is considered lvl3 shop, so now im confused.
Shops have indeed a small chance to spawn ancients/primordials, intended.
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Is it possible to implement more quick spells, like how it was done in MMMerge Mod? Its a big pain to constantly open spellbook when you need to heal or remove status effect.
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Yesterday finished first part. Got into arena with 3 challenges. Completed first, and was told I can go to the new world, but decided to finish rest challenges. Was really hard, used every dirty trick and glitch I know. After over 2 hours of doing challenge3, I open reward chest, and it has 5k gold in it... What a jebait.
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
That's... unlucky.qtish wrote: ↑15 Mar 2024, 08:35 Yesterday finished first part. Got into arena with 3 challenges. Completed first, and was told I can go to the new world, but decided to finish rest challenges. Was really hard, used every dirty trick and glitch I know. After over 2 hours of doing challenge3, I open reward chest, and it has 5k gold in it... What a jebait.
It's supposed to be filled with primordials.
Will double check to make sure.
GG on your completition
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
First challenge chest was. Second challenge chests both together, had less than first one. And third one was the poorest. Btw, does regenerate spell spoints supposed to stack? Cause it does, 6-8SP per tick per item. So if you want to, you can pump like 100sp+ regen per 10s.
I think magic is completely busted in part2. Im running 48 Master earth with "of earth" ring + Morgan, which makes it 96 in earth. 875 intellect and crown +175%+50% to magic dmg, +225% critical damage. 845 luck makes my critical rate 89.5%. And this is a result https://gyazo.com/615a5ffb1e0b20ca93fe50e2eccf22ee I consistently shoot 2.9-5.7k arrows at my targets. To completely dominate part2, all you need is as much int/pers+luck on mage, and str/acc+luck on physical types. And as you enter part2, you already can find those rings and armors sold in shops as blue items. Monsters dont scale fast enough in part2, and death blossom seems op, it started targetting really well doing massive dmg just like rock blast, but costing 1/10 its mana. Clearing open world it is the skill to go for.
https://gyazo.com/519f5a3475d5653312b75b73e7be5d51
Dont remember spending 6 years... part2 was complete speedrun, just walk in the park. Monsters dont scale well with my strength. Magic missile doing up to 20k dmg, Flame arrow up to 25k dmg, Death Blossom up to 45k dmg. As soon as hit bodybuilding 60, nothing could kill me.
And whats with the turn based mode bug? Losing lots of progress like this... Cant save, load is miles away...
I think magic is completely busted in part2. Im running 48 Master earth with "of earth" ring + Morgan, which makes it 96 in earth. 875 intellect and crown +175%+50% to magic dmg, +225% critical damage. 845 luck makes my critical rate 89.5%. And this is a result https://gyazo.com/615a5ffb1e0b20ca93fe50e2eccf22ee I consistently shoot 2.9-5.7k arrows at my targets. To completely dominate part2, all you need is as much int/pers+luck on mage, and str/acc+luck on physical types. And as you enter part2, you already can find those rings and armors sold in shops as blue items. Monsters dont scale fast enough in part2, and death blossom seems op, it started targetting really well doing massive dmg just like rock blast, but costing 1/10 its mana. Clearing open world it is the skill to go for.
https://gyazo.com/519f5a3475d5653312b75b73e7be5d51
Dont remember spending 6 years... part2 was complete speedrun, just walk in the park. Monsters dont scale well with my strength. Magic missile doing up to 20k dmg, Flame arrow up to 25k dmg, Death Blossom up to 45k dmg. As soon as hit bodybuilding 60, nothing could kill me.
And whats with the turn based mode bug? Losing lots of progress like this... Cant save, load is miles away...
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- Leprechaun
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
MAW crashes. The instances I've noticed so far are whenever I get hit by magic, including the fireball towers, and clicking on containers. The MMExtension Debug Console releases a crash report. This from clicking on a skeleton in a cage in the Abandoned Temple:
C:\Might and Magic 6\Scripts/Core/events.lua:234: array index (-1673.8236749117) out of bounds [0, 3]I think I've followed all the steps for the installation. I can't get anything out of those debug messages. Thanks for any advise.Code: Select all
stack traceback: [C]: in function 'error' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1439: in function '__index' C:\Might and Magic 6\Scripts/Core/events.lua:234: in function 'GetPlayer' C:\Might and Magic 6\Scripts/Core/events.lua:1944: in function 'f' C:\Might and Magic 6\Scripts/Core/RSMem.lua:2238: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:2236> [C]: in function 'pcall' C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1789: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1786> [C]: in function 'def' C:\Might and Magic 6\Scripts/Core/events.lua:2624: in function 'f' C:\Might and Magic 6\Scripts/Core/RSMem.lua:2238: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:2236> [C]: in function 'pcall' C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1789: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1786> arguments of 'GetPlayer': p = 2 local variables of 'GetPlayer': i = -1673.8236749117 (*temporary) = -1673.8236749117 (*temporary) = (table: 0x036dcc80) (*temporary) = 5.1856248179758e-294[/quote] This from getting hit by the fireball tower in New Sorpigal: [quote]————————————————————————————————————————————————————————————————————————————————————————————————————————— C:\Might and Magic 6\Scripts/Core/events.lua:234: array index (-1673.8236749117) out of bounds [0, 3] stack traceback: [C]: in function 'error' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1439: in function '__index' C:\Might and Magic 6\Scripts/Core/events.lua:234: in function 'GetPlayer' C:\Might and Magic 6\Scripts/Core/events.lua:1944: in function 'f' C:\Might and Magic 6\Scripts/Core/RSMem.lua:2238: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:2236> [C]: in function 'pcall' C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1789: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1786> [C]: in function 'def' C:\Might and Magic 6\Scripts/Core/events.lua:2624: in function 'f' C:\Might and Magic 6\Scripts/Core/RSMem.lua:2238: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:2236> [C]: in function 'pcall' C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1789: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1786> arguments of 'GetPlayer': p = 2 local variables of 'GetPlayer': i = -1673.8236749117 (*temporary) = -1673.8236749117 (*temporary) = (table: 0x0318fa38) (*temporary) = 9.9940961309964e-296[/quote]
Pol: Added code tag.
Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
an update to fix this error have been pushed.TheAnyKeyA wrote: ↑13 Apr 2024, 12:13 MAW crashes. The instances I've noticed so far are whenever I get hit by magic, including the fireball towers, and clicking on containers. The MMExtension Debug Console releases a crash report. This from clicking on a skeleton in a cage in the Abandoned Temple:
I think I've followed all the steps for the installation. I can't get anything out of those debug messages. Thanks for any advise.
It requires to redownload MMExtension from the readme (the one that leads to google drive), and then MAW again.
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- Leprechaun
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Re: Might & Magic 6 mod: MAW; Monsters, Arts & Wonders [30/7/23 update]
Thank you for your quick aid. The aforementioned problems seem to be completely solved. Now I find some broken items however. They are not displayed but represented by a "road sign", red circle with a diagonal line in it, on a turquoise background.
When I right click on the item, the following MMExtension Debug Console message is shown:
EDIT: I set ItemRework to 'false' in the MM6.ini and identified 3 of those error items. The items are named "Luck", "Accuracy" and "Personality".
When I right click on the item, the following MMExtension Debug Console message is shown:
Pol: Added code tag.C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: array index (584) out of bounds [0, 580]
>Code: Select all
stack traceback: [C]: in function 'error' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1423: in function '__index' C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: in function 'v' C:\Might and Magic 6\Scripts/Core/EventsList.lua:66: in function 'docall' C:\Might and Magic 6\Scripts/Core/EventsList.lua:126: in function 'call' C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:245: in function 'f' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1986: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1984> [C]: in function 'pcall' C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1773: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1770> [C]: in function 'call' C:\Might and Magic 6\Scripts/Core/events.lua:789: in function <C:\Might and Magic 6\Scripts/Core/events.lua:761> [C]: in function 'pcall' C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1773: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1770> arguments of 'v': item = (table: 0x029ae6f8) local variables of 'v': (*temporary) = (table: 0x036f6378) (*temporary) = 584 (*temporary) = 1.0612116348027e-312 (*temporary) = 0 (*temporary) = nil (*temporary) = 1628968 (*temporary) = 4 (*temporary) = 4 (*temporary) = 7.364483894002e-292 --------------------------------------------------------------------------------------------------------- ————————————————————————————————————————————————————————————————————————————————————————————————————————— C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: array index (584) out of bounds [0, 580] stack traceback: [C]: in function 'error' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1423: in function '__index' C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: in function 'v' C:\Might and Magic 6\Scripts/Core/EventsList.lua:66: in function 'docall' C:\Might and Magic 6\Scripts/Core/EventsList.lua:126: in function 'call' C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:245: in function 'f' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1986: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1984> [C]: in function 'pcall' C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1773: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1770> arguments of 'v': item = (table: 0x089c4c78) local variables of 'v': (*temporary) = (table: 0x036f6378) (*temporary) = 584 (*temporary) = 1.0612116348027e-312 (*temporary) = 0 (*temporary) = nil (*temporary) = 1633400 (*temporary) = 4 (*temporary) = 4 (*temporary) = 7.364483894002e-292 --------------------------------------------------------------------------------------------------------- ————————————————————————————————————————————————————————————————————————————————————————————————————————— C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: array index (584) out of bounds [0, 580] stack traceback: [C]: in function 'error' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1423: in function '__index' C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:313: in function 'v' C:\Might and Magic 6\Scripts/Core/EventsList.lua:66: in function 'docall' C:\Might and Magic 6\Scripts/Core/EventsList.lua:126: in function 'call' C:\Might and Magic 6\Scripts\General\zITEMSREWORK.lua:245: in function 'f' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1986: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1984> [C]: in function 'pcall' C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1773: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1770> [C]: in function 'call' C:\Might and Magic 6\Scripts/Core/events.lua:789: in function <C:\Might and Magic 6\Scripts/Core/events.lua:761> [C]: in function 'pcall' C:\Might and Magic 6\Scripts/Core/Common.lua:203: in function 'pcall2' C:\Might and Magic 6\Scripts/Core/RSMem.lua:1773: in function <C:\Might and Magic 6\Scripts/Core/RSMem.lua:1770> arguments of 'v': item = (table: 0x043005d0) local variables of 'v': (*temporary) = (table: 0x036f6378) (*temporary) = 584 (*temporary) = 1.0612116348027e-312 (*temporary) = 0 (*temporary) = nil (*temporary) = 1628968 (*temporary) = 4 (*temporary) = 4 (*temporary) = 7.364483894002e-292 ---------------------------------------------------------------------------------------------------------
EDIT: I set ItemRework to 'false' in the MM6.ini and identified 3 of those error items. The items are named "Luck", "Accuracy" and "Personality".
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