PhoenixReborn wrote:Alamar wrote:
I'm not really seeing any difference at this point from H3. I've just finished playing 2 multiplayer maps [no scripting] against the AI and in neither game [total of 10 AI opponnents] have I seen any hero cast a spell above level 3 and haven't seen a single "mass" spell yet.
I was hoping to see at least one mass haste, a mass slow, a meteor shower or SOMETHING. As a matter of fact the ONLY level 2 spells that I distincly remember seeing are Raise Dead and maybe Ice Bolt ....
While I personally think that it should be "easy" to script the AI to build a great hero and cast cool spells in combat my [very limited] play time with the game so far isn't showing many signs of promise.
And I've only been playing multiplayer maps against the AI since I got the game and magic is often the reason I lose. Whether it's because the enemy is casting mass spells like haste or a mass destruction spell that I couldn't catch the name of (Banshee howl?) or simply phantom imaging all over the place.
Indeed, I just lost a battle because the enemy hero was able to continually resurrect his emerald dragons, and I didn't have enough firepower to take out all of his units.
My biggest AI complaint is that they take forever assaulting a castle.
And im just lost a battle because AI magic hero casted meteor shower on my troops
I think some of you are overeacting a bit with the AI... Of course its not your fault... i think it comes from the 3 biggest mistakes of HeroesV (at least for me) lack of documentation, lack of non-scripted pure strategy SP maps and an amazing lack of communication between the devs and the fans...
Lets talk about the AI for example, scripted maps cannot be a AI test... there were scripted maps in H3 too , some of them crappy unbalanced ones, but nobody screamed about AI ... mapmakers were the target of the rants.
Another point i think people is not getting is about difficulty levels... Heroes AI difficulty level design was always stupid (both NWC and Nival ones). AI was designed to do stupid stuff
on purpose on low levels (do not ask me why, its the only strategic game i know wich do not design one AI then uses player/AI cheats to increase/decrease difficulty). So yes H5 AI will not cast meteor shower on normal because its not allowed to cast it.
Ill paste some H3 Complete tooltips about difficulty levels as example:
Easy: The player starts with a large advantage in resources, and the computer
play poorly
Normal: The player starts with a moderate advantage in resources, and the computer
plays reasonably well
Hard: The player and the computer start with the same resources and the computer plays
to the best of its ability
H5 got only only 3 undocumented levels so its normal some of you thinks the Ai will play at his best in normal.
About cheating, i dont care about not gamebreaking AI cheats (more res, no FOG, free "visions" (whatever is called in H5)), but i agree i wont like others( different cobat rules, increase weekly growth, different creatures stats or stuff like that). The few strategy SP maps i played couldnt notice the bad ones (for me)