MMMerge aka Merge 678 links

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
KDark
Leprechaun
Leprechaun
Posts: 2
Joined: 04 Apr 2024

Re: MMMerge aka Merge 678 links

Unread postby KDark » 04 Apr 2024, 23:37

Thank you for the new links and thank you very, very much for all of the hard work you've put into making my favorite games even better. MM6-8 are my most replayed games and I love that you have merged them together like this. My favorite class were the monks and I love the idea of being able to now play through all three with a monk or two in my party. You did an incredible job.

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vladimir-maestro
Genie
Genie
Posts: 1034
Joined: 19 Jun 2008

Re: MMMerge aka Merge 678 links

Unread postby vladimir-maestro » 13 Apr 2024, 11:12

Small addon for Merge MOD: enhanced grounds for MM6 part.

https://disk.yandex.ru/d/Cb32BSIippSapA

Just put into your Merge->Data folder and thats all. no any file magic or replacing. To uninstall - just delete this file ))
Addon will automatically replace original MM6 Ground textures to New HD ones. See the screens below.
You can tweak some graphic by MM8.INI file by editing these lines (add sharpness for example and tinting):
Image

Image
Image
Image
Image

Will add MM7 and MM8 textures later.
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
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Site about MODs: http://www.mmgames.ru
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if you wish to upload some materials for this site - let me know.

cthscr
Swordsman
Swordsman
Posts: 592
Joined: 12 Jan 2020

Re: MMMerge aka Merge 678 links

Unread postby cthscr » 15 Apr 2024, 07:14

vladimir-maestro wrote: 13 Apr 2024, 11:12 You can tweak some graphic by MM8.INI file by editing these lines:
PaletteSMul...
Not in MMMerge. Use Saturation and Softness columns of 'Data/Tables/Continent settings.txt' instead.


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