Bandobras Took wrote:That's because MMVI is unutterably boring. Those dungeons could be completely devoid of monsters and I still wouldn't be able to force myself through the game.
See? You lack the patience and persistance need to fully apreciate the skill required to use Invisibility.
Bandobras Took wrote:I don't die.
Sure you don't.
You just reload a lot after watching a short little cinema.
Bandobras Took wrote:On the contrary, it was my impression that everyone goes for Invisibility their first time through.
I didn't. I hacked through Escaton's crystal at level 80-something on my first run.
Bandobras Took wrote:How easy is the all-Knight game compared to the all-Wizard game? That should be a good indication of which takes more skill.
Yeah...if you want to test the utility of ALL spells vs. the utility of hitting things with sharp objects. Since Knights can't (without editing anyway
) learn Pain Reflection/Hour of Power, Acid Burst, Mass Distortion, Haste, the Resistances, Stoneskin, Divine Intervention...yeah, intelligent use of all four Elemental schools plus Light and/or Dark magic means those poor Knights are going down.
Oh, and let's not forget a significantly better Alchemy skill...giving access to spells like Preservation, Cure Poison, Cure Disease etc...that the Sorcerer class + promotions couldn't normally learn as spells. You may need to stock up on regents but with Town Portal and shops that restock regularly that isn't exactly hard...and with decent catalasts you get durations stretching into several hours at a relatively low level.
Now, if you wanted to test how 'easy' Invisibility
alone makes the game, you'd have to make a party of Sorcerers (or Druids, or other class that can learn Master level Air magic and therefore Invisibility) who all get Air magic and boost it up to Master and use no other spells but Invisibility, and never use Alchemy except to the level it can be used by Knights, then compare
that to your party of Knights.