Might & Magic 10; been in development for years + teaser
I haven't read all 16 pages and probably won't, so let me chime in on the last page or so.
Amen to easter eggs. Finding 'em is half the fun... like looking for Rocks instead of rocks...
I personally have found the Stealing skill useless. No one's ever had anything I wanted to steal that I couldn't just buy.
IIRC, there's only been one place that required Perception... temple of Baa in MM7, methinks. It's never done a lot for me... kind of like diplomacy.
I've always enjoyed the open nature of MM games. The thrill of teleporting into Dragonsand and running around like a scared chicken (which wouldn't be far from the truth!) as a level one is exhilarating... you should have the option to kill yourself if you see fit.
Play on!
*B*
Amen to easter eggs. Finding 'em is half the fun... like looking for Rocks instead of rocks...
I personally have found the Stealing skill useless. No one's ever had anything I wanted to steal that I couldn't just buy.
IIRC, there's only been one place that required Perception... temple of Baa in MM7, methinks. It's never done a lot for me... kind of like diplomacy.
I've always enjoyed the open nature of MM games. The thrill of teleporting into Dragonsand and running around like a scared chicken (which wouldn't be far from the truth!) as a level one is exhilarating... you should have the option to kill yourself if you see fit.
Play on!
*B*
- DarthVadre
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You need perception in the Supreme Temple of Baa in MM6 I think, and there's this Eep chapel thing in MM8 that's almost impossible without it.bungleau wrote:IIRC, there's only been one place that required Perception... temple of Baa in MM7, methinks. It's never done a lot for me... kind of like diplomacy.
Your perception determines your experience.
- darknessfood
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- Talin_Trollbane
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MM8 was full of uses for perception It had plenty of chests behind walls.
As for stealing, Icewind Dale did it right. When you pickpocketed someone in Icewind Dale you got an item which was slightly stronger than what you could get in shops at that time. So for stealing, why not give slightly better items to SOME npc's, this would reward the thieves. "Hey look at that! This guy had a 3d4 + 4 sword and the shops here only sell 3d4." Also, if you made coin a little more scarce or the prices for some items a little higher, then stealing would be very profitable.
As for stealing, Icewind Dale did it right. When you pickpocketed someone in Icewind Dale you got an item which was slightly stronger than what you could get in shops at that time. So for stealing, why not give slightly better items to SOME npc's, this would reward the thieves. "Hey look at that! This guy had a 3d4 + 4 sword and the shops here only sell 3d4." Also, if you made coin a little more scarce or the prices for some items a little higher, then stealing would be very profitable.
- darknessfood
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- Macros the Black
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Hmm, interesting to see the debate my suggestion caused. I think everybody seems to share the opinion that my idea is bad
Well, I've explained my reasoning for it, and I have to say you guys make a good point.
Well, I've explained my reasoning for it, and I have to say you guys make a good point.
You'd need mind magic for it, though.. To plunder the NPC's, I mean. Otherwise you'd be pointlessly clicking all of 'em. A thief doesn't have mind magic. Still, a good idea.Stryfer wrote:MM8 was full of uses for perception It had plenty of chests behind walls.
As for stealing, Icewind Dale did it right. When you pickpocketed someone in Icewind Dale you got an item which was slightly stronger than what you could get in shops at that time. So for stealing, why not give slightly better items to SOME npc's, this would reward the thieves. "Hey look at that! This guy had a 3d4 + 4 sword and the shops here only sell 3d4." Also, if you made coin a little more scarce or the prices for some items a little higher, then stealing would be very profitable.
- Storm-giant
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- darknessfood
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Thanks, we don't want to rush things, now do we? As for the monsters, we will be bringing back some classics (did anybody miss the Titans in MM8, I did) and dragons, that sort of stuff...Storm-giant wrote:You know that a good M&M game have inside a arcomage deck
Anyway keep up the good work and take all the time needed.
You can either agree with me, or be wrong...
Ahh, the good ol' days! When I first started playing an MM game (mm8) I spent the first 2 hours at the tavern playing arcomage
So I'm sure you guys won't skip it.
To be honest though, after two titles with arcomage it might be fun to see something new, yet similar. Although I fear that it's just wishful thinking unless the whole game is made from scratch...
