Final Walkthroughs Completed
Tribes of the East → Flying to the Rescue → Dark
Finally finished the mission at day 1 week 4 month 3. In heroic.
Tribes of the East → Flying to the Rescue → Dark
In April 2009 I wrote about my frustrations with having bad spells.
Now that I'm playing this on Heroic again (version 3.0, complete Heroes of Might and Magic 5), my luck is literally different.
When Zehir was levelled down, I got expert luck and only advanced summoning. I was never offered logistics, dark, destructive or light magic - wound up being forced to take war machines and leadership due to the way I was offered magical skills.
(How often does Leadership trigger for a wizard? I thought you were the least likely to get leadership?)
it was still a total breeze on heroic, with nearly all the action consisting of Zehir with a meager army chasing down enemies. He crushed them all.
I didn't need to hire anything above level 1. I had so much money I bought over 40 artifacts. Was nearly at level 28 by the end. Not one day was spent waiting - as my Zehir had no logistics I had to keep on the move. He only returned to his city once, to stop a level 17 purple hero and get level 5 mage guild.
How did I manage to make Maltz look like a noob?
It isn't any skill on my part! When Zehir was downgraded, he kept Fire Warriors (pure luck). And my mage guild gave me Phoenix.
Pretty much the entire game was won on just 4 spells: Fire Warriors, Summon Pheonix, Arcane Crystal (In this version, when you summon it in the middle of the enemy army, the ranged attackers hit the crystal and blow it up hurting everyone!), Phantom Stack.
The only times that a destructive spell was ever cast was when somebody died and was replaced by a Water Elemental.
It turns out Zehir's Arcane crystal can do a huge amount of damage, far more than any destructive spell! Furthermore, the damage cannot be negated by enemy artifacts or feats or resistance! So folks, just forget about using destructive magic!
I suspect this is the way it was meant to be played and won on heroic - except that Nival didn't tweak it right first time round. Having played this mission on Easy WITHOUT Summon Phoenix, I can guarantee you that the easy setting is far harder than the heroic setting without the right spells.
STRONGLY RECOMMEND ALL HEROIC PLAYERS TO MAKE SURE YOU KEEP FIRE WARRIORS AND GET PHOENIX.
Now that I'm playing this on Heroic again (version 3.0, complete Heroes of Might and Magic 5), my luck is literally different.
When Zehir was levelled down, I got expert luck and only advanced summoning. I was never offered logistics, dark, destructive or light magic - wound up being forced to take war machines and leadership due to the way I was offered magical skills.
(How often does Leadership trigger for a wizard? I thought you were the least likely to get leadership?)
it was still a total breeze on heroic, with nearly all the action consisting of Zehir with a meager army chasing down enemies. He crushed them all.
I didn't need to hire anything above level 1. I had so much money I bought over 40 artifacts. Was nearly at level 28 by the end. Not one day was spent waiting - as my Zehir had no logistics I had to keep on the move. He only returned to his city once, to stop a level 17 purple hero and get level 5 mage guild.
How did I manage to make Maltz look like a noob?
It isn't any skill on my part! When Zehir was downgraded, he kept Fire Warriors (pure luck). And my mage guild gave me Phoenix.
Pretty much the entire game was won on just 4 spells: Fire Warriors, Summon Pheonix, Arcane Crystal (In this version, when you summon it in the middle of the enemy army, the ranged attackers hit the crystal and blow it up hurting everyone!), Phantom Stack.
The only times that a destructive spell was ever cast was when somebody died and was replaced by a Water Elemental.
It turns out Zehir's Arcane crystal can do a huge amount of damage, far more than any destructive spell! Furthermore, the damage cannot be negated by enemy artifacts or feats or resistance! So folks, just forget about using destructive magic!
I suspect this is the way it was meant to be played and won on heroic - except that Nival didn't tweak it right first time round. Having played this mission on Easy WITHOUT Summon Phoenix, I can guarantee you that the easy setting is far harder than the heroic setting without the right spells.
STRONGLY RECOMMEND ALL HEROIC PLAYERS TO MAKE SURE YOU KEEP FIRE WARRIORS AND GET PHOENIX.
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Tribes of the East → Flying to the Rescue → Dark
I can't believe how many people are complaining of the warlocks' destructive spells. One word - Counterspell. Summon phoenix and then counterspell him to hell. Boringly easy mission (on heroic). Just restart until you get fire warriors and loose all the luck and its GG.
Tribes of the East → Flying to the Rescue → Dark
heroic 3.1
Dont know how rest of path is going to go, but I just took care of 96 of the 100 assassins by sending them alone against the mages guarding the boots of swift journey that are at the base of the stairwell when you first come down.
Dont know how rest of path is going to go, but I just took care of 96 of the 100 assassins by sending them alone against the mages guarding the boots of swift journey that are at the base of the stairwell when you first come down.
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