Week of...

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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schmout
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Unread postby schmout » 29 May 2006, 23:16

soem of the effects of the weeks will put more titans or marksman or unicorns on the map that u can fight against or make them join in ur army. It's really cool. :D

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asandir
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Unread postby asandir » 30 May 2006, 00:44

it's an interesting idea, but can have some major consequences, possibly a bit powerful i think

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Rapier
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Unread postby Rapier » 30 May 2006, 01:39

Random events, like the weeks (and what skills/stats your heroes get offered) are pre-assigned at the start of the map. If you restart the map those things will be different, but you can't reload and get a different result.

It means if you get a level up you hate, you have to reload and take a different level up path, or else restart.
~ Rapier.

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Hambone
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Unread postby Hambone » 30 May 2006, 01:55

DaemianLucifer wrote:Instead of weeks,random events would be way better.Every day,there could be a chance(lets say 10%)for a random event.Something like lossing half the gold to thiefs,riot in a certain town preventing building for that day,better training gives more recruits,etc.
i disagree. the fun thing about "Week of..." isn't that <i>there is</i> an effect, but rather that you know <i>there is going to be</i> an effect. i always hold my breath at the end of the week praying for something that will give me a boost. it is quite a fun way to mark the passage of time in the game, and to make it feel like there are events even more foundational than the conflict of mighty heroes -- the havens are at work too!
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Hambone
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Unread postby Hambone » 30 May 2006, 02:00

DaemianLucifer wrote:Instead of weeks,random events would be way better.Every day,there could be a chance(lets say 10%)for a random event.Something like lossing half the gold to thiefs,riot in a certain town preventing building for that day,better training gives more recruits,etc.
i disagree. the fun thing about "Week of..." isn't that <i>there is</i> an effect, but rather that you know <i>there is going to be</i> an effect. i always hold my breath at the end of the week praying for something that will give me a boost. it is quite a fun way to mark the passage of time in the game, and to make it feel like there are events even more foundational than the conflict of mighty heroes -- the havens are at work too!
_____________________________________

"The adding features part depends on the end of the patch plan." -- Fabrice Cambounet

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DaemianLucifer
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Unread postby DaemianLucifer » 30 May 2006, 03:20

Hambone wrote:i disagree. the fun thing about "Week of..." isn't that <i>there is</i> an effect, but rather that you know <i>there is going to be</i> an effect. i always hold my breath at the end of the week praying for something that will give me a boost. it is quite a fun way to mark the passage of time in the game, and to make it feel like there are events even more foundational than the conflict of mighty heroes -- the havens are at work too!
Oh sure,it is quite fun to loose after hours of playing just because you got the wrong week.

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Unread postby King Imp » 30 May 2006, 04:01

I do like all the new special "week of"s that aren't of in game units, but I personally don't like that there are so many that have absolutely no bearing on anything in the game. It's like thanks for the waste of a week that does absolutely nothing. Just take those out and only leave in the ones that actually do something.

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Metathron
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Unread postby Metathron » 30 May 2006, 12:13

King Imp wrote:I do like all the new special "week of"s that aren't of in game units, but I personally don't like that there are so many that have absolutely no bearing on anything in the game. It's like thanks for the waste of a week that does absolutely nothing. Just take those out and only leave in the ones that actually do something.
I disagree, that would be a bit too much, having every week bear some significance or impact. It would take away the aura of something special happening.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.

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Dublex
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Unread postby Dublex » 30 May 2006, 13:08

I think the week of... enhancement is good, as it forces you to use all your skills rather than put a pin into weeks and say that week will boost my skills etc etc.

It makes life more interesting, IMO, and to be honest but a bit harsh if you didn't plan the possibly of getting a pop wipe due to a week of the plague then you weren't open minded enough in your game plan.


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