Would be cool if it was possible though...
So I'm sure you guys won't skip it.
To be honest though, after two titles with arcomage it might be fun to see something new, yet similar. Although I fear that it's just wishful thinking unless the whole game is made from scratch...
Would be cool if it was possible though...
- DarthVadre
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Arcomage was really fun, I would really like to see it in Might and Magic 10, with one key change: The ability to build your own deck. I'm not quite sure how the game mechanic would work, maybe there could be chests located in an imaginary (impossible to get to) to store cards, with one chest acting as the built deck. I'm not sure how reasonable this is, I hope I didn't just confuse everyone.
Your perception determines your experience.
- Captain Emo
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- vladimir-maestro
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can't find Arcomage???
lol
I've have it but not sure if you can download it.
http://mm7-maestro-mod.3dn.ru/load/1-1-0-3
try this
lol
I've have it but not sure if you can download it.
http://mm7-maestro-mod.3dn.ru/load/1-1-0-3
try this
You can contact me here:
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
maestro_mod@yahoo.com
vladud @ yandex.ru - preferred one
---
Site about MODs: http://www.mmgames.ru
---
if you wish to upload some materials for this site - let me know.
- Captain Emo
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Vadre, if you are thinking of turning arcomage into a TCG, that would ruin it. There are too few cards to have an actual selection and some cards are very powerful, thus building your own deck would make it unbalanced.
However, i agrre that having a TCG built in the game would be very fun! It's why I wished that there would be a diff yet similar game. I've made a few card games in magic workstation before, although i never published any for various reasons (the main one being that i suck at graphics) and I know I could make a good arcomage clone using the heroes of MM as a base...but like i said, i doubt its possible to make a new card game...
Well as long as we can have the old arcomage, things are good
I'm wondering a lot about the progress of through the game. MM7 and especially MM8 are very fast paced games and with medicore difficulty. While as (for me at least) MM6 is a lot slower and much more difficult. It probably isnt if i make the right party, but that just takes the customization away. To this day i haven't beaten MM6 for that reason...
I just want to know, what are you going for: Easy for everyone or challenging for the veterans? Would you aim for making it beatable without a cleric for example?
However, i agrre that having a TCG built in the game would be very fun! It's why I wished that there would be a diff yet similar game. I've made a few card games in magic workstation before, although i never published any for various reasons (the main one being that i suck at graphics) and I know I could make a good arcomage clone using the heroes of MM as a base...but like i said, i doubt its possible to make a new card game...
Well as long as we can have the old arcomage, things are good
I'm wondering a lot about the progress of through the game. MM7 and especially MM8 are very fast paced games and with medicore difficulty. While as (for me at least) MM6 is a lot slower and much more difficult. It probably isnt if i make the right party, but that just takes the customization away. To this day i haven't beaten MM6 for that reason...
I just want to know, what are you going for: Easy for everyone or challenging for the veterans? Would you aim for making it beatable without a cleric for example?
- skinothetis1
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I wouldn't like to have arcomage on an important quest.Am i the only person i got bored on visiting all the taverns to finish the arco quest?
Also the difficulty in my opinion must be medium to hard but not extremely hard. If you want to punish yourself you can take 4 clerics
Also the difficulty in my opinion must be medium to hard but not extremely hard. If you want to punish yourself you can take 4 clerics
You have nowhere to run Sheltem. Nore do you!You motherf$#(*@ device!!
- Talin_Trollbane
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i liked Acromage, it was a fun game in the gameskinothetis1 wrote:I wouldn't like to have arcomage on an important quest.Am i the only person i got bored on visiting all the taverns to finish the arco quest?
Also the difficulty in my opinion must be medium to hard but not extremely hard. If you want to punish yourself you can take 4 clerics
Ultima, Elder Scrolls and Might and Magic Veteran.
- DarthVadre
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No, you're just the only one on these forums who didskinothetis1 wrote:I wouldn't like to have arcomage on an important quest.Am i the only person i got bored on visiting all the taverns to finish the arco quest?
Also the difficulty in my opinion must be medium to hard but not extremely hard. If you want to punish yourself you can take 4 clerics
Your perception determines your experience.
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